Player Matchup

Da Ji
Da Ji
BronyaNeko
Da Ji
Level 34
God Stats
39W - 51L
1,463 SR
Queue Stats
125W - 129L
1,393 Elo+
Solo
Ymir
Ymir
L2PVoltek
Ymir
Level 32
God Stats
20W - 25L
1,467 SR
Queue Stats
138W - 189L
1,353 Elo+
Party 2
Bellona
Bellona
Nosica
Bellona
Level 29
God Stats
10W - 18L
1,389 SR
Queue Stats
120W - 170L
1,352 Elo+
Party 2
Discordia
Discordia
dridrii38
Discordia
Level 78
God Stats
22W - 31L
1,475 SR
Queue Stats
479W - 533L
1,381 Elo+
Party 2
Izanami
Izanami
xMasherSC-01
Izanami
Level 54
God Stats
21W - 28L
1,365 SR
Queue Stats
240W - 289L
1,359 Elo+
Party 2
Team Averages
Level 45
1,432 SR
1,368 Elo+

VS

Team Averages
Level 40
1,436 SR
1,377 Elo+
Cerberus
Cerberus
Hirok-i
Cerberus
Level 40
God Stats
6W - 5L
1,430 SR
Queue Stats
97W - 112L
1,337 Elo+
Solo
Medusa
Medusa
Iiberty_Hawkx
Medusa
Level 29
God Stats
23W - 19L
1,381 SR
Queue Stats
66W - 74L
1,310 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Papam_7
Tsukuyomi
Level 61
God Stats
10W - 12L
1,505 SR
Queue Stats
67W - 79L
1,420 Elo+
Party 3
Ra
Ra
PrylleX
Ra
Level 42
God Stats
17W - 29L
1,374 SR
Queue Stats
150W - 146L
1,394 Elo+
Party 1
Danzaburou
Danzaburou
Synxyy-60fps_-_
Danzaburou
Level 29
God Stats
23W - 22L
1,491 SR
Queue Stats
84W - 108L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
2 / 4 / 0
6,991
499
4,754
7,106
3,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
9
0 / 5 / 3
5,481
392
4,326
10,453
5,454
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
Nosica
Bellona
10
1 / 6 / 2
6,376
455
2,232
9,233
6,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
dridrii38
Discordia
11
0 / 6 / 0
6,047
432
7,060
8,048
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
xMasherSC-01
Izanami
13
4 / 2 / 0
7,770
555
6,792
7,491
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hirok-i
Cerberus
11
1 / 2 / 2
6,841
489
2,807
8,232
4,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 3 / 1
8,305
593
7,430
6,604
2,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Papam_7
Tsukuyomi
13
11 / 0 / 4
8,557
611
10,045
7,843
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 0 / 3
9,547
682
4,472
8,320
3,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Synxyy-60fps_-_
Danzaburou
11
2 / 4 / 5
7,038
503
2,752
8,313
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
23
23
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
2
4
0
0.5
W
Cerberus
Hirok-i
Cerberus
1
2
2
1
W
4
3
1
1.5
L
Ymir
0
5
3
0.3
L
Bellona
Nosica
Bellona
1
6
2
0.33
W
Tsukuyomi
Papam_7
Tsukuyomi
11
0
4
13
W
5
0
3
6.5
W
Danzaburou
Synxyy-60fps_-_
Danzaburou
2
4
5
1.13
L
Discordia
dridrii38
Discordia
0
6
0
0
L
Izanami
xMasherSC-01
Izanami
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,164
Damage
27,506
42,331
Taken
39,312
18,838
Mitigated
15,680
6,733
Healing
11,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
4,754
1,153
0
330
7,106
3,041
230
118
6,950
0
40,456
W
Cerberus
Hirok-i
Cerberus
2,807
238
0
1,159
8,232
4,369
0
1,792
6,440
30,204
0
W
7,430
3,143
0
430
6,604
2,175
863
542
6,062
0
44,302
L
Ymir
4,326
371
0
1,615
10,453
5,454
72
2,884
7,545
15,464
0
L
Bellona
Nosica
Bellona
2,232
936
0
481
9,233
6,273
32
0
9,233
0
24,050
W
Tsukuyomi
Papam_7
Tsukuyomi
10,045
3,473
135
2,045
7,843
3,315
1,537
865
6,978
0
31,446
W
4,472
42
142
6,452
8,320
3,295
421
6,490
1,830
69,519
0
W
Danzaburou
Synxyy-60fps_-_
Danzaburou
2,752
1,105
0
1,632
8,313
2,526
1,801
1,697
6,616
0
21,554
L
Discordia
dridrii38
Discordia
7,060
273
0
850
8,048
1,887
0
2,891
4,957
37,696
0
L
Izanami
xMasherSC-01
Izanami
6,792
4,016
0
3,457
7,491
2,183
384
1,124
6,367
0
63,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,665
Gold Earned
40,288
334
Minions Killed
382
0
Camps Cleared
0
1,186,483
Distance Traveled
1,311,502
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,991
499
86
6
0
248,001
3
W
Cerberus
6,841
489
64
5
0
274,058
0
W
Medusa
8,305
593
77
6
0
214,550
3
L
Ymir
5,481
392
22
2
0
231,093
2
L
Bellona
6,376
455
51
4
0
240,630
5
W
Tsukuyomi
8,557
611
60
4
0
317,603
2
W
Ra
9,547
682
135
10
0
243,317
4
W
Danzaburou
7,038
503
46
3
0
261,974
0
L
Discordia
6,047
432
58
4
0
223,355
0
L
Izanami
7,770
555
117
8
0
243,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role