Player Matchup

Medusa
Medusa
J3K3
Medusa
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 24L
1,687 Elo+
Party 1
Apollo
Apollo
JackYmirFrost
Apollo
Level 24
God Stats
16W - 12L
1,618 SR
Queue Stats
67W - 62L
1,714 Elo+
Solo
Scylla
Scylla
Kenpachi90
Scylla
Level 68
God Stats
2W - 0L
1,749 SR
Queue Stats
10W - 3L
1,659 Elo+
Party 1
Yemoja
Yemoja
ReuvenCM
Yemoja
Level 8
God Stats
9W - 11L
1,500 SR
Queue Stats
19W - 21L
1,488 Elo+
Party 1
Chaac
Chaac
Skadi8179
Chaac
Level 13
God Stats
6W - 2L
1,500 SR
Queue Stats
19W - 19L
1,675 Elo+
Party 1
Team Averages
Level 27
1,573 SR
1,645 Elo+

VS

Team Averages
Level 29
1,629 SR
1,711 Elo+
Guan Yu
Guan Yu
Adoqq
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,641 Elo+
Party 2
Ra
Ra
HBKarma
Ra
Level 12
God Stats
0W - 1L
1,559 SR
Queue Stats
58W - 58L
1,639 Elo+
Solo
Khepri
Khepri
HoneyBadg3r
Khepri
Level 123
God Stats
1W - 2L
1,754 SR
Queue Stats
34W - 28L
1,816 Elo+
Party 3
Thor
Thor
RothilionTR
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,641 Elo+
Party 2
Artemis
Artemis
SirhcLemmah
Artemis
Level 6
God Stats
5W - 3L
1,833 SR
Queue Stats
24W - 19L
1,816 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
J3K3
Medusa
17
5 / 5 / 5
10,994
524
9,399
17,865
6,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
8 / 2 / 8
12,839
611
12,900
16,329
6,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Kenpachi90
Scylla
20
9 / 0 / 4
12,882
613
15,815
10,464
3,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
ReuvenCM
Yemoja
15
1 / 2 / 8
10,617
506
2,684
10,932
8,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Skadi8179
Chaac
16
4 / 3 / 4
10,373
494
7,379
13,899
13,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Adoqq
Guan Yu
17
3 / 4 / 1
10,436
497
10,291
14,721
17,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
2 / 6 / 0
10,208
486
6,482
12,944
4,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Khepri
15
2 / 4 / 5
9,858
469
7,876
15,904
12,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 10 / 2
8,823
420
4,871
17,353
6,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
SirhcLemmah
Artemis
18
5 / 4 / 1
11,065
527
11,246
10,913
4,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
27
Kills
12
12
Deaths
28
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Adoqq
Guan Yu
3
4
1
0.88
L
2
6
0
0.33
L
Khepri
2
4
5
1.13
W
Medusa
J3K3
Medusa
5
5
5
1.5
W
8
2
8
6
W
Scylla
Kenpachi90
Scylla
9
0
4
11
W
Yemoja
ReuvenCM
Yemoja
1
2
8
2.5
L
0
10
2
0.1
L
Artemis
SirhcLemmah
Artemis
5
4
1
1.38
W
Chaac
Skadi8179
Chaac
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,177
Damage
40,766
69,489
Taken
71,835
38,315
Mitigated
45,202
19,042
Healing
17,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Adoqq
Guan Yu
10,291
2,041
632
3,900
14,721
17,713
1,214
2,269
11,946
0
47,761
L
6,482
805
588
2,304
12,944
4,782
158
6,945
5,755
79,265
0
L
Khepri
7,876
1,083
0
3,114
15,904
12,118
0
6,093
9,660
38,978
0
W
Medusa
J3K3
Medusa
9,399
4,468
0
6,421
17,865
6,303
0
2,844
14,955
0
74,087
W
12,900
8,919
0
497
16,329
6,777
948
5,719
10,442
0
129,183
W
Scylla
Kenpachi90
Scylla
15,815
2,999
158
2,254
10,464
3,732
98
2,097
8,192
92,773
0
W
Yemoja
ReuvenCM
Yemoja
2,684
806
4,514
1,150
10,932
8,107
0
2,839
8,004
13,904
0
L
4,871
1,484
0
3,274
17,353
6,131
473
2,937
14,265
0
48,288
L
Artemis
SirhcLemmah
Artemis
11,246
6,227
0
3,475
10,913
4,458
208
1,314
9,559
0
73,097
W
Chaac
Skadi8179
Chaac
7,379
1,970
0
4,048
13,899
13,396
209
3,159
10,271
0
39,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,705
Gold Earned
50,390
565
Minions Killed
518
0
Camps Cleared
0
1,987,737
Distance Traveled
1,895,616
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,436
497
77
4
0
392,885
3
L
Ra
10,208
486
147
7
0
358,343
0
L
Khepri
9,858
469
57
3
0
433,281
8
W
Medusa
10,994
524
111
5
0
367,567
2
W
Apollo
12,839
611
195
9
0
443,931
1
W
Scylla
12,882
613
163
8
0
426,991
6
W
Yemoja
10,617
506
27
1
0
388,412
4
L
Thor
8,823
420
83
4
0
338,921
2
L
Artemis
11,065
527
154
7
0
372,186
5
W
Chaac
10,373
494
69
3
0
360,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role