Player Matchup

Tiamat
Tiamat
Silver I
 
Tiamat
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
Druskii400
Hercules
Silver II
Level 155
God Stats
14W - 14L
1,583 SR
Queue Stats
856W - 850L
937 MMR
Solo
Fenrir
Fenrir
Silver I
GSE Faysmoove
Fenrir
Silver I
Level 84
God Stats
20W - 18L
1,547 SR
Queue Stats
303W - 309L
980 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Gabriel_insan3_1
Baron Samedi
Bronze III
Level 120
God Stats
16W - 30L
1,389 SR
Queue Stats
49W - 95L
-99 MMR
Solo
Freya
Freya
Silver II
QUEEN_GRAnNy
Freya
Silver II
Level 133
God Stats
40W - 53L
1,544 SR
Queue Stats
1,567W - 1,602L
1,002 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,513 SR
864 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,442 SR
770 MMR
Cu Chulainn
Cu Chulainn
Silver V
Blazer80888
Cu Chulainn
Silver V
Level 141
God Stats
14W - 12L
1,499 SR
Queue Stats
92W - 103L
1,085 MMR
Party 1
Skadi
Skadi
Bronze I
Coltexx
Skadi
Bronze I
Level 62
God Stats
1W - 0L
1,493 SR
Queue Stats
29W - 32L
1,124 MMR
Solo
Ymir
Ymir
Bronze III
Maxtul
Ymir
Bronze III
Level 121
God Stats
11W - 19L
1,391 SR
Queue Stats
96W - 146L
345 MMR
Solo
Thoth
Thoth
Silver III
SoulessSantos6X
Thoth
Silver III
Level 104
God Stats
44W - 31L
1,477 SR
Queue Stats
460W - 466L
1,030 MMR
Party 1
Set
Set
Bronze I
kurokumajoe
Set
Bronze I
Level 82
God Stats
4W - 2L
1,350 SR
Queue Stats
334W - 361L
266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
2 / 3 / 1
10,537
555
6,571
11,517
10,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Druskii400
Hercules
9
0 / 1 / 0
6,764
356
4,018
7,967
4,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 2 / 1
6,405
337
2,311
4,350
1,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Gabriel_insan3_1
Baron Samedi
14
1 / 9 / 0
8,050
424
5,610
14,832
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
4 / 1 / 1
9,467
498
9,220
8,455
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ArachneBacchusCthulhuGuan YuNu Wa

VS

Bans
DanzaburouAthenaScyllaTsukuyomiAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Blazer80888
Cu Chulainn
17
3 / 0 / 2
11,077
583
11,554
13,400
11,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
Coltexx
Skadi
15
1 / 3 / 1
9,763
514
4,069
8,312
2,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Maxtul
Ymir
8
0 / 2 / 1
6,812
359
794
8,447
3,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
7 / 2 / 4
10,583
557
11,189
11,481
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 1 / 2
10,836
570
5,066
11,179
6,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
8
Kills
15
16
Deaths
8
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
3
1
0.83
W
Cu Chulainn
Blazer80888
Cu Chulainn
3
0
2
4
W
Skadi
Coltexx
Skadi
1
3
1
0.5
L
Hercules
Druskii400
Hercules
0
1
0
0
L
1
2
1
0.75
L
Baron Samedi
Gabriel_insan3_1
Baron Samedi
1
9
0
0.11
W
Ymir
Maxtul
Ymir
0
2
1
0.25
L
4
1
1
4.5
W
7
2
4
4.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,730
Damage
32,672
47,121
Taken
52,819
25,064
Mitigated
27,949
18,303
Healing
16,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,571
1,364
405
4,944
11,517
10,221
2,706
2,225
9,196
49,482
0
W
Cu Chulainn
Blazer80888
Cu Chulainn
11,554
2,326
0
6,223
13,400
11,192
2,224
3,904
9,062
0
66,563
W
Skadi
Coltexx
Skadi
4,069
1,522
0
495
8,312
2,636
859
4,744
3,550
0
59,920
L
Hercules
Druskii400
Hercules
4,018
1,679
0
4,540
7,967
4,591
0
0
7,467
0
24,416
L
2,311
518
0
1,240
4,350
1,256
0
832
3,518
0
13,912
L
Baron Samedi
Gabriel_insan3_1
Baron Samedi
5,610
607
343
1,934
14,832
5,635
135
8,487
6,295
39,713
0
W
Ymir
Maxtul
Ymir
794
99
0
2,105
8,447
3,597
0
4,275
4,144
11,651
0
L
9,220
3,064
0
4,897
8,455
3,361
0
439
7,916
65,007
0
W
11,189
198
209
4,329
11,481
4,164
994
5,766
5,483
65,590
0
W
5,066
2,742
0
3,076
11,179
6,360
646
2,287
8,804
0
94,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,223
Gold Earned
49,071
391
Minions Killed
588
0
Camps Cleared
0
1,250,549
Distance Traveled
1,596,943
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,537
555
105
6
0
338,986
3
W
Cu Chulainn
11,077
583
164
9
0
345,372
3
W
Skadi
9,763
514
118
6
0
306,191
6
L
Hercules
6,764
356
57
3
0
165,379
1
L
Fenrir
6,405
337
41
2
0
140,094
0
L
Baron Samedi
8,050
424
79
4
0
297,515
0
W
Ymir
6,812
359
20
1
0
230,481
4
L
Freya
9,467
498
109
6
0
308,575
4
W
Thoth
10,583
557
125
7
0
321,589
2
W
Set
10,836
570
161
8
0
393,310
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role