Player Matchup

Tyr
Tyr
FrozenShot
Tyr
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,708 Elo+
Party 3
Athena
Athena
ShishigamiHero
Athena
Level 27
God Stats
4W - 1L
1,454 SR
Queue Stats
54W - 41L
1,682 Elo+
Party 1
Artemis
Artemis
kacperek2010PL
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,701 Elo+
Party 1
Odin
Odin
petmodel
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
uNfOrGiV3NPT
Merlin
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,059 Elo+
Party 3
Team Averages
Level 18
1,491 SR
1,530 Elo+

VS

Team Averages
Level 26
1,543 SR
1,509 Elo+
Hun Batz
Hun Batz
Durgh
Hun Batz
Level 26
God Stats
4W - 2L
1,426 SR
Queue Stats
64W - 48L
1,597 Elo+
Party 2
Anubis
Anubis
GipsusSlim
Anubis
Level 27
God Stats
67W - 42L
1,654 SR
Queue Stats
297W - 337L
1,475 Elo+
Solo
Izanami
Izanami
TheRealGNK
Izanami
Level 24
God Stats
74W - 80L
1,517 SR
Queue Stats
262W - 332L
1,429 Elo+
Solo
Bellona
Bellona
WosiuWhite
Bellona
Level 24
God Stats
6W - 5L
1,297 SR
Queue Stats
45W - 30L
1,597 Elo+
Party 2
Tyr
Tyr
斯雷特林
Tyr
Level 27
God Stats
3W - 0L
1,822 SR
Queue Stats
53W - 60L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
7,185
359
3,685
8,454
3,810
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 4 / 12
10,104
505
13,016
22,387
15,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
8 / 6 / 7
10,819
541
11,597
12,212
4,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
17
8 / 4 / 4
10,794
540
9,968
16,301
6,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
15
3 / 8 / 4
9,229
461
7,306
9,873
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Durgh
Hun Batz
17
5 / 6 / 4
11,294
565
5,272
15,059
6,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
GipsusSlim
Anubis
18
6 / 4 / 2
12,475
624
11,621
12,839
6,833
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
TheRealGNK
Izanami
18
9 / 5 / 2
13,027
651
21,841
12,090
4,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
WosiuWhite
Bellona
16
3 / 5 / 3
10,864
543
7,839
13,980
10,582
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 7 / 7
10,637
532
6,393
16,742
6,803
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
44
25
Kills
26
26
Deaths
27
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Durgh
Hun Batz
5
6
4
1.17
L
2
4
0
0.5
W
Anubis
GipsusSlim
Anubis
6
4
2
1.75
L
4
4
12
2.5
W
Izanami
TheRealGNK
Izanami
9
5
2
2
W
Bellona
WosiuWhite
Bellona
3
5
3
0.9
L
8
6
7
1.92
L
Odin
8
4
4
2.5
L
Merlin
3
8
4
0.63
W
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,572
Damage
52,966
69,227
Taken
70,710
33,988
Mitigated
34,718
9,776
Healing
13,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Durgh
Hun Batz
5,272
2,193
0
3,972
15,059
6,099
1,019
3,735
11,170
0
57,049
L
3,685
1,094
0
924
8,454
3,810
264
1,897
6,557
0
22,005
W
Anubis
GipsusSlim
Anubis
11,621
505
152
5,285
12,839
6,833
2,500
4,215
8,274
83,759
0
L
13,016
4,218
0
3,627
22,387
15,605
0
1,874
19,354
39,370
0
W
Izanami
TheRealGNK
Izanami
21,841
15,054
0
460
12,090
4,401
7,735
5,151
6,895
0
92,830
W
Bellona
WosiuWhite
Bellona
7,839
2,620
0
3,338
13,980
10,582
3,233
2,969
10,863
0
54,368
L
11,597
7,613
0
2,802
12,212
4,515
780
1,707
10,179
0
56,947
L
Odin
9,968
4,827
0
2,423
16,301
6,625
0
3,312
12,989
0
53,821
L
Merlin
7,306
680
0
0
9,873
3,433
272
2,831
7,042
43,398
0
W
6,393
1,185
0
507
16,742
6,803
496
3,520
13,186
30
31,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,131
Gold Earned
58,297
366
Minions Killed
568
0
Camps Cleared
0
1,633,856
Distance Traveled
1,736,283
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,294
565
109
5
0
305,431
1
L
Tyr
7,185
359
43
2
0
212,949
3
W
Anubis
12,475
624
148
7
0
338,328
0
L
Athena
10,104
505
53
3
0
364,145
8
W
Izanami
13,027
651
156
8
0
343,738
6
W
Bellona
10,864
543
118
6
0
369,698
0
L
Artemis
10,819
541
94
5
0
328,730
4
L
Odin
10,794
540
94
5
0
370,854
0
L
Merlin
9,229
461
82
4
0
357,178
3
W
Tyr
10,637
532
37
2
0
379,088
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role