Player Matchup

Bellona
Bellona
Crazybiubiu
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,569 Elo+
Solo
Agni
Agni
Draapbo
Agni
Level 46
God Stats
2W - 0L
1,883 SR
Queue Stats
339W - 420L
1,384 Elo+
Party 1
Medusa
Medusa
PaulitoSN
Medusa
Level 13
God Stats
5W - 9L
1,439 SR
Queue Stats
112W - 164L
1,224 Elo+
Party 1
Mercury
Mercury
StoneyD11
Mercury
Level 28
God Stats
3W - 1L
1,689 SR
Queue Stats
119W - 101L
1,573 Elo+
Solo
Cthulhu
Cthulhu
SuspeitoKirud
Cthulhu
Level 32
God Stats
5W - 1L
1,456 SR
Queue Stats
144W - 191L
1,360 Elo+
Party 1
Team Averages
Level 25
1,593 SR
1,422 Elo+

VS

Team Averages
Level 13
1,413 SR
1,441 Elo+
Da Ji
Da Ji
EverTroll BR
Da Ji
Level 19
God Stats
0W - 3L
1,260 SR
Queue Stats
96W - 89L
1,512 Elo+
Solo
Scylla
Scylla
II dogus II
Scylla
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
88W - 118L
1,448 Elo+
Solo
Vamana
Vamana
OrionCP
Vamana
Level 17
God Stats
1W - 3L
1,298 SR
Queue Stats
109W - 132L
1,344 Elo+
Solo
Yemoja
Yemoja
Petryy17
Yemoja
Level 7
God Stats
0W - 1L
1,310 SR
Queue Stats
1W - 4L
1,421 Elo+
Solo
Izanami
Izanami
feitozinha59
Izanami
Level 10
God Stats
31W - 32L
1,696 SR
Queue Stats
357W - 390L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Crazybiubiu
Bellona
14
0 / 5 / 7
8,740
416
3,357
11,358
8,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
Draapbo
Agni
19
12 / 3 / 7
12,444
593
13,257
9,504
3,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
PaulitoSN
Medusa
15
0 / 0 / 3
9,311
443
1,969
8,725
3,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
StoneyD11
Mercury
20
10 / 1 / 11
13,019
620
20,632
18,310
9,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
16
8 / 6 / 4
10,740
511
14,111
21,263
14,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 8 / 2
10,751
512
13,583
16,794
6,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
9
0 / 10 / 2
7,530
359
2,808
11,420
3,771
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Vamana
OrionCP
Vamana
14
3 / 5 / 4
9,656
460
5,374
16,927
14,577
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
Petryy17
Yemoja
13
0 / 3 / 3
9,079
432
5,129
12,035
10,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
feitozinha59
Izanami
16
4 / 4 / 2
10,454
498
10,380
13,268
6,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
30
Kills
15
15
Deaths
30
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
Crazybiubiu
Bellona
0
5
7
0.7
W
Agni
Draapbo
Agni
12
3
7
5.17
L
8
8
2
1.13
L
Scylla
0
10
2
0.1
L
Vamana
OrionCP
Vamana
3
5
4
1
W
Medusa
PaulitoSN
Medusa
0
0
3
1.5
L
Yemoja
Petryy17
Yemoja
0
3
3
0.5
W
Mercury
StoneyD11
Mercury
10
1
11
15.5
W
Cthulhu
8
6
4
1.67
L
Izanami
feitozinha59
Izanami
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,326
Damage
37,274
69,160
Taken
70,444
38,765
Mitigated
41,819
13,454
Healing
8,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Crazybiubiu
Bellona
3,357
1,294
0
976
11,358
8,934
150
1,114
10,244
0
29,860
W
Agni
Draapbo
Agni
13,257
1,135
0
945
9,504
3,561
1,297
1,043
8,461
62,299
0
L
13,583
4,688
0
2,002
16,794
6,986
0
4,798
11,765
0
51,154
L
Scylla
2,808
400
0
459
11,420
3,771
135
4,572
6,518
23,321
0
L
Vamana
OrionCP
Vamana
5,374
3,743
0
2,324
16,927
14,577
1,396
5,401
11,108
0
35,689
W
Medusa
PaulitoSN
Medusa
1,969
842
0
2,350
8,725
3,050
1,977
338
8,387
0
55,364
L
Yemoja
Petryy17
Yemoja
5,129
782
968
737
12,035
10,272
708
4,855
6,850
27,897
0
W
Mercury
StoneyD11
Mercury
20,632
11,184
0
5,307
18,310
9,116
370
3,033
15,277
0
116,907
W
Cthulhu
14,111
1,502
0
3,876
21,263
14,104
38
2,409
18,854
47,685
0
L
Izanami
feitozinha59
Izanami
10,380
6,913
0
2,249
13,268
6,213
1,251
6,075
6,835
0
81,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,254
Gold Earned
47,470
494
Minions Killed
360
0
Camps Cleared
0
2,084,851
Distance Traveled
1,643,778
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,740
416
42
2
0
414,851
2
W
Agni
12,444
593
120
6
0
419,453
0
L
Da Ji
10,751
512
85
4
0
292,912
2
L
Scylla
7,530
359
35
2
0
249,007
1
L
Vamana
9,656
460
51
2
0
377,624
1
W
Medusa
9,311
443
72
3
0
349,333
0
L
Yemoja
9,079
432
39
2
0
361,784
1
W
Mercury
13,019
620
178
8
0
499,415
3
W
Cthulhu
10,740
511
82
4
0
401,799
0
L
Izanami
10,454
498
150
7
0
362,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role