Player Matchup

Sylvanus
Sylvanus
JaVeei
Sylvanus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,428 Elo+
Solo
Merlin
Merlin
Just-tej
Merlin
Level 27
God Stats
6W - 8L
1,500 SR
Queue Stats
115W - 119L
1,460 Elo+
Solo
Sol
Sol
LUDSS34
Sol
Level 21
God Stats
21W - 27L
1,484 SR
Queue Stats
34W - 41L
1,449 Elo+
Solo
Susano
Susano
RobodokuHunjacky
Susano
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,424 Elo+
Solo
Gilgamesh
Gilgamesh
Solarfire4
Gilgamesh
Level 27
God Stats
2W - 6L
1,797 SR
Queue Stats
153W - 163L
1,439 Elo+
Solo
Team Averages
Level 18
1,556 SR
1,440 Elo+

VS

Team Averages
Level 33
1,688 SR
1,490 Elo+
Baron Samedi
Baron Samedi
Lotus VT
Baron Samedi
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 70L
1,708 Elo+
Party 1
Ra
Ra
MB1412
Ra
Level 15
God Stats
5W - 3L
1,776 SR
Queue Stats
25W - 32L
1,373 Elo+
Solo
Gilgamesh
Gilgamesh
Saint VT
Gilgamesh
Level 17
God Stats
41W - 33L
1,470 SR
Queue Stats
480W - 462L
1,417 Elo+
Party 1
Nike
Nike
StoleYoBitxh666
Nike
Level 29
God Stats
6W - 2L
1,790 SR
Queue Stats
104W - 115L
1,447 Elo+
Solo
Mercury
Mercury
TK Assassin8
Mercury
Level 97
God Stats
3W - 1L
1,906 SR
Queue Stats
175W - 144L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JaVeei
Sylvanus
15
3 / 7 / 4
9,863
411
7,713
18,290
16,697
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Just-tej
Merlin
19
3 / 6 / 1
11,964
499
8,363
16,694
7,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sol
16
0 / 2 / 0
9,710
405
5,829
9,966
3,168
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

17
1 / 4 / 3
10,273
428
6,911
19,564
7,998
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Solarfire4
Gilgamesh
16
6 / 7 / 6
10,755
448
13,208
15,800
11,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lotus VT
Baron Samedi
9
0 / 6 / 3
7,939
331
1,810
5,999
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ra
19
6 / 3 / 9
12,939
539
17,087
10,757
4,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Saint VT
Gilgamesh
15
2 / 2 / 12
10,612
442
7,842
20,128
20,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
3 / 0 / 3
12,379
516
6,428
12,354
10,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
TK Assassin8
Mercury
20
14 / 2 / 5
14,716
613
24,160
18,384
9,836
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
13
Kills
25
26
Deaths
13
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
JaVeei
Sylvanus
3
7
4
0.71
L
Merlin
Just-tej
Merlin
3
6
1
0.58
L
Sol
0
2
0
0
W
Baron Samedi
Lotus VT
Baron Samedi
0
6
3
0.25
W
Ra
6
3
9
3.5
L
1
4
3
0.63
W
Gilgamesh
Saint VT
Gilgamesh
2
2
12
4
L
Gilgamesh
Solarfire4
Gilgamesh
6
7
6
1.29
W
3
0
3
4.5
W
Mercury
TK Assassin8
Mercury
14
2
5
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,024
Damage
57,327
80,314
Taken
67,622
46,897
Mitigated
47,168
15,797
Healing
18,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
JaVeei
Sylvanus
7,713
1,915
1,018
4,713
18,290
16,697
553
5,605
12,118
34,335
0
L
Merlin
Just-tej
Merlin
8,363
812
0
3,444
16,694
7,143
1,040
5,473
10,665
93,872
0
L
Sol
5,829
1,417
243
4,426
9,966
3,168
268
655
9,043
52,687
0
W
Baron Samedi
Lotus VT
Baron Samedi
1,810
238
95
239
5,999
1,966
0
1,164
4,795
12,195
0
W
Ra
17,087
1,132
3,516
2,826
10,757
4,691
1,191
4,809
5,746
89,496
0
L
6,911
1,805
514
1,068
19,564
7,998
0
1,506
17,872
0
68,712
W
Gilgamesh
Saint VT
Gilgamesh
7,842
1,877
0
1,117
20,128
20,291
794
5,388
14,658
0
22,925
L
Gilgamesh
Solarfire4
Gilgamesh
13,208
4,060
0
371
15,800
11,891
794
4,244
11,369
0
39,666
W
6,428
536
0
3,525
12,354
10,384
1,543
5,866
6,420
0
72,681
W
Mercury
TK Assassin8
Mercury
24,160
15,041
0
7,300
18,384
9,836
3,027
4,230
14,098
0
128,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,565
Gold Earned
58,585
494
Minions Killed
546
0
Camps Cleared
0
1,900,831
Distance Traveled
2,188,927
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,863
411
45
2
0
347,751
0
L
Merlin
11,964
499
173
7
0
360,215
2
L
Sol
9,710
405
105
4
0
397,502
2
W
Baron Samedi
7,939
331
20
1
0
263,840
0
W
Ra
12,939
539
169
7
0
482,651
5
L
Susano
10,273
428
111
5
0
384,644
0
W
Gilgamesh
10,612
442
35
1
0
468,589
5
L
Gilgamesh
10,755
448
60
3
0
410,719
8
W
Nike
12,379
516
139
6
0
445,885
4
W
Mercury
14,716
613
183
8
0
527,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role