Player Matchup

Sun Wukong
Sun Wukong
DarkCoreZone
Sun Wukong
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,663 Elo+
Party 1
Eset
Eset
GingerRain
Eset
Level 123
God Stats
1W - 1L
1,322 SR
Queue Stats
167W - 170L
1,539 Elo+
Solo
Ao Kuang
Ao Kuang
PeturParkur
Ao Kuang
Level 129
God Stats
3W - 2L
1,672 SR
Queue Stats
37W - 39L
1,557 Elo+
Party 1
Medusa
Medusa
Thrainn
Medusa
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 28L
1,853 Elo+
Solo
Ra
Ra
k0FFee
Ra
Level 134
God Stats
7W - 4L
1,671 SR
Queue Stats
67W - 62L
1,529 Elo+
Solo
Team Averages
Level 119
1,533 SR
1,628 Elo+

VS

Team Averages
Level 109
1,770 SR
1,601 Elo+
Fenrir
Fenrir
AdamB2405
Fenrir
Level 63
God Stats
5W - 3L
1,605 SR
Queue Stats
29W - 40L
1,425 Elo+
Party 2
Heimdallr
Heimdallr
Funnio
Heimdallr
Level 144
God Stats
1W - 1L
1,776 SR
Queue Stats
280W - 280L
1,573 Elo+
Solo
Scylla
Scylla
Vammze
Scylla
Level 71
God Stats
0W - 1L
1,944 SR
Queue Stats
10W - 1L
1,968 Elo+
Party 2
Sun Wukong
Sun Wukong
Wobbsta
Sun Wukong
Level 108
God Stats
0W - 1L
1,661 SR
Queue Stats
39W - 45L
1,489 Elo+
Solo
Vulcan
Vulcan
skullknap
Vulcan
Level 160
God Stats
1W - 1L
1,864 SR
Queue Stats
38W - 42L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkCoreZone
Sun Wukong
20
5 / 4 / 21
14,327
955
16,686
23,568
25,352
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
12 / 3 / 18
16,325
1,088
30,030
15,041
8,548
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
PeturParkur
Ao Kuang
20
8 / 4 / 9
14,183
946
15,896
18,102
7,713
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Thrainn
Medusa
20
8 / 2 / 20
15,229
1,015
24,790
15,638
8,672
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ra
20
3 / 1 / 22
14,010
934
12,264
5,349
1,953
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

84

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AdamB2405
Fenrir
19
1 / 11 / 8
12,828
855
7,077
21,716
8,108
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
Funnio
Heimdallr
20
1 / 12 / 9
13,676
912
20,349
31,480
11,543
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Vammze
Scylla
20
5 / 4 / 5
14,751
983
19,703
16,720
5,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Wobbsta
Sun Wukong
20
2 / 7 / 7
13,444
896
11,026
24,147
26,088
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
skullknap
Vulcan
19
5 / 2 / 4
14,039
936
15,391
9,563
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
47
36
Kills
14
14
Deaths
36
90
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AdamB2405
Fenrir
1
11
8
0.45
W
Sun Wukong
DarkCoreZone
Sun Wukong
5
4
21
3.88
L
Heimdallr
Funnio
Heimdallr
1
12
9
0.46
W
12
3
18
7
W
Ao Kuang
PeturParkur
Ao Kuang
8
4
9
3.13
W
Medusa
Thrainn
Medusa
8
2
20
9
L
Scylla
Vammze
Scylla
5
4
5
1.88
L
Sun Wukong
Wobbsta
Sun Wukong
2
7
7
0.79
W
Ra
3
1
22
14
L
Vulcan
skullknap
Vulcan
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,666
Damage
73,546
77,698
Taken
103,626
52,238
Mitigated
55,440
21,741
Healing
11,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AdamB2405
Fenrir
7,077
2,118
0
439
21,716
8,108
0
10,814
10,702
0
20,421
W
Sun Wukong
DarkCoreZone
Sun Wukong
16,686
2,455
0
846
23,568
25,352
0
10,481
12,611
0
36,265
L
Heimdallr
Funnio
Heimdallr
20,349
10,194
0
2,863
31,480
11,543
0
17,986
13,319
0
50,965
W
30,030
1,177
1,350
2,543
15,041
8,548
0
5,207
9,583
43,687
0
W
Ao Kuang
PeturParkur
Ao Kuang
15,896
2,707
0
4,901
18,102
7,713
0
8,386
9,310
34,843
0
W
Medusa
Thrainn
Medusa
24,790
9,280
0
2,439
15,638
8,672
0
6,085
9,179
0
81,451
L
Scylla
Vammze
Scylla
19,703
1,658
0
2,174
16,720
5,994
0
10,209
6,347
59,465
0
L
Sun Wukong
Wobbsta
Sun Wukong
11,026
589
1,272
2,832
24,147
26,088
0
12,979
10,943
0
30,161
W
Ra
12,264
420
8,175
1,487
5,349
1,953
0
3,342
1,921
44,683
0
L
Vulcan
skullknap
Vulcan
15,391
3,571
153
1,796
9,563
3,707
0
6,202
3,336
58,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,074
Gold Earned
68,738
350
Minions Killed
325
14
Camps Cleared
9
1,579,811
Distance Traveled
1,428,630
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,828
855
17
1
6
301,070
0
W
Sun Wukong
14,327
955
47
3
1
308,172
0
L
Heimdallr
13,676
912
77
5
1
256,280
2
W
Eset
16,325
1,088
37
2
0
327,625
1
W
Ao Kuang
14,183
946
45
3
9
312,897
3
W
Medusa
15,229
1,015
119
8
3
316,927
3
L
Scylla
14,751
983
105
7
1
272,969
0
L
Sun Wukong
13,444
896
35
2
1
276,091
0
W
Ra
14,010
934
102
7
1
314,190
2
L
Vulcan
14,039
936
91
6
0
322,220
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role