Player Matchup

Janus
Janus
Beaxd
Janus
Level 128
God Stats
0W - 2L
1,679 SR
Queue Stats
30W - 20L
1,657 Elo+
Party 1
Fenrir
Fenrir
Impact20
Fenrir
Level 103
God Stats
3W - 3L
1,532 SR
Queue Stats
112W - 73L
1,620 Elo+
Party 2
Thor
Thor
KornShucker
Thor
Level 11
God Stats
1W - 1L
1,736 SR
Queue Stats
8W - 10L
1,489 Elo+
Party 1
Discordia
Discordia
Rematch
Discordia
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 41L
1,567 Elo+
Party 1
Kumbhakarna
Kumbhakarna
efsixranked
Kumbhakarna
Level 17
God Stats
4W - 4L
1,824 SR
Queue Stats
84W - 76L
1,617 Elo+
Party 2
Team Averages
Level 82
1,654 SR
1,590 Elo+

VS

Team Averages
Level 80
1,671 SR
1,788 Elo+
Baron Samedi
Baron Samedi
BathwaterBandit
Baron Samedi
Level 16
God Stats
4W - 0L
2,082 SR
Queue Stats
150W - 14L
1,987 Elo+
Party 3
Scylla
Scylla
EpicEggo
Scylla
Level 160
God Stats
1W - 0L
1,488 SR
Queue Stats
250W - 64L
1,947 Elo+
Party 3
Cthulhu
Cthulhu
IWavor
Cthulhu
Level 34
God Stats
16W - 10L
1,610 SR
Queue Stats
124W - 120L
1,532 Elo+
Solo
Jing Wei
Jing Wei
MrPants69
Jing Wei
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 63L
1,917 Elo+
Party 3
Loki
Loki
OPPyeahYouKnowMe
Loki
Level 46
God Stats
45W - 36L
1,675 SR
Queue Stats
244W - 218L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Beaxd
Janus
12
0 / 12 / 1
7,744
387
8,730
19,040
5,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Impact20
Fenrir
12
4 / 10 / 2
8,648
432
8,131
20,551
8,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 10 / 3
7,629
381
3,186
14,908
6,002
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Rematch
Discordia
13
2 / 8 / 0
9,149
457
5,774
13,338
4,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
efsixranked
Kumbhakarna
18
4 / 1 / 4
10,998
550
12,879
30,616
20,828
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BathwaterBandit
Baron Samedi
17
4 / 0 / 24
12,033
602
17,800
20,135
20,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Scylla
EpicEggo
Scylla
19
12 / 3 / 9
12,774
639
20,298
11,112
4,892
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cthulhu
IWavor
Cthulhu
17
2 / 5 / 7
11,348
567
14,565
17,574
7,625
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Jing Wei
MrPants69
Jing Wei
20
14 / 1 / 3
13,583
679
20,359
13,552
5,687
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
9 / 1 / 6
12,334
617
7,369
13,333
5,478
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
90
10
Kills
41
41
Deaths
10
10
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BathwaterBandit
Baron Samedi
4
0
24
16
L
Janus
Beaxd
Janus
0
12
1
0.04
W
Scylla
EpicEggo
Scylla
12
3
9
5.5
W
Cthulhu
IWavor
Cthulhu
2
5
7
1.1
L
Fenrir
Impact20
Fenrir
4
10
2
0.5
L
0
10
3
0.15
W
Jing Wei
MrPants69
Jing Wei
14
1
3
15.5
W
9
1
6
12
L
Discordia
Rematch
Discordia
2
8
0
0.25
L
Kumbhakarna
efsixranked
Kumbhakarna
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,700
Damage
80,391
98,453
Taken
75,706
44,267
Mitigated
43,945
15,563
Healing
34,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BathwaterBandit
Baron Samedi
17,800
3,164
1,451
11,380
20,135
20,263
1,837
4,819
14,856
53,406
0
L
Janus
Beaxd
Janus
8,730
1,008
168
2,638
19,040
5,030
0
8,495
10,545
52,763
0
W
Scylla
EpicEggo
Scylla
20,298
3,147
0
2,512
11,112
4,892
3,408
4,523
6,169
90,049
0
W
Cthulhu
IWavor
Cthulhu
14,565
1,586
267
5,869
17,574
7,625
1,288
8,155
9,253
67,646
0
L
Fenrir
Impact20
Fenrir
8,131
1,837
0
1,756
20,551
8,321
0
13,700
6,851
0
31,715
L
3,186
699
0
761
14,908
6,002
0
6,532
8,376
0
20,712
W
Jing Wei
MrPants69
Jing Wei
20,359
12,092
0
5,952
13,552
5,687
11,527
4,736
8,324
0
96,933
W
7,369
1,853
0
7,492
13,333
5,478
568
3,452
9,721
0
89,807
L
Discordia
Rematch
Discordia
5,774
438
0
1,426
13,338
4,086
0
8,723
4,615
31,164
0
L
Kumbhakarna
efsixranked
Kumbhakarna
12,879
1,962
0
8,814
30,616
20,828
0
15,213
15,403
65,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,168
Gold Earned
62,072
366
Minions Killed
656
0
Camps Cleared
0
1,749,238
Distance Traveled
1,936,838
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,033
602
42
2
0
402,826
3
L
Janus
7,744
387
96
5
0
327,177
4
W
Scylla
12,774
639
150
8
0
362,766
1
W
Cthulhu
11,348
567
123
6
0
376,268
2
L
Fenrir
8,648
432
63
3
0
367,401
4
L
Thor
7,629
381
20
1
0
321,632
4
W
Jing Wei
13,583
679
191
10
0
372,194
3
W
Loki
12,334
617
150
8
0
422,784
8
L
Discordia
9,149
457
69
3
0
323,229
1
L
Kumbhakarna
10,998
550
118
6
0
409,799
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role