Player Matchup

Anhur
Anhur
JungalistJ
Anhur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,411 Elo+
Party 1
Merlin
Merlin
Peprechaun
Merlin
Level 141
God Stats
12W - 7L
1,680 SR
Queue Stats
167W - 60L
1,740 Elo+
Party 1
Guan Yu
Guan Yu
dITA R3turns
Guan Yu
Level 148
God Stats
2W - 2L
1,813 SR
Queue Stats
280W - 201L
1,734 Elo+
Solo
Team Averages
Level 139
1,665 SR
1,628 Elo+

VS

Team Averages
Level 97
1,459 SR
1,649 Elo+
Tiamat
Tiamat
ACCRB
Tiamat
Level 156
God Stats
14W - 6L
1,680 SR
Queue Stats
243W - 230L
1,740 Elo+
Party 2
Skadi
Skadi
Ledgard
Skadi
Level 67
God Stats
1W - 1L
1,388 SR
Queue Stats
12W - 10L
1,674 Elo+
Party 2
Sun Wukong
Sun Wukong
mozzy13
Sun Wukong
Level 68
God Stats
1W - 1L
1,310 SR
Queue Stats
30W - 24L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
0 / 5 / 4
8,674
620
5,365
13,035
4,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Peprechaun
Merlin
13
1 / 2 / 2
9,198
657
7,207
9,084
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
dITA R3turns
Guan Yu
12
3 / 4 / 2
9,039
646
7,311
15,572
13,296
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ACCRB
Tiamat
14
6 / 1 / 5
10,859
776
18,764
10,535
8,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
Ledgard
Skadi
11
0 / 3 / 8
8,711
622
6,132
7,868
1,854
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
mozzy13
Sun Wukong
13
5 / 1 / 4
10,764
769
7,396
13,612
11,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
4
Kills
11
11
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
ACCRB
Tiamat
6
1
5
8.5
L
Anhur
0
5
4
0.4
W
Skadi
Ledgard
Skadi
0
3
8
1.33
L
Merlin
Peprechaun
Merlin
1
2
2
1
L
Guan Yu
dITA R3turns
Guan Yu
3
4
2
1
W
Sun Wukong
mozzy13
Sun Wukong
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,883
Damage
32,292
37,691
Taken
32,015
20,933
Mitigated
21,796
5,710
Healing
12,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
ACCRB
Tiamat
18,764
1,087
0
4,486
10,535
8,660
1,095
1,898
8,637
74,652
0
L
Anhur
5,365
2,733
0
1,642
13,035
4,384
0
6,388
6,647
0
34,537
W
Skadi
Ledgard
Skadi
6,132
2,425
0
1,332
7,868
1,854
1,210
2,607
5,261
0
24,639
L
Merlin
Peprechaun
Merlin
7,207
160
0
860
9,084
3,253
0
5,369
3,715
52,161
0
L
Guan Yu
dITA R3turns
Guan Yu
7,311
718
1,084
2,124
15,572
13,296
0
7,099
8,473
0
24,604
W
Sun Wukong
mozzy13
Sun Wukong
7,396
979
1,340
4,922
13,612
11,282
389
2,760
10,852
0
22,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,911
Gold Earned
30,334
173
Minions Killed
165
0
Camps Cleared
0
782,506
Distance Traveled
775,312
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,859
776
109
8
0
262,382
4
L
Anhur
8,674
620
53
4
0
225,918
3
W
Skadi
8,711
622
36
3
0
240,503
1
L
Merlin
9,198
657
85
6
0
249,906
3
L
Guan Yu
9,039
646
35
3
0
306,682
3
W
Sun Wukong
10,764
769
20
1
0
272,427
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role