Player Matchup

Neith
Neith
DarkWimpinator
Neith
Level 44
God Stats
1W - 1L
1,823 SR
Queue Stats
76W - 97L
1,399 Elo+
Party 2
Janus
Janus
Whiddac
Janus
Level 135
God Stats
2W - 5L
1,575 SR
Queue Stats
59W - 43L
1,702 Elo+
Party 2
Gilgamesh
Gilgamesh
staryer101
Gilgamesh
Level 66
God Stats
1W - 0L
1,184 SR
Queue Stats
163W - 121L
1,607 Elo+
Solo
Team Averages
Level 82
1,528 SR
1,569 Elo+

VS

Team Averages
Level 80
1,643 SR
1,508 Elo+
Gilgamesh
Gilgamesh
Dank Scheme
Gilgamesh
Level 105
God Stats
2W - 4L
1,531 SR
Queue Stats
129W - 158L
1,510 Elo+
Party 1
Merlin
Merlin
Taelindril
Merlin
Level 48
God Stats
10W - 5L
1,653 SR
Queue Stats
43W - 39L
1,528 Elo+
Solo
Apollo
Apollo
itsRetake
Apollo
Level 87
God Stats
1W - 2L
1,745 SR
Queue Stats
56W - 79L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 13
11,883
660
10,476
12,818
4,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Whiddac
Janus
18
12 / 5 / 7
14,108
784
14,093
12,164
4,328
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
staryer101
Gilgamesh
16
4 / 2 / 13
13,182
732
11,432
15,068
13,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dank Scheme
Gilgamesh
13
4 / 8 / 5
11,206
623
7,075
17,434
11,214
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Taelindril
Merlin
15
3 / 4 / 5
11,323
629
13,060
9,285
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
itsRetake
Apollo
14
4 / 7 / 7
11,680
649
13,689
16,360
6,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
19
Kills
11
12
Deaths
19
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Dank Scheme
Gilgamesh
4
8
5
0.81
W
3
5
13
1.9
L
Merlin
Taelindril
Merlin
3
4
5
1.38
W
Janus
Whiddac
Janus
12
5
7
3.1
L
Apollo
itsRetake
Apollo
4
7
7
1.07
W
Gilgamesh
staryer101
Gilgamesh
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,001
Damage
33,824
40,050
Taken
43,079
22,923
Mitigated
21,618
5,678
Healing
7,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Dank Scheme
Gilgamesh
7,075
1,287
0
1,997
17,434
11,214
0
3,739
13,695
0
31,011
W
10,476
4,625
0
1,901
12,818
4,629
1,001
4,494
7,962
0
23,689
L
Merlin
Taelindril
Merlin
13,060
595
0
1,748
9,285
3,718
569
2,704
6,581
56,318
0
W
Janus
Whiddac
Janus
14,093
913
0
1,106
12,164
4,328
848
3,409
8,424
82,174
0
L
Apollo
itsRetake
Apollo
13,689
6,449
0
3,684
16,360
6,686
231
7,694
8,666
0
56,872
W
Gilgamesh
staryer101
Gilgamesh
11,432
2,503
0
2,671
15,068
13,966
414
4,276
10,267
0
50,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,173
Gold Earned
34,209
212
Minions Killed
210
0
Camps Cleared
0
1,032,164
Distance Traveled
894,518
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,206
623
54
3
0
302,630
3
W
Neith
11,883
660
30
2
0
326,471
1
L
Merlin
11,323
629
87
5
0
296,742
1
W
Janus
14,108
784
125
7
0
334,619
2
L
Apollo
11,680
649
69
4
0
295,146
3
W
Gilgamesh
13,182
732
57
3
0
371,074
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role