Player Matchup

Cerberus
Cerberus
Bierzug
Cerberus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 44L
1,435 Elo+
Party 1
Bellona
Bellona
Durgh
Bellona
Level 26
God Stats
4W - 0L
1,957 SR
Queue Stats
64W - 48L
1,587 Elo+
Party 4
Janus
Janus
RamdasAthavale
Janus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Trytex
Nemesis
Level 26
God Stats
3W - 4L
1,296 SR
Queue Stats
42W - 38L
1,470 Elo+
Party 1
Neith
Neith
WosiuWhite
Neith
Level 24
God Stats
29W - 17L
1,567 SR
Queue Stats
45W - 30L
1,584 Elo+
Party 4
Team Averages
Level 26
1,564 SR
1,515 Elo+

VS

Team Averages
Level 21
1,542 SR
1,458 Elo+
Merlin
Merlin
AterDeus
Merlin
Level 29
God Stats
17W - 14L
1,595 SR
Queue Stats
69W - 71L
1,466 Elo+
Solo
Cthulhu
Cthulhu
Bajsimun
Cthulhu
Level 26
God Stats
4W - 3L
1,679 SR
Queue Stats
9W - 9L
1,498 Elo+
Party 2
Ratatoskr
Ratatoskr
SILAKOTIKA
Ratatoskr
Level 18
God Stats
1W - 3L
1,469 SR
Queue Stats
11W - 13L
1,414 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SILATUCHKI
Tsukuyomi
Level 24
God Stats
4W - 4L
1,465 SR
Queue Stats
27W - 26L
1,374 Elo+
Party 3
Heimdallr
Heimdallr
Tokruben
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bierzug
Cerberus
18
6 / 4 / 14
13,213
551
13,254
19,477
17,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
Durgh
Bellona
18
10 / 3 / 15
13,204
550
15,292
21,107
16,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
11 / 3 / 8
14,836
618
18,472
17,702
6,370
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Trytex
Nemesis
20
10 / 2 / 11
14,071
586
13,834
17,548
9,918
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
19
9 / 6 / 11
13,455
561
20,595
17,721
6,743
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AterDeus
Merlin
19
8 / 8 / 2
13,306
554
22,764
18,562
7,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Bajsimun
Cthulhu
14
1 / 6 / 10
9,881
412
10,192
21,240
15,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ratatoskr
SILAKOTIKA
Ratatoskr
15
4 / 11 / 4
10,622
443
7,625
19,685
6,820
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Tsukuyomi
SILATUCHKI
Tsukuyomi
14
1 / 8 / 2
9,509
396
6,511
19,662
9,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
Tokruben
Heimdallr
16
3 / 13 / 4
10,283
428
10,037
20,919
7,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
39
46
Kills
17
18
Deaths
46
59
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
AterDeus
Merlin
8
8
2
1.13
L
Cthulhu
Bajsimun
Cthulhu
1
6
10
1
W
Cerberus
Bierzug
Cerberus
6
4
14
3.25
W
Bellona
Durgh
Bellona
10
3
15
5.83
W
11
3
8
5
L
Ratatoskr
SILAKOTIKA
Ratatoskr
4
11
4
0.55
L
Tsukuyomi
SILATUCHKI
Tsukuyomi
1
8
2
0.25
L
Heimdallr
Tokruben
Heimdallr
3
13
4
0.38
W
Nemesis
Trytex
Nemesis
10
2
11
7.75
W
Neith
9
6
11
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,447
Damage
57,129
93,555
Taken
100,068
57,583
Mitigated
46,986
22,470
Healing
20,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AterDeus
Merlin
22,764
2,259
343
4,332
18,562
7,329
614
5,573
12,989
81,397
0
L
Cthulhu
Bajsimun
Cthulhu
10,192
332
61
3,687
21,240
15,894
0
9,610
11,630
27,307
0
W
Cerberus
Bierzug
Cerberus
13,254
1,018
0
4,285
19,477
17,833
448
8,502
10,294
51,089
0
W
Bellona
Durgh
Bellona
15,292
3,398
0
5,272
21,107
16,719
4,298
4,349
16,158
151
48,476
W
18,472
1,771
0
4,025
17,702
6,370
0
6,926
10,210
110,495
0
L
Ratatoskr
SILAKOTIKA
Ratatoskr
7,625
2,364
0
4,639
19,685
6,820
0
5,062
14,623
0
45,224
L
Tsukuyomi
SILATUCHKI
Tsukuyomi
6,511
1,309
0
3,629
19,662
9,374
589
3,729
15,933
0
53,449
L
Heimdallr
Tokruben
Heimdallr
10,037
5,361
506
2,843
20,919
7,569
840
7,903
13,016
0
37,469
W
Nemesis
Trytex
Nemesis
13,834
8,131
0
1,041
17,548
9,918
3,590
4,159
13,049
0
124,439
W
Neith
20,595
12,010
0
7,847
17,721
6,743
7,125
6,990
10,335
0
87,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,779
Gold Earned
53,601
627
Minions Killed
409
0
Camps Cleared
0
2,480,112
Distance Traveled
1,908,301
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,306
554
130
5
0
362,500
3
L
Cthulhu
9,881
412
51
2
0
392,483
2
W
Cerberus
13,213
551
94
4
0
518,638
3
W
Bellona
13,204
550
77
3
0
469,144
1
W
Janus
14,836
618
181
8
0
526,703
2
L
Ratatoskr
10,622
443
76
3
0
406,060
3
L
Tsukuyomi
9,509
396
91
4
0
346,360
0
L
Heimdallr
10,283
428
61
3
0
400,898
2
W
Nemesis
14,071
586
152
6
0
549,649
1
W
Neith
13,455
561
123
5
0
415,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role