Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AngelBoffa
Medusa
Level 108
God Stats
0W - 1L
1,144 SR
Queue Stats
0W - 3L
1,137 Elo+
Solo
Bellona
Bellona
RF_Kauandaniel
Bellona
Level 29
God Stats
0W - 1L
1,645 SR
Queue Stats
1W - 4L
1,187 Elo+
Party 1
Team Averages
Level 55
1,430 SR
1,275 Elo+

VS

Team Averages
Level 58
1,538 SR
1,387 Elo+
Chang'e
Chang'e
Doug_Mendes
Chang'e
Level 90
God Stats
13W - 15L
1,386 SR
Queue Stats
159W - 190L
1,368 Elo+
Solo
Cupid
Cupid
EDuZze
Cupid
Level 29
God Stats
36W - 48L
1,500 SR
Queue Stats
41W - 57L
1,386 Elo+
Solo
Loki
Loki
Lucas1273755
Loki
Level 55
God Stats
2W - 0L
1,729 SR
Queue Stats
22W - 24L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
1 / 6 / 3
6,358
636
2,275
8,159
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
AngelBoffa
Medusa
10
2 / 3 / 5
7,284
728
7,027
7,099
2,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 5 / 3
8,004
800
4,479
8,913
7,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Doug_Mendes
Chang'e
11
0 / 1 / 10
7,222
722
4,104
6,096
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cupid
EDuZze
Cupid
12
10 / 1 / 3
9,135
914
9,920
7,316
2,623
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
4 / 5 / 5
7,440
744
4,526
5,828
1,803
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
7
Kills
14
14
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
6
3
0.42
L
Medusa
AngelBoffa
Medusa
2
3
5
1.5
W
Chang'e
Doug_Mendes
Chang'e
0
1
10
5
W
Cupid
EDuZze
Cupid
10
1
3
11.5
W
4
5
5
1.3
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,781
Damage
18,550
24,171
Taken
19,240
11,895
Mitigated
6,265
1,722
Healing
5,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,275
337
0
878
8,159
2,208
123
1,285
6,738
0
11,816
L
Medusa
AngelBoffa
Medusa
7,027
3,386
0
0
7,099
2,174
228
1,091
5,932
0
28,126
W
Chang'e
Doug_Mendes
Chang'e
4,104
261
564
2,881
6,096
1,839
951
92
6,004
23,091
0
W
Cupid
EDuZze
Cupid
9,920
5,500
131
2,255
7,316
2,623
0
0
7,316
0
31,668
W
4,526
1,174
0
0
5,828
1,803
144
0
5,828
0
13,152
L
4,479
929
98
746
8,913
7,513
198
1,606
7,063
0
20,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,646
Gold Earned
23,797
101
Minions Killed
105
0
Camps Cleared
0
520,758
Distance Traveled
508,229
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,358
636
19
2
0
192,915
0
L
Medusa
7,284
728
41
4
0
153,088
2
W
Chang'e
7,222
722
46
5
0
162,496
2
W
Cupid
9,135
914
45
5
0
178,413
1
W
Loki
7,440
744
14
1
0
167,320
0
L
Bellona
8,004
800
41
4
0
174,755
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role