Player Matchup

Janus
Janus
Jony15DGk
Janus
Level 11
God Stats
7W - 14L
1,609 SR
Queue Stats
37W - 42L
1,630 Elo+
Solo
Jing Wei
Jing Wei
LicksLettuce
Jing Wei
Level 28
God Stats
1W - 2L
1,728 SR
Queue Stats
124W - 181L
1,386 Elo+
Party 2
King Arthur
King Arthur
OwnlyWons
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 46L
1,325 Elo+
Solo
Cthulhu
Cthulhu
TheBlacksmith56
Cthulhu
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 147L
1,367 Elo+
Party 2
Da Ji
Da Ji
sinderfall
Da Ji
Level 29
God Stats
35W - 28L
1,655 SR
Queue Stats
185W - 155L
1,619 Elo+
Solo
Team Averages
Level 23
1,598 SR
1,465 Elo+

VS

Team Averages
Level 35
1,426 SR
1,529 Elo+
Anhur
Anhur
ShaielOctavio
Anhur
Level 8
God Stats
12W - 10L
1,511 SR
Queue Stats
135W - 139L
1,088 Elo+
Solo
Neith
Neith
SkeletonTheif
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
He Bo
He Bo
TheHavaar
He Bo
Level 28
God Stats
1W - 1L
1,324 SR
Queue Stats
123W - 58L
1,795 Elo+
Solo
Ra
Ra
TommyPastaboi
Ra
Level 106
God Stats
1W - 0L
1,266 SR
Queue Stats
6W - 3L
1,799 Elo+
Party 1
Bellona
Bellona
xhomer367
Bellona
Level 32
God Stats
3W - 4L
1,527 SR
Queue Stats
8W - 19L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jony15DGk
Janus
14
4 / 4 / 3
8,888
556
8,861
8,735
3,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
LicksLettuce
Jing Wei
10
4 / 7 / 3
6,934
433
4,934
9,789
2,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
OwnlyWons
King Arthur
12
0 / 5 / 0
6,833
427
2,917
11,257
6,758
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 3 / 8
7,739
484
8,093
11,210
5,783
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
14
6 / 3 / 2
8,917
557
7,949
12,775
7,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 5
7,348
459
5,382
9,491
2,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
4 / 5 / 6
8,236
515
6,662
7,491
2,067
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
TheHavaar
He Bo
17
10 / 2 / 2
10,102
631
13,034
10,810
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 3 / 5
8,772
548
4,445
10,927
7,642
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
xhomer367
Bellona
16
3 / 1 / 2
9,196
575
7,082
10,200
7,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
42
17
Kills
22
22
Deaths
18
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
Jony15DGk
Janus
4
4
3
1.38
L
Jing Wei
LicksLettuce
Jing Wei
4
7
3
0.79
L
King Arthur
OwnlyWons
King Arthur
0
5
0
0
W
3
7
5
0.79
W
4
5
6
1.4
L
3
3
8
2.33
W
He Bo
TheHavaar
He Bo
10
2
2
5.5
W
2
3
5
1.5
L
Da Ji
6
3
2
2.33
W
Bellona
xhomer367
Bellona
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,754
Damage
36,605
53,766
Taken
48,919
25,976
Mitigated
23,485
7,789
Healing
16,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Jony15DGk
Janus
8,861
434
0
132
8,735
3,284
201
6,219
2,516
55,112
0
L
Jing Wei
LicksLettuce
Jing Wei
4,934
2,758
87
834
9,789
2,747
122
1,574
8,215
0
24,506
L
King Arthur
OwnlyWons
King Arthur
2,917
527
0
1,392
11,257
6,758
496
1,099
10,158
0
24,446
W
5,382
1,533
0
878
9,491
2,484
652
4,597
4,894
0
23,123
W
6,662
3,688
0
1,287
7,491
2,067
162
2,697
4,794
0
18,370
L
8,093
891
124
1,466
11,210
5,783
108
2,399
8,811
31,084
0
W
He Bo
TheHavaar
He Bo
13,034
952
397
4,810
10,810
3,822
0
2,832
7,978
72,599
0
W
4,445
208
600
4,222
10,927
7,642
548
5,942
4,985
46,879
0
L
Da Ji
7,949
1,968
0
3,754
12,775
7,404
0
6,188
6,587
0
56,715
W
Bellona
xhomer367
Bellona
7,082
2,660
0
3,876
10,200
7,470
686
886
9,314
0
51,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,311
Gold Earned
43,654
335
Minions Killed
410
0
Camps Cleared
0
1,602,888
Distance Traveled
1,513,250
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,888
556
107
7
0
353,008
5
L
Jing Wei
6,934
433
37
2
0
292,817
1
L
King Arthur
6,833
427
44
3
0
330,079
0
W
Anhur
7,348
459
44
3
0
265,321
0
W
Neith
8,236
515
29
2
0
278,717
2
L
Cthulhu
7,739
484
50
3
0
311,126
3
W
He Bo
10,102
631
133
8
0
335,327
0
W
Ra
8,772
548
82
5
0
301,299
0
L
Da Ji
8,917
557
97
6
0
315,858
2
W
Bellona
9,196
575
122
8
0
332,586
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role