Player Matchup

King Arthur
King Arthur
Mordenkrad
King Arthur
Level 26
God Stats
25W - 25L
1,556 SR
Queue Stats
298W - 294L
1,472 Elo+
Party 2
Cupid
Cupid
SteveVai-88
Cupid
Level 19
God Stats
18W - 14L
1,535 SR
Queue Stats
247W - 277L
1,426 Elo+
Party 2
Neith
Neith
SureFlame1
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
The sheepy123
Nu Wa
Level 26
God Stats
15W - 11L
1,587 SR
Queue Stats
260W - 275L
1,490 Elo+
Solo
Bellona
Bellona
VanSeptimus
Bellona
Level 17
God Stats
22W - 9L
1,572 SR
Queue Stats
32W - 22L
1,523 Elo+
Solo
Team Averages
Level 19
1,550 SR
1,482 Elo+

VS

Team Averages
Level 17
1,519 SR
1,376 Elo+
Pele
Pele
AkaDerHenker
Pele
Level 9
God Stats
3W - 1L
1,692 SR
Queue Stats
18W - 33L
1,334 Elo+
Party 1
Izanami
Izanami
KusTuZ
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
StraySs5642
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 154L
1,416 Elo+
Solo
Yemoja
Yemoja
ToastieBagel
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 274L
1,349 Elo+
Solo
Kukulkan
Kukulkan
mepsho-korki
Kukulkan
Level 26
God Stats
40W - 39L
1,401 SR
Queue Stats
144W - 211L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Mordenkrad
King Arthur
16
1 / 0 / 17
9,320
1,165
9,414
12,024
14,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
8 / 1 / 12
10,670
1,334
12,138
7,591
2,926
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
14
2 / 3 / 9
8,679
1,085
6,241
6,582
2,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
11 / 3 / 11
11,450
1,431
20,117
7,440
2,325
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
VanSeptimus
Bellona
15
6 / 4 / 11
9,941
1,243
10,013
10,012
6,738
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

307

VS

Team 2 Tickets

127

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 4
9,075
1,134
10,188
17,571
6,984
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
KusTuZ
Izanami
15
2 / 5 / 5
8,969
1,121
10,231
13,260
4,917
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 4
8,032
1,004
2,403
8,676
2,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
13
0 / 1 / 4
7,794
974
2,466
8,187
5,038
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
mepsho-korki
Kukulkan
14
4 / 10 / 2
9,046
1,131
12,770
15,232
6,522
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
30
28
Kills
11
11
Deaths
28
60
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
8
4
0.75
L
Izanami
KusTuZ
Izanami
2
5
5
0.9
W
King Arthur
Mordenkrad
King Arthur
1
0
17
9.5
W
8
1
12
14
L
1
4
4
0.75
W
Neith
2
3
9
2.17
W
11
3
11
5.5
L
Yemoja
0
1
4
2
W
Bellona
VanSeptimus
Bellona
6
4
11
2.88
L
Kukulkan
mepsho-korki
Kukulkan
4
10
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,923
Damage
38,058
43,649
Taken
62,926
28,959
Mitigated
26,267
8,383
Healing
8,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,188
4,295
0
757
17,571
6,984
0
5,045
12,218
0
18,408
L
Izanami
KusTuZ
Izanami
10,231
6,861
0
0
13,260
4,917
0
4,686
8,322
0
33,756
W
King Arthur
Mordenkrad
King Arthur
9,414
579
0
2,342
12,024
14,520
0
2,649
9,375
249
25,141
W
12,138
7,398
670
996
7,591
2,926
0
5,489
2,102
0
26,422
L
2,403
1,852
0
229
8,676
2,806
0
2,794
5,610
0
8,816
W
Neith
6,241
3,101
0
1,516
6,582
2,450
0
2,935
3,647
0
14,212
W
20,117
4,300
139
1,248
7,440
2,325
0
1,705
5,735
34,079
0
L
Yemoja
2,466
672
5,709
1,138
8,187
5,038
0
2,220
5,787
11,103
0
W
Bellona
VanSeptimus
Bellona
10,013
1,862
0
1,472
10,012
6,738
0
2,458
7,554
0
21,690
L
Kukulkan
mepsho-korki
Kukulkan
12,770
1,450
0
329
15,232
6,522
0
4,351
10,641
26,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,060
Gold Earned
42,916
150
Minions Killed
127
9
Camps Cleared
3
766,727
Distance Traveled
688,848
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,075
1,134
17
2
0
142,497
0
L
Izanami
8,969
1,121
50
6
0
146,641
0
W
King Arthur
9,320
1,165
27
3
0
187,020
0
W
Cupid
10,670
1,334
33
4
4
172,538
0
L
Anhur
8,032
1,004
6
1
1
101,277
0
W
Neith
8,679
1,085
22
3
0
108,191
0
W
Nu Wa
11,450
1,431
39
5
4
147,836
0
L
Yemoja
7,794
974
20
3
1
148,763
0
W
Bellona
9,941
1,243
29
4
1
151,142
2
L
Kukulkan
9,046
1,131
34
4
1
149,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role