Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
LiL_Jackson_50
Ganesha
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,568 Elo+
Party 1
Hercules
Hercules
LoIoFelix
Hercules
Level 43
God Stats
9W - 16L
1,384 SR
Queue Stats
114W - 135L
1,391 Elo+
Solo
Skadi
Skadi
RJLunarWolf
Skadi
Level 61
God Stats
24W - 14L
1,579 SR
Queue Stats
415W - 509L
1,299 Elo+
Party 1
Zeus
Zeus
pierce1157
Zeus
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 122L
1,317 Elo+
Solo
Team Averages
Level 41
1,493 SR
1,415 Elo+

VS

Team Averages
Level 51
1,576 SR
1,421 Elo+
Hercules
Hercules
Blackaniez
Hercules
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
CaminatorZ99
Ganesha
Level 28
God Stats
26W - 16L
1,477 SR
Queue Stats
239W - 279L
1,337 Elo+
Party 2
Zhong Kui
Zhong Kui
Da_Iv_Meister
Zhong Kui
Level 89
God Stats
18W - 7L
1,761 SR
Queue Stats
506W - 469L
1,478 Elo+
Party 2
Nemesis
Nemesis
Just Frosty1
Nemesis
Level 68
God Stats
2W - 1L
1,721 SR
Queue Stats
77W - 71L
1,463 Elo+
Party 3
Chronos
Chronos
VI STATlC IV
Chronos
Level 29
God Stats
12W - 11L
1,419 SR
Queue Stats
22W - 26L
1,328 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
2 / 5 / 0
8,825
464
4,789
13,197
5,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 10 / 5
7,260
382
4,508
14,026
10,345
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
LoIoFelix
Hercules
16
2 / 1 / 0
9,680
509
6,042
10,990
10,765
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
4 / 10 / 1
9,160
482
9,770
16,087
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 7 / 0
7,723
406
3,567
9,279
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Blackaniez
Hercules
16
1 / 1 / 1
9,553
503
3,040
10,499
8,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
CaminatorZ99
Ganesha
14
1 / 3 / 19
9,340
492
8,700
9,905
7,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
Da_Iv_Meister
Zhong Kui
18
12 / 0 / 6
11,561
608
14,122
8,873
6,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Just Frosty1
Nemesis
17
6 / 1 / 4
10,147
534
6,328
11,088
4,108
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
VI STATlC IV
Chronos
15
13 / 4 / 6
10,132
533
14,070
12,830
4,202
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
69
9
Kills
33
33
Deaths
9
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
0
0.4
W
Hercules
Blackaniez
Hercules
1
1
1
1.5
W
Ganesha
CaminatorZ99
Ganesha
1
3
19
3.5
W
Zhong Kui
Da_Iv_Meister
Zhong Kui
12
0
6
15
W
Nemesis
Just Frosty1
Nemesis
6
1
4
8
L
0
10
5
0.25
L
Hercules
LoIoFelix
Hercules
2
1
0
2
L
4
10
1
0.45
W
Chronos
VI STATlC IV
Chronos
13
4
6
4
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,676
Damage
46,260
63,579
Taken
53,195
31,177
Mitigated
31,051
19,434
Healing
12,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,789
1,704
0
11,711
13,197
5,031
0
4,341
8,708
0
64,016
W
Hercules
Blackaniez
Hercules
3,040
255
0
2,198
10,499
8,630
1,605
0
10,499
0
46,752
W
Ganesha
CaminatorZ99
Ganesha
8,700
251
0
1,183
9,905
7,885
340
2,590
7,315
28,546
0
W
Zhong Kui
Da_Iv_Meister
Zhong Kui
14,122
1,975
0
5,433
8,873
6,226
1,258
1,709
7,164
74,258
0
W
Nemesis
Just Frosty1
Nemesis
6,328
2,065
518
1,693
11,088
4,108
987
1,970
9,118
0
77,286
L
4,508
474
0
430
14,026
10,345
0
10,664
3,292
15,108
0
L
Hercules
LoIoFelix
Hercules
6,042
2,660
0
3,682
10,990
10,765
420
3,111
7,746
0
59,512
L
9,770
3,876
0
3,164
16,087
2,717
53
12,708
3,325
0
47,841
W
Chronos
VI STATlC IV
Chronos
14,070
3,719
0
1,336
12,830
4,202
2,536
1,806
11,024
50,541
0
L
3,567
301
0
447
9,279
2,319
812
5,362
3,616
33,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,648
Gold Earned
50,733
405
Minions Killed
470
0
Camps Cleared
0
1,553,539
Distance Traveled
1,814,221
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,825
464
107
6
0
348,381
1
W
Hercules
9,553
503
109
6
0
347,449
0
W
Ganesha
9,340
492
3
0
0
379,015
0
W
Zhong Kui
11,561
608
151
8
0
373,028
3
W
Nemesis
10,147
534
116
6
0
381,949
4
L
Ganesha
7,260
382
8
0
0
282,032
0
L
Hercules
9,680
509
135
7
0
351,238
0
L
Skadi
9,160
482
95
5
0
269,438
0
W
Chronos
10,132
533
91
5
0
332,780
2
L
Zeus
7,723
406
60
3
0
302,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role