Player Matchup

Discordia
Discordia
Platinum II
Abroz
Discordia
Platinum II
Level 160
God Stats
15W - 4L
1,800 SR
Queue Stats
66W - 15L
1,889 MMR
Party 2
Set
Set
Diamond IV
Hapciupalitic
Set
Diamond IV
Level 160
God Stats
5W - 1L
1,785 SR
Queue Stats
36W - 18L
2,112 MMR
Party 2
Sobek
Sobek
Platinum II
qZephyr
Sobek
Platinum II
Level 157
God Stats
27W - 2L
1,888 SR
Queue Stats
58W - 9L
2,182 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,825 SR
2,061 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,572 SR
1,854 MMR
Ra
Ra
Diamond IV
Kyela
Ra
Diamond IV
Level 159
God Stats
17W - 9L
1,770 SR
Queue Stats
187W - 131L
2,127 MMR
Party 1
Terra
Terra
Platinum I
SUN913
Terra
Platinum I
Level 159
God Stats
5W - 13L
1,445 SR
Queue Stats
120W - 100L
1,935 MMR
Solo
Fenrir
Fenrir
Diamond V
Tidus
Fenrir
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Abroz
Discordia
13
3 / 1 / 4
9,023
820
9,689
5,090
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
9 / 2 / 3
9,589
872
13,760
11,096
6,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
qZephyr
Sobek
11
0 / 3 / 11
8,954
814
4,607
10,705
10,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AphroditeThothAthenaPersephoneTiamat

VS

Bans
ScyllaHou YiCupidDanzaburouChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
2 / 5 / 3
8,684
789
6,436
8,089
3,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
SUN913
Terra
10
0 / 2 / 5
8,087
735
3,297
10,808
7,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Tidus
Fenrir
12
4 / 5 / 2
9,142
831
5,095
15,139
11,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
12
Kills
6
6
Deaths
12
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Discordia
Abroz
Discordia
3
1
4
5
W
9
2
3
5.25
L
Ra
2
5
3
0.7
L
Terra
SUN913
Terra
0
2
5
1.25
L
Fenrir
Tidus
Fenrir
4
5
2
1
W
Sobek
qZephyr
Sobek
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,056
Damage
14,828
26,891
Taken
34,036
18,626
Mitigated
22,185
9,396
Healing
5,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Abroz
Discordia
9,689
1,171
0
1,902
5,090
1,713
941
1,525
3,565
46,653
0
W
13,760
7,391
0
3,554
11,096
6,550
1,856
4,578
6,518
0
53,661
L
Ra
6,436
536
1,240
1,892
8,089
3,109
0
2,048
5,873
35,880
0
L
Terra
SUN913
Terra
3,297
343
753
924
10,808
7,814
0
3,714
6,848
17,798
0
L
Fenrir
Tidus
Fenrir
5,095
1,829
0
470
15,139
11,262
0
7,714
6,982
0
17,469
W
Sobek
qZephyr
Sobek
4,607
629
0
3,940
10,705
10,363
400
3,882
6,823
13,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,566
Gold Earned
25,913
160
Minions Killed
121
0
Camps Cleared
0
687,627
Distance Traveled
710,302
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,023
820
94
9
0
216,693
3
W
Set
9,589
872
56
5
0
228,303
5
L
Ra
8,684
789
68
6
0
243,711
4
L
Terra
8,087
735
22
2
0
228,808
4
L
Fenrir
9,142
831
31
3
0
237,783
1
W
Sobek
8,954
814
10
1
0
242,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role