Player Matchup

Tyr
Tyr
Gold IV
Banquz
Tyr
Gold IV
Level 139
God Stats
0W - 2L
1,228 SR
Queue Stats
38W - 45L
1,464 MMR
Party 2
Apollo
Apollo
Gold V
J0n3S
Apollo
Gold V
Level 125
God Stats
4W - 2L
1,532 SR
Queue Stats
43W - 52L
1,418 MMR
Party 2
Ares
Ares
Gold II
Tris39
Ares
Gold II
Level 158
God Stats
3W - 4L
1,757 SR
Queue Stats
679W - 678L
1,424 MMR
Solo
Janus
Janus
Gold IV
pablocd3
Janus
Gold IV
Level 102
God Stats
3W - 3L
1,745 SR
Queue Stats
326W - 331L
1,440 MMR
Solo
Medusa
Medusa
Gold IV
sernosnipas
Medusa
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,553 SR
1,449 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,560 SR
1,428 MMR
Loki
Loki
Gold IV
DonPatricio
Loki
Gold IV
Level 98
God Stats
42W - 47L
1,539 SR
Queue Stats
168W - 166L
1,436 MMR
Solo
Sylvanus
Sylvanus
Gold IV
JReplaays
Sylvanus
Gold IV
Level 63
God Stats
15W - 9L
1,737 SR
Queue Stats
115W - 123L
1,385 MMR
Solo
Izanami
Izanami
Gold IV
MLGproduturfu
Izanami
Gold IV
Level 128
God Stats
3W - 3L
1,347 SR
Queue Stats
69W - 70L
1,381 MMR
Party 1
Baba Yaga
Baba Yaga
Gold III
defrapak
Baba Yaga
Gold III
Level 155
God Stats
15W - 10L
1,572 SR
Queue Stats
113W - 117L
1,521 MMR
Party 1
Ne Zha
Ne Zha
Gold II
ghosterman3
Ne Zha
Gold II
Level 145
God Stats
51W - 39L
1,608 SR
Queue Stats
374W - 373L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Banquz
Tyr
9
1 / 3 / 1
5,320
484
2,933
7,488
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
J0n3S
Apollo
12
0 / 0 / 1
6,435
585
3,590
7,320
2,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
Tris39
Ares
8
1 / 3 / 1
4,970
452
2,053
7,291
2,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
pablocd3
Janus
8
0 / 4 / 0
4,945
450
1,459
6,320
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
10
1 / 2 / 0
5,578
507
2,019
6,081
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetTiamatScyllaAthenaDanzaburou

VS

Bans
TsukuyomiYemojaSun WukongFenrirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
6,902
627
4,132
3,960
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
JReplaays
Sylvanus
12
0 / 0 / 0
6,290
572
4,066
5,764
5,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
11
3 / 0 / 1
6,617
602
4,530
6,101
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
defrapak
Baba Yaga
11
2 / 1 / 7
6,694
609
4,825
3,391
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
9
3 / 2 / 6
6,071
552
3,195
7,176
3,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
11
12
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tyr
Banquz
Tyr
1
3
1
0.5
W
3
0
3
4.5
L
Apollo
J0n3S
Apollo
0
0
1
0.5
W
Sylvanus
JReplaays
Sylvanus
0
0
0
0
W
Izanami
3
0
1
3.5
L
Ares
Tris39
Ares
1
3
1
0.5
W
Baba Yaga
defrapak
Baba Yaga
2
1
7
5.5
W
Ne Zha
3
2
6
3
L
Janus
pablocd3
Janus
0
4
0
0
L
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,054
Damage
20,748
34,500
Taken
26,392
11,118
Mitigated
13,224
12,600
Healing
13,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Banquz
Tyr
2,933
539
0
2,771
7,488
2,831
0
2,119
5,263
0
26,788
W
4,132
989
0
3,126
3,960
1,285
0
279
3,657
0
40,468
L
Apollo
J0n3S
Apollo
3,590
2,009
0
4,889
7,320
2,240
0
3,461
3,839
0
39,219
W
Sylvanus
JReplaays
Sylvanus
4,066
1,388
0
3,029
5,764
5,462
0
0
5,764
30,061
6,842
W
Izanami
4,530
3,646
0
3,361
6,101
1,802
0
699
5,402
0
45,922
L
Ares
Tris39
Ares
2,053
0
0
1,304
7,291
2,918
0
988
6,259
11,891
0
W
Baba Yaga
defrapak
Baba Yaga
4,825
247
0
1,418
3,391
1,349
0
506
2,797
37,674
0
W
Ne Zha
3,195
763
0
2,271
7,176
3,326
345
1,826
5,260
0
19,289
L
Janus
pablocd3
Janus
1,459
88
59
1,122
6,320
1,655
0
1,488
4,772
21,839
0
L
Medusa
2,019
842
0
2,455
6,081
1,474
0
161
5,880
0
33,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,248
Gold Earned
32,574
317
Minions Killed
372
0
Camps Cleared
0
998,741
Distance Traveled
1,020,233
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,320
484
65
6
0
218,408
4
W
Loki
6,902
627
88
8
0
242,276
7
L
Apollo
6,435
585
103
9
0
202,404
4
W
Sylvanus
6,290
572
78
7
0
159,542
4
W
Izanami
6,617
602
93
8
0
198,902
3
L
Ares
4,970
452
20
2
0
206,045
2
W
Baba Yaga
6,694
609
82
7
0
206,550
0
W
Ne Zha
6,071
552
31
3
0
212,963
3
L
Janus
4,945
450
57
5
0
184,593
0
L
Medusa
5,578
507
72
7
0
187,291
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role