Player Matchup

Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver II
Chatsolide93
Nike
Silver II
Level 92
God Stats
163W - 144L
1,537 SR
Queue Stats
475W - 499L
1,009 MMR
Party 2
Cupid
Cupid
Silver I
Haauberg
Cupid
Silver I
Level 66
God Stats
5W - 5L
1,691 SR
Queue Stats
98W - 98L
1,272 MMR
Solo
He Bo
He Bo
Gold V
Vasno
He Bo
Gold V
Level 87
God Stats
5W - 7L
1,462 SR
Queue Stats
394W - 397L
1,245 MMR
Solo
Ymir
Ymir
Gold III
yashka93
Ymir
Gold III
Level 81
God Stats
253W - 223L
1,592 SR
Queue Stats
376W - 400L
1,480 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 90
1,556 SR
1,301 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,657 SR
1,258 MMR
Loki
Loki
Gold V
Beastie123456
Loki
Gold V
Level 109
God Stats
8W - 8L
1,584 SR
Queue Stats
74W - 79L
1,284 MMR
Party 1
Sobek
Sobek
Gold V
DANIOJITOCONMIGO
Sobek
Gold V
Level 103
God Stats
7W - 6L
1,942 SR
Queue Stats
273W - 280L
1,244 MMR
Solo
Artemis
Artemis
Gold V
KaniXj
Artemis
Gold V
Level 148
God Stats
16W - 11L
1,556 SR
Queue Stats
309W - 315L
1,237 MMR
Solo
Chang'e
Chang'e
Gold V
Kenekai444
Chang'e
Gold V
Level 126
God Stats
10W - 7L
1,583 SR
Queue Stats
74W - 79L
1,284 MMR
Party 1
Chaac
Chaac
Silver I
temp-237433
Chaac
Silver I
Level 117
God Stats
67W - 47L
1,619 SR
Queue Stats
756W - 735L
1,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
3 / 3 / 2
6,916
532
4,179
9,231
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 3 / 1
7,914
609
5,410
10,442
5,059
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cupid
Haauberg
Cupid
12
0 / 3 / 1
6,610
508
2,469
8,619
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Vasno
He Bo
10
5 / 7 / 2
7,102
546
5,307
8,448
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
10
0 / 3 / 1
6,152
473
3,817
9,954
5,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
TiamatSetDanzaburouNu Wa

VS

Bans
Cu ChulainnAthenaKing ArthurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 3 / 2
8,526
656
4,814
8,529
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 0 / 8
7,258
558
4,542
8,918
4,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
KaniXj
Artemis
13
5 / 2 / 3
7,823
602
8,613
6,743
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Kenekai444
Chang'e
13
2 / 4 / 6
7,566
582
5,262
7,495
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
3 / 2 / 2
8,890
684
7,241
11,652
8,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
10
Kills
19
19
Deaths
11
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
3
2
1.33
W
9
3
2
3.33
L
2
3
1
0.83
W
0
0
8
4
L
Cupid
Haauberg
Cupid
0
3
1
0.17
W
Artemis
KaniXj
Artemis
5
2
3
3.25
W
Chang'e
Kenekai444
Chang'e
2
4
6
1.25
L
He Bo
Vasno
He Bo
5
7
2
0.86
W
3
2
2
2
L
Ymir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,182
Damage
30,472
46,694
Taken
43,337
19,119
Mitigated
20,367
11,174
Healing
17,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,179
3,823
0
1,590
9,231
3,838
23
1,900
7,201
0
35,007
W
4,814
981
0
2,530
8,529
2,769
0
1,302
7,097
0
46,020
L
5,410
1,022
0
2,287
10,442
5,059
0
0
10,442
0
47,988
W
4,542
335
0
5,469
8,918
4,645
90
1,420
7,476
24,471
0
L
Cupid
Haauberg
Cupid
2,469
1,259
77
2,758
8,619
2,352
0
1,329
7,290
0
35,195
W
Artemis
KaniXj
Artemis
8,613
4,477
0
2,155
6,743
2,051
1,187
1,608
5,022
0
46,926
W
Chang'e
Kenekai444
Chang'e
5,262
361
718
2,621
7,495
2,079
300
3,892
3,496
42,793
0
L
He Bo
Vasno
He Bo
5,307
132
0
1,584
8,448
2,374
0
3,083
5,103
31,608
0
W
7,241
1,338
0
4,486
11,652
8,823
628
675
10,812
0
58,226
L
Ymir
3,817
349
0
2,878
9,954
5,496
0
2,985
6,854
25,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,694
Gold Earned
40,063
381
Minions Killed
425
0
Camps Cleared
0
1,193,037
Distance Traveled
1,322,476
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,916
532
82
6
0
261,335
2
W
Loki
8,526
656
86
7
0
304,560
2
L
Nike
7,914
609
116
9
0
264,869
7
W
Sobek
7,258
558
35
3
0
266,757
4
L
Cupid
6,610
508
78
6
0
227,422
4
W
Artemis
7,823
602
81
6
0
221,764
6
W
Chang'e
7,566
582
86
7
0
250,629
1
L
He Bo
7,102
546
65
5
0
186,875
0
W
Chaac
8,890
684
137
11
0
278,766
3
L
Ymir
6,152
473
40
3
0
252,536
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role