Player Matchup

Neith
Neith
Forgefirex
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Achilles
Achilles
IskanderRrr
Achilles
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 163L
1,210 Elo+
Party 1
Nemesis
Nemesis
Ivaeui
Nemesis
Level 28
God Stats
8W - 11L
1,195 SR
Queue Stats
39W - 47L
1,158 Elo+
Solo
Sun Wukong
Sun Wukong
TraaxxsTrail
Sun Wukong
Level 6
God Stats
0W - 1L
1,228 SR
Queue Stats
1W - 3L
1,373 Elo+
Solo
Ymir
Ymir
uniquelogics
Ymir
Level 16
God Stats
0W - 2L
1,238 SR
Queue Stats
5W - 17L
1,278 Elo+
Party 1
Team Averages
Level 14
1,332 SR
1,304 Elo+

VS

Team Averages
Level 16
1,390 SR
1,454 Elo+
Sol
Sol
MZKcaptain8337
Sol
Level 18
God Stats
12W - 8L
1,166 SR
Queue Stats
20W - 17L
1,231 Elo+
Solo
Janus
Janus
OgMufffin
Janus
Level 30
God Stats
10W - 17L
1,547 SR
Queue Stats
175W - 152L
1,548 Elo+
Solo
Neith
Neith
RubiWinterborn
Neith
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Set
Set
TheWizz74
Set
Level 18
God Stats
1W - 1L
1,237 SR
Queue Stats
51W - 45L
1,443 Elo+
Solo
Sylvanus
Sylvanus
seanthevideoguy
Sylvanus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
5 / 4 / 6
9,523
453
10,127
11,440
3,991
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
IskanderRrr
Achilles
12
2 / 9 / 3
8,098
386
5,139
13,753
11,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
Ivaeui
Nemesis
16
3 / 5 / 5
9,830
468
6,952
13,064
4,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
TraaxxsTrail
Sun Wukong
15
4 / 5 / 4
9,882
471
10,924
15,674
12,768
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 6 / 6
9,673
461
4,469
17,101
14,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 10
9,629
459
4,981
10,192
2,766
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Janus
OgMufffin
Janus
17
10 / 2 / 10
12,471
594
15,612
14,078
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
6 / 3 / 8
11,578
551
8,501
8,955
3,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
6 / 5 / 4
13,312
634
10,500
16,995
9,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
16
5 / 4 / 11
11,067
527
13,397
19,070
21,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
72
18
Kills
29
29
Deaths
18
24
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Neith
5
4
6
2
L
Achilles
IskanderRrr
Achilles
2
9
3
0.39
L
Nemesis
Ivaeui
Nemesis
3
5
5
1.1
W
2
4
10
1.75
W
Janus
OgMufffin
Janus
10
2
10
7.5
W
6
3
8
3.33
W
6
5
4
1.6
L
Sun Wukong
TraaxxsTrail
Sun Wukong
4
5
4
1.2
W
Sylvanus
5
4
11
2.63
L
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,611
Damage
52,991
71,032
Taken
69,290
47,540
Mitigated
42,125
12,081
Healing
21,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
10,127
6,073
0
3,959
11,440
3,991
543
4,939
6,373
0
38,523
L
Achilles
IskanderRrr
Achilles
5,139
1,662
0
1,054
13,753
11,904
0
5,293
8,338
0
16,386
L
Nemesis
Ivaeui
Nemesis
6,952
2,365
231
5,901
13,064
4,502
1,022
5,549
7,357
0
66,920
W
4,981
610
852
2,158
10,192
2,766
2,222
1,891
8,226
25,474
0
W
Janus
OgMufffin
Janus
15,612
3,095
299
4,248
14,078
5,097
2,121
2,654
11,324
78,871
0
W
8,501
3,331
0
2,648
8,955
3,128
3,829
2,339
6,591
0
48,113
W
10,500
6,980
0
3,834
16,995
9,709
3,364
1,251
15,569
0
102,630
L
Sun Wukong
TraaxxsTrail
Sun Wukong
10,924
2,938
0
199
15,674
12,768
1,233
8,594
6,892
0
57,736
W
Sylvanus
13,397
3,928
1,419
5,935
19,070
21,425
903
2,113
16,907
54,722
12,983
L
4,469
729
0
737
17,101
14,375
70
8,314
8,613
25,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,006
Gold Earned
58,057
350
Minions Killed
496
0
Camps Cleared
0
1,918,303
Distance Traveled
1,860,585
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,523
453
54
3
0
389,199
0
L
Achilles
8,098
386
28
1
0
331,410
0
L
Nemesis
9,830
468
122
6
0
437,728
1
W
Sol
9,629
459
35
2
0
376,293
2
W
Janus
12,471
594
137
7
0
393,040
5
W
Neith
11,578
551
86
4
0
349,676
0
W
Set
13,312
634
174
8
0
398,230
1
L
Sun Wukong
9,882
471
110
5
0
450,715
0
W
Sylvanus
11,067
527
64
3
0
343,346
7
L
Ymir
9,673
461
36
2
0
309,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role