Player Matchup

Raijin
Raijin
Diamond III
AlaricMoon4
Raijin
Diamond III
Level 103
God Stats
10W - 6L
1,525 SR
Queue Stats
51W - 29L
2,322 MMR
Solo
Ganesha
Ganesha
Masters
Cynno-
Ganesha
Masters
Level 76
God Stats
1W - 2L
1,401 SR
Queue Stats
266W - 246L
2,300 MMR
Solo
Loki
Loki
Diamond II
WashinMashen
Loki
Diamond II
Level 126
God Stats
44W - 19L
1,791 SR
Queue Stats
240W - 227L
2,291 MMR
Solo
Achilles
Achilles
Masters
khurzyyM
Achilles
Masters
Level 126
God Stats
20W - 19L
1,662 SR
Queue Stats
706W - 662L
3,143 MMR
Solo
Rama
Rama
Diamond III
zIMonstaaah
Rama
Diamond III
Level 156
God Stats
5W - 9L
1,446 SR
Queue Stats
642W - 616L
2,281 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 117
1,565 SR
2,467 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 121
1,622 SR
2,240 MMR
Khepri
Khepri
Diamond II
Crab is BACK
Khepri
Diamond II
Level 159
God Stats
2W - 2L
1,271 SR
Queue Stats
208W - 193L
2,379 MMR
Solo
Janus
Janus
Diamond IV
Danregaan
Janus
Diamond IV
Level 159
God Stats
67W - 55L
1,734 SR
Queue Stats
579W - 564L
2,125 MMR
Solo
Sol
Sol
Diamond II
JustLikeAza
Sol
Diamond II
Level 159
God Stats
10W - 8L
1,733 SR
Queue Stats
157W - 123L
2,440 MMR
Solo
Nemesis
Nemesis
Masters
LargeWillyHaver
Nemesis
Masters
Level 66
God Stats
27W - 13L
1,871 SR
Queue Stats
114W - 61L
2,757 MMR
Solo
Fenrir
Fenrir
Masters
Santtu5532
Fenrir
Masters
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
2 / 4 / 2
9,401
448
10,042
11,238
4,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
Cynno-
Ganesha
14
0 / 5 / 3
8,787
418
6,351
21,886
17,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 6 / 1
10,850
517
12,691
17,903
13,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Achilles
khurzyyM
Achilles
19
5 / 4 / 1
11,192
533
9,404
15,980
14,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
0 / 3 / 0
10,979
523
6,267
13,357
5,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AthenaSetAphroditeApolloPersephone

VS

Bans
TiamatCupidGebGuan YuAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
2 / 1 / 6
10,555
503
4,969
13,358
13,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Danregaan
Janus
18
2 / 2 / 7
12,137
578
10,209
11,423
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
2 / 1 / 7
13,172
627
15,373
11,026
4,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
9 / 1 / 3
14,065
670
12,431
13,725
7,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Santtu5532
Fenrir
19
7 / 5 / 2
13,053
622
17,162
25,145
25,413
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
10
Kills
22
22
Deaths
10
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Raijin
2
4
2
0.75
W
Khepri
2
1
6
5
L
Ganesha
Cynno-
Ganesha
0
5
3
0.3
W
Janus
Danregaan
Janus
2
2
7
2.75
W
2
1
7
5.5
W
9
1
3
10.5
W
Fenrir
Santtu5532
Fenrir
7
5
2
1.6
L
3
6
1
0.58
L
Achilles
khurzyyM
Achilles
5
4
1
1.38
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,755
Damage
60,144
80,364
Taken
74,677
55,070
Mitigated
55,177
14,718
Healing
29,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
10,042
1,066
0
1,392
11,238
4,054
0
3,714
7,450
77,875
0
W
Khepri
4,969
541
0
4,613
13,358
13,755
447
4,569
8,789
19,654
0
L
Ganesha
Cynno-
Ganesha
6,351
829
0
4,628
21,886
17,922
0
13,531
7,995
24,488
0
W
Janus
Danregaan
Janus
10,209
393
0
3,616
11,423
4,251
1,092
4,743
6,680
90,212
0
W
15,373
5,416
0
7,195
11,026
4,011
7,658
2,904
8,122
119,066
0
W
12,431
7,149
0
2,924
13,725
7,747
2,774
3,562
10,163
0
124,020
W
Fenrir
Santtu5532
Fenrir
17,162
8,315
0
10,811
25,145
25,413
993
788
24,357
0
73,205
L
12,691
3,665
0
2,351
17,903
13,728
406
3,405
14,411
0
75,606
L
Achilles
khurzyyM
Achilles
9,404
3,382
0
1,808
15,980
14,199
514
3,965
11,843
0
88,337
L
6,267
5,498
0
4,539
13,357
5,167
84
5,169
8,114
0
81,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,209
Gold Earned
62,982
633
Minions Killed
710
0
Camps Cleared
0
2,059,366
Distance Traveled
2,293,563
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,401
448
177
8
0
372,451
9
W
Khepri
10,555
503
31
1
0
483,126
10
L
Ganesha
8,787
418
8
0
0
395,151
4
W
Janus
12,137
578
185
9
0
471,029
8
W
Sol
13,172
627
189
9
0
407,918
6
W
Nemesis
14,065
670
174
8
0
530,973
1
W
Fenrir
13,053
622
131
6
0
400,517
3
L
Loki
10,850
517
143
7
0
429,856
2
L
Achilles
11,192
533
126
6
0
454,424
4
L
Rama
10,979
523
179
9
0
407,484
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role