Player Matchup

King Arthur
King Arthur
MartinCee
King Arthur
Level 159
God Stats
10W - 8L
1,547 SR
Queue Stats
120W - 95L
1,748 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Píndaro
Tsukuyomi
Level 160
God Stats
8W - 3L
1,688 SR
Queue Stats
67W - 32L
1,718 Elo+
Party 2
Khepri
Khepri
Triskeiro
Khepri
Level 160
God Stats
2W - 1L
1,721 SR
Queue Stats
39W - 22L
1,743 Elo+
Party 2
Danzaburou
Danzaburou
VictorSui
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
abichinguaro
Merlin
Level 145
God Stats
4W - 1L
1,463 SR
Queue Stats
53W - 36L
1,717 Elo+
Party 2
Team Averages
Level 156
1,584 SR
1,685 Elo+

VS

Team Averages
Level 152
1,492 SR
1,529 Elo+
Ra
Ra
GhettoGunther
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
IamBogel
Medusa
Level 149
God Stats
8W - 5L
1,459 SR
Queue Stats
518W - 416L
1,646 Elo+
Party 1
Rama
Rama
JOHNZEEE
Rama
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Kallop
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
albertaguila
Geb
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MartinCee
King Arthur
15
0 / 0 / 2
8,320
594
5,456
10,559
6,132
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Píndaro
Tsukuyomi
14
6 / 1 / 0
8,173
584
7,637
6,825
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Khepri
Triskeiro
Khepri
12
0 / 2 / 5
7,166
512
1,930
9,229
4,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
VictorSui
Danzaburou
15
1 / 1 / 0
8,690
621
4,120
5,789
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
14
0 / 3 / 3
7,868
562
5,115
4,348
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 2
8,690
621
6,090
5,005
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
IamBogel
Medusa
11
3 / 1 / 4
6,893
492
6,352
5,301
1,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Rama
13
0 / 2 / 1
7,303
522
2,649
7,755
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Kallop
Fenrir
13
0 / 1 / 0
7,222
516
5,542
9,599
7,460
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
0 / 3 / 5
6,086
435
2,931
8,238
3,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
7
Kills
7
7
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
0
2
5
L
Medusa
IamBogel
Medusa
3
1
4
5
L
Rama
0
2
1
0.25
L
Fenrir
Kallop
Fenrir
0
1
0
0
W
King Arthur
MartinCee
King Arthur
0
0
2
1
W
Tsukuyomi
Píndaro
Tsukuyomi
6
1
0
6
W
Khepri
Triskeiro
Khepri
0
2
5
1.25
W
Danzaburou
VictorSui
Danzaburou
1
1
0
1
W
Merlin
0
3
3
0.5
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,258
Damage
23,564
36,750
Taken
35,898
17,988
Mitigated
16,910
11,654
Healing
14,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,090
682
793
2,507
5,005
1,903
0
2,377
2,628
66,080
0
L
Medusa
IamBogel
Medusa
6,352
3,034
0
273
5,301
1,793
0
1,742
3,559
0
41,213
L
Rama
2,649
1,720
0
4,394
7,755
2,139
180
146
7,609
0
53,250
L
Fenrir
Kallop
Fenrir
5,542
1,723
0
4,435
9,599
7,460
0
249
9,350
0
40,567
W
King Arthur
MartinCee
King Arthur
5,456
679
0
4,017
10,559
6,132
6
1,709
8,850
0
52,064
W
Tsukuyomi
Píndaro
Tsukuyomi
7,637
1,887
0
2,825
6,825
4,200
0
1,078
5,747
0
52,847
W
Khepri
Triskeiro
Khepri
1,930
172
0
1,250
9,229
4,246
0
4,167
5,062
15,450
0
W
Danzaburou
VictorSui
Danzaburou
4,120
2,262
0
3,307
5,789
1,977
0
376
5,413
0
60,203
W
Merlin
5,115
333
0
255
4,348
1,433
0
1,691
2,657
70,061
0
L
2,931
494
0
1,657
8,238
3,615
0
2,531
5,707
14,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,217
Gold Earned
36,194
504
Minions Killed
472
0
Camps Cleared
0
1,495,338
Distance Traveled
1,375,676
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,690
621
151
11
0
331,369
5
L
Medusa
6,893
492
78
6
0
208,370
4
L
Rama
7,303
522
125
9
0
247,807
5
L
Fenrir
7,222
516
94
7
0
288,977
5
W
King Arthur
8,320
594
118
8
0
307,879
6
W
Tsukuyomi
8,173
584
95
7
0
348,520
4
W
Khepri
7,166
512
23
2
0
311,750
7
W
Danzaburou
8,690
621
125
9
0
250,906
5
W
Merlin
7,868
562
143
10
0
276,283
5
L
Geb
6,086
435
24
2
0
299,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role