Player Matchup

Ymir
Ymir
D2eMoN_sLaYeR
Ymir
Level 26
God Stats
6W - 5L
1,361 SR
Queue Stats
229W - 305L
1,371 Elo+
Party 1
Ra
Ra
Ohrschlitz
Ra
Level 7
God Stats
0W - 2L
1,292 SR
Queue Stats
3W - 10L
1,236 Elo+
Solo
Cu Chulainn
Cu Chulainn
SluutsBeWeSh
Cu Chulainn
Level 27
God Stats
6W - 7L
1,523 SR
Queue Stats
198W - 274L
1,373 Elo+
Party 1
Neith
Neith
fredwall98
Neith
Level 29
God Stats
15W - 26L
1,336 SR
Queue Stats
421W - 575L
1,237 Elo+
Solo
Set
Set
kirito131005
Set
Level 18
God Stats
68W - 53L
1,464 SR
Queue Stats
92W - 72L
1,319 Elo+
Solo
Team Averages
Level 21
1,395 SR
1,307 Elo+

VS

Team Averages
Level 17
1,523 SR
1,389 Elo+
Scylla
Scylla
J_D0G_0420
Scylla
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Jappo_89
Gilgamesh
Level 25
God Stats
65W - 64L
1,537 SR
Queue Stats
353W - 410L
1,353 Elo+
Solo
Vulcan
Vulcan
Ti-diab972
Vulcan
Level 29
God Stats
3W - 0L
1,631 SR
Queue Stats
91W - 157L
1,259 Elo+
Solo
Neith
Neith
hitman78
Neith
Level 4
God Stats
2W - 2L
1,237 SR
Queue Stats
3W - 3L
1,273 Elo+
Solo
Yemoja
Yemoja
klarer_apfel295
Yemoja
Level 14
God Stats
2W - 1L
1,708 SR
Queue Stats
4W - 3L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
7,241
329
2,425
9,660
6,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 6 / 5
10,590
481
11,109
13,779
5,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
SluutsBeWeSh
Cu Chulainn
20
9 / 4 / 2
12,034
547
15,851
22,622
11,258
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
5
0 / 2 / 0
6,499
295
1,589
3,831
746
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

18
9 / 5 / 6
11,611
528
13,843
18,091
8,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
J_D0G_0420
Scylla
15
2 / 7 / 4
10,014
455
8,277
11,729
2,953
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Jappo_89
Gilgamesh
20
10 / 2 / 3
14,031
638
16,042
18,906
10,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
Ti-diab972
Vulcan
15
2 / 8 / 3
10,692
486
10,537
11,655
3,407
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
hitman78
Neith
19
9 / 3 / 2
12,923
587
10,607
14,630
5,872
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 1
8,152
371
1,412
8,461
4,319
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
36
24
Kills
23
23
Deaths
24
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Scylla
J_D0G_0420
Scylla
2
7
4
0.57
W
Gilgamesh
Jappo_89
Gilgamesh
10
2
3
5.75
L
6
6
5
1.42
L
Cu Chulainn
SluutsBeWeSh
Cu Chulainn
9
4
2
2.5
W
Vulcan
Ti-diab972
Vulcan
2
8
3
0.44
L
Neith
0
2
0
0
W
Neith
hitman78
Neith
9
3
2
3.33
L
9
5
6
2.4
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,817
Damage
46,875
67,983
Taken
65,381
33,197
Mitigated
27,351
14,910
Healing
13,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,425
971
0
533
9,660
6,270
0
2,786
6,874
11,742
0
W
Scylla
J_D0G_0420
Scylla
8,277
647
0
1,255
11,729
2,953
1,428
1,757
9,734
37,039
0
W
Gilgamesh
Jappo_89
Gilgamesh
16,042
6,322
0
2,970
18,906
10,800
642
1,948
16,904
0
120,355
L
11,109
689
1,143
2,127
13,779
5,950
1,091
6,206
7,573
50,253
0
L
Cu Chulainn
SluutsBeWeSh
Cu Chulainn
15,851
5,049
135
5,301
22,622
11,258
651
7,415
15,207
0
96,988
W
Vulcan
Ti-diab972
Vulcan
10,537
3,212
0
986
11,655
3,407
737
916
10,659
47,324
0
L
Neith
1,589
1,140
0
542
3,831
746
0
0
3,831
0
12,013
W
Neith
hitman78
Neith
10,607
6,209
0
7,020
14,630
5,872
6,534
5,011
9,519
0
74,350
L
13,843
7,160
0
5,129
18,091
8,973
278
3,819
14,272
0
68,015
W
1,412
422
733
88
8,461
4,319
762
3,175
5,031
19,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,975
Gold Earned
55,812
402
Minions Killed
425
0
Camps Cleared
0
1,501,769
Distance Traveled
1,633,323
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,241
329
18
1
0
206,895
0
W
Scylla
10,014
455
63
3
0
342,694
2
W
Gilgamesh
14,031
638
135
6
0
457,753
0
L
Ra
10,590
481
92
4
0
380,581
3
L
Cu Chulainn
12,034
547
179
8
0
394,136
0
W
Vulcan
10,692
486
72
3
0
299,936
0
L
Neith
6,499
295
20
1
0
99,078
1
W
Neith
12,923
587
114
5
0
311,181
0
L
Set
11,611
528
93
4
0
421,079
0
W
Yemoja
8,152
371
41
2
0
221,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role