Player Matchup

Medusa
Medusa
GayBaconStrip
Medusa
Level 63
God Stats
6W - 3L
1,262 SR
Queue Stats
36W - 35L
1,454 Elo+
Party 1
Kuzenbo
Kuzenbo
Gingaku
Kuzenbo
Level 43
God Stats
5W - 7L
1,214 SR
Queue Stats
38W - 37L
1,473 Elo+
Party 1
Kukulkan
Kukulkan
IFrost400
Kukulkan
Level 48
God Stats
7W - 1L
1,500 SR
Queue Stats
213W - 193L
1,500 Elo+
Party 3
Awilix
Awilix
einStain777
Awilix
Level 68
God Stats
26W - 20L
1,663 SR
Queue Stats
96W - 90L
1,435 Elo+
Solo
Hera
Hera
mast313
Hera
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
225W - 210L
1,524 Elo+
Party 3
Team Averages
Level 54
1,428 SR
1,477 Elo+

VS

Team Averages
Level 68
1,539 SR
1,551 Elo+
Hera
Hera
Dustered
Hera
Level 118
God Stats
2W - 3L
1,544 SR
Queue Stats
122W - 97L
1,616 Elo+
Solo
Bacchus
Bacchus
Sangrave
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,529 Elo+
Solo
Nemesis
Nemesis
Talibaner
Nemesis
Level 48
God Stats
32W - 24L
1,612 SR
Queue Stats
465W - 400L
1,550 Elo+
Party 2
Cernunnos
Cernunnos
Teddyischki
Cernunnos
Level 58
God Stats
24W - 30L
1,534 SR
Queue Stats
368W - 334L
1,567 Elo+
Party 2
Tyr
Tyr
drakanael
Tyr
Level 65
God Stats
28W - 33L
1,504 SR
Queue Stats
227W - 253L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 1
10,811
541
10,837
13,061
5,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Gingaku
Kuzenbo
16
3 / 2 / 7
9,865
493
12,104
14,793
17,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
IFrost400
Kukulkan
16
3 / 3 / 7
10,120
506
10,637
9,691
3,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
16
6 / 5 / 6
10,202
510
9,000
13,705
4,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
mast313
Hera
15
1 / 3 / 5
9,628
481
9,301
8,524
3,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
19
6 / 1 / 5
11,769
588
9,618
10,143
4,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Sangrave
Bacchus
14
8 / 3 / 3
9,882
494
7,779
12,736
12,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Talibaner
Nemesis
16
3 / 8 / 9
9,689
484
7,442
17,487
7,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
Teddyischki
Cernunnos
13
2 / 5 / 4
8,606
430
7,755
15,372
4,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
0 / 4 / 6
10,058
503
10,663
19,509
14,953
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
46
21
Kills
19
19
Deaths
21
26
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hera
6
1
5
8.5
W
8
6
1
1.42
W
Kuzenbo
Gingaku
Kuzenbo
3
2
7
3.25
W
Kukulkan
IFrost400
Kukulkan
3
3
7
2.17
L
Bacchus
Sangrave
Bacchus
8
3
3
3.17
L
Nemesis
Talibaner
Nemesis
3
8
9
0.94
L
Cernunnos
Teddyischki
Cernunnos
2
5
4
0.8
L
0
4
6
0.75
W
Awilix
6
5
6
1.8
W
Hera
mast313
Hera
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,879
Damage
43,257
59,774
Taken
75,247
34,374
Mitigated
44,481
13,283
Healing
21,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
9,618
2,573
0
4,720
10,143
4,228
0
2,893
7,143
102,118
0
W
10,837
5,332
0
1,194
13,061
5,582
721
4,657
8,378
0
68,542
W
Kuzenbo
Gingaku
Kuzenbo
12,104
4,432
0
4,520
14,793
17,331
190
2,554
12,178
46,680
0
W
Kukulkan
IFrost400
Kukulkan
10,637
591
0
1,028
9,691
3,546
0
3,910
5,505
71,569
0
L
Bacchus
Sangrave
Bacchus
7,779
386
0
1,811
12,736
12,797
0
6,021
6,591
18,892
0
L
Nemesis
Talibaner
Nemesis
7,442
3,172
0
1,640
17,487
7,559
0
5,029
12,195
0
72,032
L
Cernunnos
Teddyischki
Cernunnos
7,755
2,289
0
5,397
15,372
4,944
798
6,038
9,228
0
49,490
L
10,663
2,077
0
7,557
19,509
14,953
140
10,532
8,048
0
69,325
W
Awilix
9,000
4,645
0
4,312
13,705
4,868
232
2,467
11,204
0
53,177
W
Hera
mast313
Hera
9,301
1,713
0
2,229
8,524
3,047
712
3,412
5,112
27,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,626
Gold Earned
50,004
446
Minions Killed
563
0
Camps Cleared
0
1,815,335
Distance Traveled
1,822,983
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,769
588
204
10
0
357,889
0
W
Medusa
10,811
541
122
6
0
332,889
2
W
Kuzenbo
9,865
493
68
3
0
363,413
0
W
Kukulkan
10,120
506
112
6
0
377,449
3
L
Bacchus
9,882
494
23
1
0
376,262
4
L
Nemesis
9,689
484
104
5
0
372,802
2
L
Cernunnos
8,606
430
87
4
0
353,675
3
L
Tyr
10,058
503
145
7
0
362,355
1
W
Awilix
10,202
510
101
5
0
387,863
2
W
Hera
9,628
481
43
2
0
353,721
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role