Player Matchup

Anhur
Anhur
CatBoiTomlinson
Anhur
Level 20
God Stats
5W - 1L
1,666 SR
Queue Stats
71W - 29L
1,659 Elo+
Solo
Gilgamesh
Gilgamesh
Glubbert
Gilgamesh
Level 24
God Stats
9W - 10L
1,556 SR
Queue Stats
112W - 78L
1,674 Elo+
Solo
Ares
Ares
PBKoolaid
Ares
Level 27
God Stats
1W - 0L
1,795 SR
Queue Stats
81W - 66L
1,635 Elo+
Solo
Serqet
Serqet
ThancredsTop
Serqet
Level 22
God Stats
6W - 7L
1,475 SR
Queue Stats
40W - 32L
1,555 Elo+
Solo
Poseidon
Poseidon
theghostoftime95
Poseidon
Level 26
God Stats
1W - 2L
1,330 SR
Queue Stats
137W - 140L
1,593 Elo+
Solo
Team Averages
Level 24
1,564 SR
1,623 Elo+

VS

Team Averages
Level 23
1,476 SR
1,610 Elo+
Thor
Thor
Bahlow
Thor
Level 20
God Stats
2W - 2L
1,271 SR
Queue Stats
128W - 111L
1,549 Elo+
Solo
Apollo
Apollo
CorngirlHD
Apollo
Level 8
God Stats
7W - 14L
1,458 SR
Queue Stats
15W - 16L
1,627 Elo+
Party 1
Ymir
Ymir
Crunch420
Ymir
Level 29
God Stats
12W - 15L
1,654 SR
Queue Stats
153W - 121L
1,563 Elo+
Party 1
Aphrodite
Aphrodite
JuanySins
Aphrodite
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 60L
1,710 Elo+
Solo
Guan Yu
Guan Yu
Rompeanos2018
Guan Yu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 52L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 8
14,518
631
25,596
18,268
5,936
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Glubbert
Gilgamesh
18
3 / 3 / 9
12,808
557
15,148
22,980
15,430
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ares
17
3 / 5 / 13
11,904
518
9,962
17,224
14,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Serqet
19
6 / 5 / 12
12,818
557
11,465
15,520
5,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
7 / 9 / 8
12,484
543
19,386
16,536
4,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bahlow
Thor
18
3 / 6 / 8
11,449
498
10,535
21,745
8,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
CorngirlHD
Apollo
14
4 / 9 / 6
9,758
424
4,329
15,799
3,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
16
3 / 6 / 11
10,814
470
11,991
22,806
22,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Aphrodite
JuanySins
Aphrodite
19
8 / 6 / 5
11,935
519
20,453
21,402
10,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
19
7 / 5 / 3
12,234
532
17,594
25,834
29,665
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
58
32
Kills
25
25
Deaths
32
50
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Thor
Bahlow
Thor
3
6
8
1.17
W
13
3
8
5.67
L
Apollo
CorngirlHD
Apollo
4
9
6
0.78
L
Ymir
3
6
11
1.42
W
Gilgamesh
Glubbert
Gilgamesh
3
3
9
2.5
L
Aphrodite
JuanySins
Aphrodite
8
6
5
1.75
W
Ares
3
5
13
1.9
L
Guan Yu
7
5
3
1.7
W
Serqet
6
5
12
2.4
W
7
9
8
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,557
Damage
64,902
90,528
Taken
107,586
45,595
Mitigated
74,432
25,453
Healing
34,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Bahlow
Thor
10,535
2,835
0
5,916
21,745
8,320
0
8,727
12,244
0
84,638
W
25,596
15,647
0
9,817
18,268
5,936
2,808
9,200
8,918
0
115,279
L
Apollo
CorngirlHD
Apollo
4,329
3,000
0
1,830
15,799
3,746
454
2,543
12,553
0
33,322
L
Ymir
11,991
2,892
0
3,291
22,806
22,630
0
7,067
14,998
49,580
0
W
Gilgamesh
Glubbert
Gilgamesh
15,148
4,185
0
6,354
22,980
15,430
1,070
8,243
14,611
0
76,160
L
Aphrodite
JuanySins
Aphrodite
20,453
3,745
3,664
11,820
21,402
10,071
128
6,032
14,149
85,156
0
W
Ares
9,962
621
388
3,920
17,224
14,253
778
5,621
11,445
33,555
0
L
Guan Yu
17,594
1,819
352
8,084
25,834
29,665
564
3,818
20,057
7,146
78,696
W
Serqet
11,465
2,457
0
1,060
15,520
5,557
2,301
4,299
11,105
0
74,764
W
19,386
2,902
0
3,914
16,536
4,419
556
7,449
8,774
68,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,532
Gold Earned
56,190
567
Minions Killed
555
0
Camps Cleared
0
1,960,407
Distance Traveled
1,928,335
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,449
498
133
6
0
394,579
1
W
Anhur
14,518
631
153
7
0
368,303
8
L
Apollo
9,758
424
59
3
0
389,257
3
L
Ymir
10,814
470
80
3
0
374,310
7
W
Gilgamesh
12,808
557
141
6
0
407,520
5
L
Aphrodite
11,935
519
143
6
0
369,009
7
W
Ares
11,904
518
35
2
0
384,968
5
L
Guan Yu
12,234
532
140
6
0
401,180
2
W
Serqet
12,818
557
111
5
0
418,851
5
W
Poseidon
12,484
543
127
6
0
380,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role