Player Matchup

Fenrir
Fenrir
AlNO89
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Microriver123
Baba Yaga
Level 143
God Stats
1W - 0L
1,374 SR
Queue Stats
14W - 14L
1,535 Elo+
Party 1
Medusa
Medusa
Zeus8418
Medusa
Level 57
God Stats
3W - 2L
1,164 SR
Queue Stats
3W - 4L
1,259 Elo+
Party 1
Team Averages
Level 114
1,346 SR
1,431 Elo+

VS

Team Averages
Level 88
1,487 SR
1,492 Elo+
Gilgamesh
Gilgamesh
H0lderOfHope
Gilgamesh
Level 125
God Stats
0W - 3L
1,211 SR
Queue Stats
49W - 57L
1,457 Elo+
Party 2
Neith
Neith
Lonefehr
Neith
Level 111
God Stats
10W - 9L
1,660 SR
Queue Stats
36W - 37L
1,508 Elo+
Party 2
Discordia
Discordia
VexingVerdure
Discordia
Level 29
God Stats
53W - 39L
1,590 SR
Queue Stats
258W - 267L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlNO89
Fenrir
14
4 / 3 / 6
10,972
645
5,332
12,191
5,243
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baba Yaga
Microriver123
Baba Yaga
17
10 / 1 / 5
12,420
731
20,993
11,688
5,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Zeus8418
Medusa
14
1 / 5 / 7
10,175
599
5,443
9,618
3,689
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
H0lderOfHope
Gilgamesh
13
0 / 7 / 7
10,085
593
4,706
14,414
8,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
Lonefehr
Neith
14
2 / 5 / 4
10,403
612
4,477
12,697
4,293
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
VexingVerdure
Discordia
15
7 / 3 / 2
12,159
715
17,149
10,777
3,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
15
Kills
9
9
Deaths
15
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AlNO89
Fenrir
4
3
6
2.33
L
Gilgamesh
H0lderOfHope
Gilgamesh
0
7
7
0.5
L
Neith
Lonefehr
Neith
2
5
4
0.8
W
Baba Yaga
Microriver123
Baba Yaga
10
1
5
12.5
L
Discordia
VexingVerdure
Discordia
7
3
2
2.67
W
Medusa
Zeus8418
Medusa
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,768
Damage
26,332
33,497
Taken
37,888
14,259
Mitigated
16,149
8,285
Healing
8,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AlNO89
Fenrir
5,332
493
0
748
12,191
5,243
0
4,813
7,378
0
23,894
L
Gilgamesh
H0lderOfHope
Gilgamesh
4,706
877
0
1,150
14,414
8,406
120
8,562
5,852
0
31,923
L
Neith
Lonefehr
Neith
4,477
1,318
0
5,257
12,697
4,293
877
5,985
6,712
0
44,617
W
Baba Yaga
Microriver123
Baba Yaga
20,993
128
176
5,002
11,688
5,327
0
5,724
5,964
72,857
0
L
Discordia
VexingVerdure
Discordia
17,149
109
0
1,899
10,777
3,450
86
6,662
4,115
68,471
0
W
Medusa
Zeus8418
Medusa
5,443
1,019
0
2,359
9,618
3,689
711
6,740
2,878
0
37,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,567
Gold Earned
32,647
192
Minions Killed
221
0
Camps Cleared
0
894,686
Distance Traveled
959,504
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,972
645
27
2
0
284,629
1
L
Gilgamesh
10,085
593
46
3
0
299,564
5
L
Neith
10,403
612
87
5
0
297,789
5
W
Baba Yaga
12,420
731
99
6
0
305,231
1
L
Discordia
12,159
715
88
5
0
362,151
8
W
Medusa
10,175
599
66
4
0
304,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role