Player Matchup

Janus
Janus
CallMeCrazy266
Janus
Level 27
God Stats
10W - 19L
1,429 SR
Queue Stats
57W - 67L
1,504 Elo+
Solo
Nemesis
Nemesis
NMikelN
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
Sowiko
Sun Wukong
Level 4
God Stats
2W - 5L
1,734 SR
Queue Stats
12W - 20L
1,702 Elo+
Solo
Thor
Thor
likebanana321
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 45L
1,672 Elo+
Solo
Artemis
Artemis
painkiller210
Artemis
Level 17
God Stats
0W - 3L
1,131 SR
Queue Stats
22W - 26L
1,466 Elo+
Solo
Team Averages
Level 19
1,459 SR
1,573 Elo+

VS

Team Averages
Level 30
1,522 SR
1,579 Elo+
Artemis
Artemis
AmyOrTroll
Artemis
Level 18
God Stats
26W - 14L
1,693 SR
Queue Stats
81W - 54L
1,647 Elo+
Party 1
Chaac
Chaac
Chelsealondon94
Chaac
Level 28
God Stats
2W - 2L
1,336 SR
Queue Stats
80W - 78L
1,472 Elo+
Solo
Danzaburou
Danzaburou
Lukey237
Danzaburou
Level 68
God Stats
5W - 6L
1,436 SR
Queue Stats
518W - 495L
1,509 Elo+
Party 1
Ra
Ra
persianblue
Ra
Level 28
God Stats
20W - 22L
1,546 SR
Queue Stats
191W - 196L
1,600 Elo+
Party 1
Apollo
Apollo
persianblue1
Apollo
Level 9
God Stats
2W - 1L
1,600 SR
Queue Stats
15W - 14L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 6 / 3
10,291
605
13,840
10,166
3,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
NMikelN
Nemesis
7
0 / 4 / 2
5,946
350
1,157
3,736
1,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
Sowiko
Sun Wukong
12
1 / 8 / 6
7,839
461
4,477
17,622
11,769
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 8 / 2
7,795
459
8,237
15,622
5,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
17
7 / 9 / 4
11,173
657
12,036
13,610
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AmyOrTroll
Artemis
18
8 / 5 / 3
12,196
717
14,531
15,080
6,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
5 / 4 / 4
9,605
565
4,967
13,892
11,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Lukey237
Danzaburou
17
9 / 5 / 6
11,749
691
10,502
14,125
8,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 6 / 6
9,128
537
4,954
10,561
3,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
18
11 / 4 / 2
11,856
697
12,229
14,630
10,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
54
23
Kills
33
35
Deaths
24
17
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Artemis
AmyOrTroll
Artemis
8
5
3
1.9
L
12
6
3
2.25
W
5
4
4
1.75
W
Danzaburou
Lukey237
Danzaburou
9
5
6
2.4
L
Nemesis
NMikelN
Nemesis
0
4
2
0.25
L
Sun Wukong
Sowiko
Sun Wukong
1
8
6
0.5
L
3
8
2
0.5
L
Artemis
7
9
4
1
W
0
6
6
0.5
W
Apollo
11
4
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,747
Damage
47,183
60,756
Taken
68,288
27,927
Mitigated
40,994
2,896
Healing
19,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AmyOrTroll
Artemis
14,531
9,539
0
6,809
15,080
6,982
5,776
14
15,066
0
75,504
L
13,840
350
0
606
10,166
3,275
272
1,175
8,901
54,567
0
W
4,967
265
0
3,185
13,892
11,070
0
4,987
8,651
4,597
28,164
W
Danzaburou
Lukey237
Danzaburou
10,502
4,765
0
1,604
14,125
8,299
2,972
1,857
12,166
0
72,640
L
Nemesis
NMikelN
Nemesis
1,157
346
0
257
3,736
1,195
0
0
3,736
37
5,759
L
Sun Wukong
Sowiko
Sun Wukong
4,477
1,383
0
175
17,622
11,769
648
2,391
14,995
0
27,980
L
8,237
1,677
0
1,633
15,622
5,425
0
500
15,068
0
35,035
L
Artemis
12,036
5,799
0
225
13,610
6,263
572
1,151
12,411
0
54,648
W
4,954
232
478
2,335
10,561
3,924
140
5,214
5,025
40,650
0
W
Apollo
12,229
5,691
0
5,537
14,630
10,719
6,911
1,025
13,511
0
83,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,044
Gold Earned
54,534
324
Minions Killed
526
0
Camps Cleared
0
1,222,300
Distance Traveled
1,510,899
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,196
717
140
8
0
276,298
4
L
Janus
10,291
605
105
6
0
300,858
2
W
Chaac
9,605
565
43
3
0
286,831
0
W
Danzaburou
11,749
691
112
7
0
322,214
4
L
Nemesis
5,946
350
14
1
0
94,794
0
L
Sun Wukong
7,839
461
34
2
0
316,048
0
L
Thor
7,795
459
65
4
0
264,873
1
L
Artemis
11,173
657
106
6
0
245,727
0
W
Ra
9,128
537
83
5
0
324,206
0
W
Apollo
11,856
697
148
9
0
301,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role