Player Matchup

Ymir
Ymir
RackenAnStacken
Ymir
Level 9
God Stats
44W - 40L
1,419 SR
Queue Stats
165W - 173L
1,392 Elo+
Party 2
Nemesis
Nemesis
Venox_Max_
Nemesis
Level 25
God Stats
1W - 1L
1,311 SR
Queue Stats
67W - 65L
1,417 Elo+
Party 1
Jing Wei
Jing Wei
aMediJasteriAM
Jing Wei
Level 16
God Stats
3W - 2L
1,710 SR
Queue Stats
270W - 281L
1,346 Elo+
Party 2
Hades
Hades
arima_smurf
Hades
Level 11
God Stats
32W - 31L
1,598 SR
Queue Stats
570W - 694L
1,458 Elo+
Solo
Bellona
Bellona
liam_supr3me232
Bellona
Level 19
God Stats
18W - 12L
1,488 SR
Queue Stats
53W - 48L
1,367 Elo+
Party 1
Team Averages
Level 16
1,505 SR
1,396 Elo+

VS

Team Averages
Level 21
1,497 SR
1,291 Elo+
Thanatos
Thanatos
Chrome5Exodus
Thanatos
Level 29
God Stats
17W - 24L
1,474 SR
Queue Stats
208W - 267L
1,401 Elo+
Solo
Cthulhu
Cthulhu
HUNGERBEAR
Cthulhu
Level 16
God Stats
28W - 27L
1,397 SR
Queue Stats
100W - 102L
1,341 Elo+
Solo
Tyr
Tyr
KingMarchand-63
Tyr
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
57W - 62L
1,270 Elo+
Solo
Neith
Neith
Laid2Rest907
Neith
Level 28
God Stats
3W - 5L
1,612 SR
Queue Stats
127W - 126L
1,400 Elo+
Solo
Kukulkan
Kukulkan
ad-silva34
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,041 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 10 / 3
12,912
561
10,677
19,783
11,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Venox_Max_
Nemesis
14
3 / 8 / 4
10,071
438
8,030
17,364
6,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
17
3 / 8 / 2
11,853
515
7,413
12,279
4,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
7 / 4 / 3
11,466
499
14,779
16,420
6,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
2 / 2 / 3
11,450
498
5,099
15,920
12,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chrome5Exodus
Thanatos
18
8 / 4 / 5
11,576
503
12,829
18,998
7,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
HUNGERBEAR
Cthulhu
16
12 / 5 / 12
11,347
493
19,992
23,901
22,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 2 / 1
9,991
434
9,811
17,887
17,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
7 / 0 / 4
7,997
348
3,545
2,774
776
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
ad-silva34
Kukulkan
12
0 / 11 / 0
8,008
348
3,243
11,740
4,341
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
53
21
Kills
31
32
Deaths
22
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Chrome5Exodus
Thanatos
8
4
5
2.63
L
Cthulhu
HUNGERBEAR
Cthulhu
12
5
12
3.6
L
4
2
1
2.25
L
7
0
4
9
W
6
10
3
0.75
W
Nemesis
Venox_Max_
Nemesis
3
8
4
0.63
W
Jing Wei
3
8
2
0.5
L
Kukulkan
ad-silva34
Kukulkan
0
11
0
0
W
7
4
3
2.13
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,998
Damage
49,420
81,766
Taken
75,300
41,568
Mitigated
53,534
14,197
Healing
29,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Chrome5Exodus
Thanatos
12,829
2,898
0
16,524
18,998
7,533
196
5,752
13,246
0
73,986
L
Cthulhu
HUNGERBEAR
Cthulhu
19,992
2,629
629
7,419
23,901
22,931
249
7,586
16,315
46,819
0
L
9,811
1,856
0
2,970
17,887
17,953
636
6,915
10,972
0
36,948
L
3,545
2,318
123
1,821
2,774
776
648
1,251
1,523
0
9,451
W
10,677
2,389
0
2,031
19,783
11,700
410
7,003
12,270
44,659
0
W
Nemesis
Venox_Max_
Nemesis
8,030
3,645
0
2,229
17,364
6,832
0
3,469
13,628
0
57,614
W
Jing Wei
7,413
5,923
0
0
12,279
4,267
5,504
4,043
8,040
0
72,829
L
Kukulkan
ad-silva34
Kukulkan
3,243
771
0
269
11,740
4,341
495
3,952
7,788
27,617
0
W
14,779
1,489
155
5,870
16,420
6,664
1,920
5,147
11,029
49,393
0
W
5,099
1,538
0
3,912
15,920
12,105
0
2,473
12,580
0
57,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,752
Gold Earned
48,919
458
Minions Killed
326
0
Camps Cleared
0
2,042,351
Distance Traveled
1,652,735
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,576
503
122
5
0
420,961
1
L
Cthulhu
11,347
493
63
3
0
427,179
0
L
Tyr
9,991
434
77
3
0
410,965
0
L
Neith
7,997
348
16
1
0
115,065
0
W
Ymir
12,912
561
67
3
0
385,050
0
W
Nemesis
10,071
438
71
3
0
421,130
2
W
Jing Wei
11,853
515
129
6
0
379,248
3
L
Kukulkan
8,008
348
48
2
0
278,565
1
W
Hades
11,466
499
76
3
0
388,658
0
W
Bellona
11,450
498
115
5
0
468,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role