Player Matchup

Ra
Ra
Kinurai
Ra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,930 Elo+
Party 1
Thor
Thor
TotemIsBroken
Thor
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 5L
2,108 Elo+
Party 1
Bacchus
Bacchus
coocoo4cocoa2
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 11L
1,939 Elo+
Party 1
Sylvanus
Sylvanus
erusj
Sylvanus
Level 26
God Stats
3W - 0L
1,850 SR
Queue Stats
44W - 47L
1,547 Elo+
Solo
Neith
Neith
fatcamgirl
Neith
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 37L
1,981 Elo+
Party 1
Team Averages
Level 23
1,570 SR
1,901 Elo+

VS

Team Averages
Level 18
1,474 SR
1,589 Elo+
Cerberus
Cerberus
AmyHuntr
Cerberus
Level 25
God Stats
0W - 3L
1,307 SR
Queue Stats
117W - 121L
1,545 Elo+
Solo
Eset
Eset
DaddyAndYou
Eset
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 147L
1,638 Elo+
Solo
Cernunnos
Cernunnos
Shundori
Cernunnos
Level 18
God Stats
61W - 40L
1,564 SR
Queue Stats
323W - 234L
1,591 Elo+
Solo
Ra
Ra
YungBootyCall
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,586 Elo+
Solo
Mercury
Mercury
breastmilkmmmmmm
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
6,966
633
4,622
5,119
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 0 / 1
6,815
620
6,169
5,441
2,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
12
4 / 1 / 5
6,714
610
3,990
6,635
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
erusj
Sylvanus
10
2 / 2 / 5
5,884
535
4,098
6,259
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
12
1 / 1 / 3
6,390
581
6,186
5,979
1,632
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AmyHuntr
Cerberus
8
2 / 3 / 1
5,672
516
3,486
9,052
5,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 3 / 1
6,207
564
3,260
4,563
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
Shundori
Cernunnos
10
1 / 2 / 2
5,632
512
5,252
8,151
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 2 / 1
6,185
562
2,973
6,001
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 3 / 3
5,573
507
3,306
7,273
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
13
Kills
5
5
Deaths
13
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AmyHuntr
Cerberus
2
3
1
0.83
L
1
3
1
0.5
W
3
1
4
5
L
Cernunnos
Shundori
Cernunnos
1
2
2
1
W
3
0
1
3.5
L
1
2
1
0.75
L
0
3
3
0.5
W
Bacchus
4
1
5
6.5
W
Sylvanus
erusj
Sylvanus
2
2
5
2.25
W
Neith
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,065
Damage
18,277
29,433
Taken
35,040
11,886
Mitigated
12,995
12,752
Healing
12,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AmyHuntr
Cerberus
3,486
397
0
3,649
9,052
5,055
0
3,897
5,155
14,598
0
L
3,260
263
276
1,131
4,563
1,527
0
2,566
1,864
33,698
0
W
4,622
629
245
2,233
5,119
1,663
0
2,140
2,727
44,245
0
L
Cernunnos
Shundori
Cernunnos
5,252
2,533
0
4,115
8,151
2,133
0
2,790
5,303
0
36,590
W
6,169
1,988
0
1,994
5,441
2,024
0
2,264
2,873
0
37,818
L
2,973
565
246
3,035
6,001
1,905
358
497
5,476
32,311
0
L
3,306
950
0
371
7,273
2,375
0
2,458
4,751
0
31,992
W
Bacchus
3,990
1,010
0
2,980
6,635
3,226
0
2,107
4,414
30,638
0
W
Sylvanus
erusj
Sylvanus
4,098
1,080
1,216
2,254
6,259
3,341
508
2,070
4,189
18,367
4,265
W
Neith
6,186
3,009
0
1,830
5,979
1,632
240
468
5,511
0
46,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,769
Gold Earned
29,269
362
Minions Killed
325
0
Camps Cleared
0
1,139,821
Distance Traveled
1,033,440
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,672
516
21
2
0
202,787
4
L
Eset
6,207
564
75
7
0
207,632
1
W
Ra
6,966
633
92
8
0
247,565
4
L
Cernunnos
5,632
512
79
7
0
182,374
3
W
Thor
6,815
620
77
7
0
223,878
4
L
Ra
6,185
562
79
7
0
205,287
3
L
Mercury
5,573
507
71
6
0
235,360
6
W
Bacchus
6,714
610
65
6
0
244,819
0
W
Sylvanus
5,884
535
41
4
0
205,656
2
W
Neith
6,390
581
87
8
0
217,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role