Player Matchup

Athena
Athena
HeAvYxDx3
Athena
Level 122
God Stats
6W - 1L
1,911 SR
Queue Stats
37W - 38L
1,614 Elo+
Party 1
Gilgamesh
Gilgamesh
MudK1d
Gilgamesh
Level 102
God Stats
6W - 1L
1,449 SR
Queue Stats
46W - 49L
1,666 Elo+
Party 1
Ra
Ra
Narrow
Ra
Level 127
God Stats
1W - 0L
1,437 SR
Queue Stats
63W - 62L
1,534 Elo+
Solo
Chaac
Chaac
TheGreatGORR
Chaac
Level 119
God Stats
7W - 3L
1,997 SR
Queue Stats
635W - 640L
1,663 Elo+
Solo
Jing Wei
Jing Wei
mngfdsaqwe
Jing Wei
Level 129
God Stats
4W - 6L
1,377 SR
Queue Stats
390W - 330L
1,559 Elo+
Solo
Team Averages
Level 120
1,634 SR
1,607 Elo+

VS

Team Averages
Level 127
1,628 SR
1,559 Elo+
Horus
Horus
JCSALA
Horus
Level 129
God Stats
2W - 2L
1,483 SR
Queue Stats
190W - 207L
1,597 Elo+
Solo
Vamana
Vamana
Melìødas
Vamana
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Sp0nGeBoBFtW
Sol
Level 153
God Stats
5W - 3L
1,756 SR
Queue Stats
91W - 85L
1,592 Elo+
Party 2
Susano
Susano
brainpickz
Susano
Level 126
God Stats
2W - 2L
1,806 SR
Queue Stats
95W - 86L
1,565 Elo+
Party 2
Ullr
Ullr
meegs05
Ullr
Level 106
God Stats
3W - 3L
1,596 SR
Queue Stats
299W - 269L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
HeAvYxDx3
Athena
18
7 / 3 / 11
12,175
553
9,587
16,046
11,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
MudK1d
Gilgamesh
20
4 / 3 / 11
11,708
532
14,824
19,793
13,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ra
19
5 / 2 / 9
11,636
529
16,254
14,185
6,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 1 / 5
11,561
526
12,555
20,579
23,306
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
mngfdsaqwe
Jing Wei
18
2 / 4 / 3
10,956
498
9,605
15,118
5,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JCSALA
Horus
13
2 / 5 / 3
8,483
386
4,821
20,491
19,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vamana
Melìødas
Vamana
20
2 / 2 / 0
12,321
560
14,119
22,051
14,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
5 / 3 / 3
12,060
548
21,006
14,550
5,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
brainpickz
Susano
15
1 / 5 / 3
9,318
424
8,192
17,233
6,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ullr
meegs05
Ullr
17
3 / 4 / 3
10,502
477
10,692
13,066
5,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
19
Kills
13
13
Deaths
19
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
HeAvYxDx3
Athena
7
3
11
4.17
L
Horus
JCSALA
Horus
2
5
3
0.7
L
Vamana
Melìødas
Vamana
2
2
0
1
W
Gilgamesh
MudK1d
Gilgamesh
4
3
11
3.17
W
Ra
5
2
9
4.75
L
5
3
3
2.17
W
1
1
5
3.5
L
Susano
brainpickz
Susano
1
5
3
0.5
L
Ullr
meegs05
Ullr
3
4
3
1.13
W
Jing Wei
mngfdsaqwe
Jing Wei
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,825
Damage
58,830
85,721
Taken
87,391
60,280
Mitigated
51,128
40,281
Healing
24,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
HeAvYxDx3
Athena
9,587
2,409
0
3,800
16,046
11,658
587
6,236
9,810
36,558
0
L
Horus
JCSALA
Horus
4,821
2,309
2,496
4,301
20,491
19,550
28
7,353
13,138
0
25,408
L
Vamana
Melìødas
Vamana
14,119
7,310
0
7,271
22,051
14,951
417
4,279
17,772
0
103,973
W
Gilgamesh
MudK1d
Gilgamesh
14,824
4,144
0
9,306
19,793
13,046
899
2,389
17,404
0
100,258
W
Ra
16,254
1,298
5,782
7,771
14,185
6,735
557
2,767
11,418
94,968
0
L
21,006
6,091
0
5,981
14,550
5,137
706
4,099
10,451
104,918
0
W
12,555
2,556
0
8,383
20,579
23,306
459
1,542
19,037
0
98,854
L
Susano
brainpickz
Susano
8,192
966
0
4,499
17,233
6,011
0
3,139
14,094
0
62,823
L
Ullr
meegs05
Ullr
10,692
2,535
0
80
13,066
5,479
186
6,971
6,095
0
82,520
W
Jing Wei
mngfdsaqwe
Jing Wei
9,605
7,629
0
5,239
15,118
5,535
1,380
8,748
6,370
0
85,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,036
Gold Earned
52,684
709
Minions Killed
677
0
Camps Cleared
0
2,262,558
Distance Traveled
2,096,208
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,175
553
52
2
0
475,635
3
L
Horus
8,483
386
32
1
0
430,595
9
L
Vamana
12,321
560
204
9
0
429,588
5
W
Gilgamesh
11,708
532
154
7
0
433,004
6
W
Ra
11,636
529
175
8
0
457,328
7
L
Sol
12,060
548
184
8
0
400,533
4
W
Chaac
11,561
526
189
9
0
473,118
6
L
Susano
9,318
424
95
4
0
447,980
2
L
Ullr
10,502
477
162
7
0
387,512
6
W
Jing Wei
10,956
498
139
6
0
423,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role