Player Matchup

Mercury
Mercury
CrocHunter
Mercury
Level 59
God Stats
10W - 6L
1,565 SR
Queue Stats
15W - 20L
1,474 Elo+
Party 2
Tiamat
Tiamat
MidniteCudi
Tiamat
Level 144
God Stats
3W - 1L
1,594 SR
Queue Stats
100W - 63L
1,657 Elo+
Solo
Hercules
Hercules
zobme
Hercules
Level 123
God Stats
6W - 5L
1,576 SR
Queue Stats
235W - 230L
1,493 Elo+
Party 2
Team Averages
Level 109
1,578 SR
1,541 Elo+

VS

Team Averages
Level 71
1,425 SR
1,512 Elo+
Chang'e
Chang'e
GIueSticc
Chang'e
Level 156
God Stats
1W - 1L
1,655 SR
Queue Stats
115W - 104L
1,571 Elo+
Party 1
Nemesis
Nemesis
JRGAMER1996
Nemesis
Level 8
God Stats
1W - 5L
1,320 SR
Queue Stats
3W - 16L
1,238 Elo+
Solo
Hou Yi
Hou Yi
PrincessKreepyPC
Hou Yi
Level 48
God Stats
0W - 1L
1,298 SR
Queue Stats
52W - 62L
1,727 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CrocHunter
Mercury
10
4 / 2 / 3
7,311
731
3,825
6,413
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
12
6 / 0 / 4
8,045
805
7,648
6,662
5,604
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
zobme
Hercules
10
3 / 4 / 8
7,715
772
7,917
9,886
4,185
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GIueSticc
Chang'e
11
3 / 5 / 2
6,990
699
6,310
10,041
3,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
JRGAMER1996
Nemesis
6
1 / 4 / 1
5,954
595
1,432
5,557
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 4 / 5
6,314
631
4,497
7,993
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
4
6
Deaths
13
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
CrocHunter
Mercury
4
2
3
2.75
L
Chang'e
GIueSticc
Chang'e
3
5
2
0.8
L
Nemesis
JRGAMER1996
Nemesis
1
4
1
0.38
W
Tiamat
6
0
4
8
L
0
4
5
0.63
W
Hercules
zobme
Hercules
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,390
Damage
12,239
22,961
Taken
23,591
11,810
Mitigated
7,037
5,690
Healing
4,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CrocHunter
Mercury
3,825
2,395
0
865
6,413
2,021
0
2,443
3,970
0
17,481
L
Chang'e
GIueSticc
Chang'e
6,310
469
746
2,904
10,041
3,009
112
2,105
7,936
24,989
0
L
Nemesis
JRGAMER1996
Nemesis
1,432
424
0
562
5,557
1,563
0
1,410
4,147
0
11,229
W
Tiamat
7,648
1,113
0
3,084
6,662
5,604
0
1,067
5,595
31,469
0
L
4,497
2,366
0
555
7,993
2,465
155
4,153
3,840
0
17,929
W
Hercules
zobme
Hercules
7,917
1,743
0
1,741
9,886
4,185
0
2,948
6,938
0
21,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,071
Gold Earned
19,258
106
Minions Killed
88
0
Camps Cleared
0
600,657
Distance Traveled
530,192
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,311
731
25
3
0
223,658
0
L
Chang'e
6,990
699
45
5
0
171,410
2
L
Nemesis
5,954
595
16
2
0
194,400
2
W
Tiamat
8,045
805
45
5
0
181,817
2
L
Hou Yi
6,314
631
27
3
0
164,382
0
W
Hercules
7,715
772
36
4
0
195,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role