Player Matchup

Cernunnos
Cernunnos
ChrissAwesome
Cernunnos
Level 107
God Stats
3W - 1L
1,662 SR
Queue Stats
57W - 32L
1,622 Elo+
Party 1
Bakasura
Bakasura
Ferve
Bakasura
Level 26
God Stats
21W - 11L
1,670 SR
Queue Stats
98W - 57L
1,601 Elo+
Party 1
Baron Samedi
Baron Samedi
Sebbi92
Baron Samedi
Level 25
God Stats
7W - 4L
1,535 SR
Queue Stats
28W - 22L
1,545 Elo+
Party 1
Sun Wukong
Sun Wukong
Sparkmaster
Sun Wukong
Level 125
God Stats
3W - 3L
1,506 SR
Queue Stats
102W - 58L
1,612 Elo+
Party 1
Aphrodite
Aphrodite
Todesbohne
Aphrodite
Level 25
God Stats
5W - 3L
1,534 SR
Queue Stats
90W - 51L
1,589 Elo+
Party 1
Team Averages
Level 62
1,581 SR
1,593 Elo+

VS

Team Averages
Level 37
1,520 SR
1,433 Elo+
Fenrir
Fenrir
EssJay
Fenrir
Level 42
God Stats
21W - 24L
1,444 SR
Queue Stats
44W - 59L
1,396 Elo+
Party 2
Fafnir
Fafnir
Fl00
Fafnir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,471 Elo+
Party 2
Nu Wa
Nu Wa
Iomatze
Nu Wa
Level 44
God Stats
1W - 2L
1,484 SR
Queue Stats
37W - 49L
1,410 Elo+
Party 2
Thanatos
Thanatos
ShiawaseNoKami
Thanatos
Level 23
God Stats
14W - 19L
1,483 SR
Queue Stats
20W - 28L
1,438 Elo+
Party 2
Skadi
Skadi
einStain777
Skadi
Level 68
God Stats
8W - 9L
1,687 SR
Queue Stats
96W - 90L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ChrissAwesome
Cernunnos
20
11 / 0 / 13
13,312
555
20,072
19,949
9,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Ferve
Bakasura
20
7 / 2 / 12
13,752
573
10,235
20,954
9,558
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
Sebbi92
Baron Samedi
18
8 / 7 / 16
12,550
523
16,713
20,017
7,933
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Sparkmaster
Sun Wukong
19
10 / 2 / 11
13,507
563
16,121
18,805
21,936
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Todesbohne
Aphrodite
18
3 / 2 / 24
12,738
531
6,742
13,260
10,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EssJay
Fenrir
16
6 / 7 / 4
10,560
440
11,011
21,998
9,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
Fl00
Fafnir
13
0 / 9 / 2
9,000
375
5,894
18,037
17,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
Iomatze
Nu Wa
16
3 / 9 / 6
10,505
438
22,173
15,718
5,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
14
1 / 7 / 2
9,367
390
5,918
14,369
14,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 7 / 0
9,335
389
11,195
17,124
5,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
26
39
Kills
12
13
Deaths
39
76
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ChrissAwesome
Cernunnos
11
0
13
17.5
L
Fenrir
EssJay
Fenrir
6
7
4
1.14
W
Bakasura
Ferve
Bakasura
7
2
12
6.5
L
Fafnir
Fl00
Fafnir
0
9
2
0.11
L
Nu Wa
Iomatze
Nu Wa
3
9
6
0.67
W
Baron Samedi
Sebbi92
Baron Samedi
8
7
16
2.29
L
Thanatos
1
7
2
0.29
W
Sun Wukong
Sparkmaster
Sun Wukong
10
2
11
7.75
W
Aphrodite
Todesbohne
Aphrodite
3
2
24
7.5
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,883
Damage
56,191
92,985
Taken
87,246
59,516
Mitigated
52,347
48,610
Healing
15,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ChrissAwesome
Cernunnos
20,072
10,957
0
10,118
19,949
9,992
4,051
5,606
14,077
0
92,391
L
Fenrir
EssJay
Fenrir
11,011
1,393
0
2,082
21,998
9,301
0
5,270
16,457
0
67,972
W
Bakasura
Ferve
Bakasura
10,235
8,444
0
10,089
20,954
9,558
2,121
3,513
17,144
0
113,732
L
Fafnir
Fl00
Fafnir
5,894
1,153
0
1,517
18,037
17,283
12
4,138
13,668
27,912
0
L
Nu Wa
Iomatze
Nu Wa
22,173
2,050
0
750
15,718
5,565
200
6,662
9,006
65,921
0
W
Baron Samedi
Sebbi92
Baron Samedi
16,713
1,161
3,223
5,513
20,017
7,933
1,638
7,919
11,350
74,750
0
L
Thanatos
5,918
788
0
7,170
14,369
14,626
0
3,654
10,085
0
40,155
W
Sun Wukong
Sparkmaster
Sun Wukong
16,121
3,259
0
938
18,805
21,936
1,240
4,602
13,682
288
73,341
W
Aphrodite
Todesbohne
Aphrodite
6,742
2,461
10,075
8,654
13,260
10,097
1,238
4,708
8,199
40,079
0
L
11,195
4,971
0
3,844
17,124
5,572
0
3,995
12,833
0
64,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,859
Gold Earned
48,767
637
Minions Killed
449
0
Camps Cleared
0
2,233,188
Distance Traveled
2,052,374
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
13,312
555
134
6
0
443,433
6
L
Fenrir
10,560
440
103
4
0
451,736
1
W
Bakasura
13,752
573
182
8
0
484,092
10
L
Fafnir
9,000
375
31
1
0
424,952
2
L
Nu Wa
10,505
438
108
5
0
402,494
4
W
Baron Samedi
12,550
523
106
4
0
390,882
1
L
Thanatos
9,367
390
80
3
0
380,313
0
W
Sun Wukong
13,507
563
136
6
0
461,401
1
W
Aphrodite
12,738
531
79
3
0
453,380
2
L
Skadi
9,335
389
127
5
0
392,879
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role