Player Matchup

Merlin
Merlin
JPPescador
Merlin
Level 12
God Stats
1W - 1L
1,203 SR
Queue Stats
7W - 9L
1,350 Elo+
Solo
Sylvanus
Sylvanus
MxBamMargera
Sylvanus
Level 24
God Stats
1W - 1L
1,292 SR
Queue Stats
27W - 25L
1,413 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
QTaranta
Ah Muzen Cab
Level 29
God Stats
5W - 2L
1,813 SR
Queue Stats
123W - 115L
1,510 Elo+
Solo
Serqet
Serqet
SheriffBR
Serqet
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,226 Elo+
Solo
Chaac
Chaac
ZevekChiefQT
Chaac
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,205 Elo+
Solo
Team Averages
Level 19
1,462 SR
1,341 Elo+

VS

Team Averages
Level 16
1,469 SR
1,434 Elo+
Yemoja
Yemoja
BlueMysticStar2
Yemoja
Level 28
God Stats
3W - 3L
1,530 SR
Queue Stats
22W - 45L
1,407 Elo+
Party 1
Neith
Neith
IsmaNascimento
Neith
Level 24
God Stats
8W - 11L
1,447 SR
Queue Stats
102W - 83L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
Kellzy_Shalom
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chang'e
Chang'e
SabrinaLopess
Chang'e
Level 15
God Stats
3W - 3L
1,429 SR
Queue Stats
12W - 31L
1,362 Elo+
Party 1
Loki
Loki
s4dzin
Loki
Level 10
God Stats
19W - 13L
1,439 SR
Queue Stats
23W - 13L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JPPescador
Merlin
12
8 / 4 / 5
8,249
550
10,339
8,306
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
MxBamMargera
Sylvanus
12
2 / 6 / 7
7,510
501
7,040
10,345
7,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
QTaranta
Ah Muzen Cab
13
1 / 2 / 0
7,888
526
3,142
8,088
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
SheriffBR
Serqet
12
4 / 3 / 9
8,207
547
5,630
9,536
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
6 / 2 / 4
8,114
541
7,374
11,121
9,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
6,874
458
2,080
8,892
5,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 1 / 5
7,278
485
3,385
6,597
2,126
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Kellzy_Shalom
Sun Wukong
7
0 / 9 / 1
5,685
379
2,577
9,679
4,324
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
12
7 / 5 / 3
7,764
518
8,585
11,634
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
s4dzin
Loki
13
6 / 3 / 4
8,390
559
6,488
9,129
2,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
21
Kills
15
17
Deaths
21
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
1
1
5
3.5
W
Merlin
JPPescador
Merlin
8
4
5
2.63
L
Sun Wukong
Kellzy_Shalom
Sun Wukong
0
9
1
0.06
W
Sylvanus
MxBamMargera
Sylvanus
2
6
7
0.92
W
Ah Muzen Cab
QTaranta
Ah Muzen Cab
1
2
0
0.5
L
Chang'e
7
5
3
1.7
W
Serqet
SheriffBR
Serqet
4
3
9
2.83
W
6
2
4
4
L
Loki
s4dzin
Loki
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,525
Damage
23,115
47,396
Taken
45,931
26,955
Mitigated
18,243
15,230
Healing
11,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,080
303
1,215
1,512
8,892
5,678
0
4,320
4,262
8,552
0
L
3,385
951
0
915
6,597
2,126
1,174
2,495
3,990
0
38,931
W
Merlin
JPPescador
Merlin
10,339
731
0
1,190
8,306
3,127
963
2,393
5,659
40,610
0
L
Sun Wukong
Kellzy_Shalom
Sun Wukong
2,577
1,062
0
0
9,679
4,324
161
2,589
6,788
0
10,462
W
Sylvanus
MxBamMargera
Sylvanus
7,040
1,774
2,156
2,013
10,345
7,919
976
2,995
7,196
21,777
3,867
W
Ah Muzen Cab
QTaranta
Ah Muzen Cab
3,142
880
0
4,372
8,088
2,441
1,395
529
7,557
0
50,055
L
Chang'e
8,585
881
1,042
3,442
11,634
3,565
64
4,986
5,991
31,625
0
W
Serqet
SheriffBR
Serqet
5,630
886
390
2,574
9,536
3,598
509
1,716
7,670
0
31,104
W
7,374
1,572
0
2,535
11,121
9,870
1,774
2,316
8,649
0
32,633
L
Loki
s4dzin
Loki
6,488
1,464
0
3,016
9,129
2,550
0
1,890
6,978
0
47,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,968
Gold Earned
35,991
322
Minions Killed
285
0
Camps Cleared
0
1,338,229
Distance Traveled
1,282,525
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,874
458
23
2
0
248,492
3
L
Neith
7,278
485
86
6
0
255,588
1
W
Merlin
8,249
550
70
5
0
275,902
2
L
Sun Wukong
5,685
379
30
2
0
202,677
0
W
Sylvanus
7,510
501
35
2
0
254,616
4
W
Ah Muzen Cab
7,888
526
93
6
0
232,940
2
L
Chang'e
7,764
518
55
4
0
256,829
2
W
Serqet
8,207
547
53
4
0
307,953
0
W
Chaac
8,114
541
71
5
0
266,818
0
L
Loki
8,390
559
91
6
0
318,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role