Player Matchup

Hercules
Hercules
Noghusta
Hercules
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
160W - 159L
1,629 Elo+
Party 1
Janus
Janus
Romde
Janus
Level 8
God Stats
3W - 2L
1,669 SR
Queue Stats
5W - 2L
1,845 Elo+
Solo
Medusa
Medusa
TireAuBlanc
Medusa
Level 20
God Stats
3W - 3L
1,608 SR
Queue Stats
60W - 53L
1,550 Elo+
Party 1
Mercury
Mercury
joeslicez
Mercury
Level 25
God Stats
3W - 4L
1,539 SR
Queue Stats
46W - 31L
1,723 Elo+
Solo
Gilgamesh
Gilgamesh
reidloSllorT
Gilgamesh
Level 29
God Stats
14W - 11L
1,568 SR
Queue Stats
136W - 123L
1,612 Elo+
Party 1
Team Averages
Level 22
1,577 SR
1,672 Elo+

VS

Team Averages
Level 22
1,586 SR
1,678 Elo+
Hercules
Hercules
Alvaro15196
Hercules
Level 27
God Stats
3W - 1L
1,856 SR
Queue Stats
73W - 23L
1,700 Elo+
Party 2
Ra
Ra
EJDERİYA
Ra
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Hammond93
Cernunnos
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 35L
1,690 Elo+
Solo
Xbalanque
Xbalanque
LittleМisfortune
Xbalanque
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 87L
1,811 Elo+
Solo
Nemesis
Nemesis
tomamilechexD
Nemesis
Level 26
God Stats
2W - 1L
1,572 SR
Queue Stats
37W - 16L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Noghusta
Hercules
15
4 / 1 / 4
9,662
509
7,246
12,048
8,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Romde
Janus
12
0 / 12 / 1
7,969
419
7,556
12,479
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
16
1 / 5 / 1
9,435
497
4,676
12,603
4,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
joeslicez
Mercury
7
1 / 0 / 0
6,363
335
1,274
2,743
548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
reidloSllorT
Gilgamesh
14
2 / 5 / 6
8,678
457
11,860
19,550
12,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alvaro15196
Hercules
17
4 / 3 / 7
11,305
595
6,546
13,580
12,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
2 / 1 / 5
9,972
525
6,610
5,215
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Hammond93
Cernunnos
17
8 / 2 / 0
11,556
608
9,469
16,586
7,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
4 / 2 / 5
11,791
621
15,502
14,114
5,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
20
5 / 0 / 3
12,551
661
7,681
12,677
6,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
8
Kills
23
23
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
Alvaro15196
Hercules
4
3
7
2.5
W
2
1
5
4.5
W
Cernunnos
Hammond93
Cernunnos
8
2
0
4
W
4
2
5
3.25
L
Hercules
Noghusta
Hercules
4
1
4
6
L
Janus
Romde
Janus
0
12
1
0.04
L
Medusa
1
5
1
0.3
L
Mercury
joeslicez
Mercury
1
0
0
1
L
Gilgamesh
reidloSllorT
Gilgamesh
2
5
6
1
W
Nemesis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,612
Damage
45,808
59,423
Taken
62,172
30,540
Mitigated
33,480
16,522
Healing
31,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Alvaro15196
Hercules
6,546
1,716
0
4,481
13,580
12,011
0
1,834
11,686
0
46,297
W
6,610
94
257
54
5,215
2,027
562
552
4,631
45,988
0
W
Cernunnos
Hammond93
Cernunnos
9,469
5,192
0
10,532
16,586
7,108
3,406
4,837
11,369
0
72,513
W
15,502
6,295
0
8,240
14,114
5,452
2,276
1,398
12,672
0
103,317
L
Hercules
Noghusta
Hercules
7,246
2,211
0
4,358
12,048
8,646
0
1,069
10,959
3,817
31,455
L
Janus
Romde
Janus
7,556
1,103
0
193
12,479
3,489
826
1,047
11,350
42,851
0
L
Medusa
4,676
1,879
0
2,598
12,603
4,914
750
2,005
10,239
0
61,602
L
Mercury
joeslicez
Mercury
1,274
510
0
922
2,743
548
0
143
2,558
0
15,141
L
Gilgamesh
reidloSllorT
Gilgamesh
11,860
2,926
894
7,557
19,550
12,943
0
1,739
17,707
4,039
47,166
W
Nemesis
7,681
3,530
0
8,340
12,677
6,882
0
822
11,835
0
111,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,107
Gold Earned
57,175
396
Minions Killed
673
0
Camps Cleared
0
1,488,345
Distance Traveled
1,811,029
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,305
595
85
4
0
407,214
1
W
Ra
9,972
525
100
5
0
306,541
5
W
Cernunnos
11,556
608
134
7
0
307,904
1
W
Xbalanque
11,791
621
153
8
0
342,999
5
L
Hercules
9,662
509
61
3
0
379,483
3
L
Janus
7,969
419
94
5
0
306,496
2
L
Medusa
9,435
497
118
6
0
327,784
1
L
Mercury
6,363
335
33
2
0
101,989
1
L
Gilgamesh
8,678
457
90
5
0
372,593
5
W
Nemesis
12,551
661
201
11
0
446,371
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role