Player Matchup

Rama
Rama
Gold IV
Chrumchacz
Rama
Gold IV
Level 109
God Stats
59W - 53L
1,484 SR
Queue Stats
658W - 653L
1,440 MMR
Party 1
Arachne
Arachne
Gold V
DrapKill
Arachne
Gold V
Level 85
God Stats
1W - 2L
1,722 SR
Queue Stats
51W - 48L
1,415 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Nauclerus
Baron Samedi
Gold V
Level 106
God Stats
2W - 4L
1,695 SR
Queue Stats
309W - 320L
1,425 MMR
Solo
Anubis
Anubis
Bronze III
RionixXx
Anubis
Bronze III
Level 32
God Stats
0W - 2L
1,582 SR
Queue Stats
3W - 5L
1,400 MMR
Solo
Bacchus
Bacchus
Gold V
XsendaX
Bacchus
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 84
1,597 SR
1,436 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,595 SR
1,404 MMR
Tsukuyomi
Tsukuyomi
Gold IV
Banquz
Tsukuyomi
Gold IV
Level 139
God Stats
4W - 3L
1,533 SR
Queue Stats
38W - 45L
1,418 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
Devilhunter96
Cthulhu
Gold IV
Level 119
God Stats
11W - 9L
1,711 SR
Queue Stats
46W - 49L
1,427 MMR
Solo
Loki
Loki
Gold IV
DonPatricio
Loki
Gold IV
Level 98
God Stats
42W - 47L
1,525 SR
Queue Stats
168W - 166L
1,390 MMR
Solo
Tiamat
Tiamat
Gold V
J0n3S
Tiamat
Gold V
Level 125
God Stats
2W - 2L
1,684 SR
Queue Stats
43W - 52L
1,372 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
alsacz
Kuzenbo
Gold V
Level 96
God Stats
10W - 9L
1,525 SR
Queue Stats
237W - 252L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 1
11,059
481
3,414
16,322
6,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
DrapKill
Arachne
17
3 / 4 / 2
10,870
473
9,734
18,807
9,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Nauclerus
Baron Samedi
18
1 / 4 / 1
11,017
479
7,725
16,153
10,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Anubis
RionixXx
Anubis
15
1 / 7 / 1
9,250
402
6,797
11,800
6,105
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
XsendaX
Bacchus
14
1 / 2 / 3
9,388
408
8,666
18,489
14,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
AthenaDanzaburouNemesisApolloAnhur

VS

Bans
SetScyllaTyrJanusCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Banquz
Tsukuyomi
20
13 / 1 / 1
13,377
582
14,871
16,170
6,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
20
1 / 2 / 4
12,920
562
14,312
17,336
10,187
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 1 / 1
13,839
602
12,359
11,237
4,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
J0n3S
Tiamat
19
1 / 1 / 7
12,236
532
7,051
6,966
3,434
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
alsacz
Kuzenbo
16
1 / 1 / 5
10,665
464
7,274
16,051
15,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
6
Kills
21
21
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Banquz
Tsukuyomi
13
1
1
13.5
L
0
4
1
0.13
W
Cthulhu
1
2
4
1.5
W
5
1
1
5.5
L
Arachne
DrapKill
Arachne
3
4
2
1
W
Tiamat
J0n3S
Tiamat
1
1
7
4.5
L
Baron Samedi
Nauclerus
Baron Samedi
1
4
1
0.38
L
Anubis
RionixXx
Anubis
1
7
1
0.21
L
Bacchus
XsendaX
Bacchus
1
2
3
1.25
W
Kuzenbo
alsacz
Kuzenbo
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,336
Damage
55,867
81,571
Taken
67,760
46,826
Mitigated
40,402
27,249
Healing
27,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Banquz
Tsukuyomi
14,871
2,798
0
6,773
16,170
6,564
116
3,708
12,462
0
111,806
L
3,414
3,035
0
7,112
16,322
6,003
1,107
2,240
14,082
0
91,117
W
Cthulhu
14,312
821
316
7,446
17,336
10,187
1,188
8,293
9,043
88,327
0
W
12,359
4,234
0
5,008
11,237
4,725
2,202
2,668
8,569
0
104,967
L
Arachne
DrapKill
Arachne
9,734
6,195
0
6,124
18,807
9,999
53
4,607
14,200
0
87,404
W
Tiamat
J0n3S
Tiamat
7,051
1,611
0
2,879
6,966
3,434
1,989
3,013
3,953
74,014
0
L
Baron Samedi
Nauclerus
Baron Samedi
7,725
386
687
4,007
16,153
10,224
0
7,826
8,327
77,028
0
L
Anubis
RionixXx
Anubis
6,797
485
0
2,816
11,800
6,105
530
6,190
5,610
47,236
0
L
Bacchus
XsendaX
Bacchus
8,666
805
0
6,503
18,489
14,495
37
7,774
10,715
31,035
0
W
Kuzenbo
alsacz
Kuzenbo
7,274
2,647
0
4,650
16,051
15,492
266
5,506
10,545
38,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,584
Gold Earned
63,037
643
Minions Killed
703
0
Camps Cleared
0
2,066,890
Distance Traveled
2,400,716
38
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,377
582
161
7
0
532,482
8
L
Rama
11,059
481
178
8
0
366,787
7
W
Cthulhu
12,920
562
183
8
0
448,021
4
W
Loki
13,839
602
154
7
0
461,558
11
L
Arachne
10,870
473
143
6
0
494,838
6
W
Tiamat
12,236
532
157
7
0
470,345
11
L
Baron Samedi
11,017
479
164
7
0
392,907
11
L
Anubis
9,250
402
110
5
0
342,737
3
L
Bacchus
9,388
408
48
2
0
469,621
11
W
Kuzenbo
10,665
464
48
2
0
488,310
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role