Player Matchup

Hou Yi
Hou Yi
Gold V
Henisir
Hou Yi
Gold V
Level 131
God Stats
4W - 0L
1,313 SR
Queue Stats
294W - 295L
1,165 MMR
Solo
Bellona
Bellona
Gold V
Hunter45Legion
Bellona
Gold V
Level 96
God Stats
4W - 3L
1,844 SR
Queue Stats
156W - 172L
1,172 MMR
Solo
Eset
Eset
Silver V
boshyoo
Eset
Silver V
Level 124
God Stats
2W - 1L
1,879 SR
Queue Stats
36W - 42L
1,184 MMR
Solo
Yemoja
Yemoja
Silver III
iNeedPampers
Yemoja
Silver III
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
paladin18
Fenrir
Gold V
Level 157
God Stats
9W - 8L
1,286 SR
Queue Stats
594W - 614L
1,233 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,564 SR
1,251 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 81
1,505 SR
1,181 MMR
Bakasura
Bakasura
Silver I
Diegollr121
Bakasura
Silver I
Level 69
God Stats
1W - 2L
1,531 SR
Queue Stats
362W - 376L
1,151 MMR
Solo
Izanami
Izanami
Silver I
Kalekói
Izanami
Silver I
Level 89
God Stats
4W - 4L
1,600 SR
Queue Stats
153W - 156L
1,123 MMR
Solo
Scylla
Scylla
Bronze IV
KomodoJoe3000
Scylla
Bronze IV
Level 69
God Stats
1W - 12L
1,480 SR
Queue Stats
51W - 77L
1,242 MMR
Solo
Khepri
Khepri
Silver I
Morgîana
Khepri
Silver I
Level 120
God Stats
4W - 4L
1,553 SR
Queue Stats
68W - 76L
1,151 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Wendaric
Cu Chulainn
Silver II
Level 59
God Stats
0W - 2L
1,362 SR
Queue Stats
21W - 28L
1,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Henisir
Hou Yi
11
3 / 0 / 3
6,655
666
7,261
5,218
1,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
5 / 0 / 0
7,271
727
7,362
9,081
6,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
boshyoo
Eset
9
2 / 0 / 2
5,437
544
2,509
3,134
881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
8
0 / 0 / 3
5,149
515
1,079
6,257
2,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
paladin18
Fenrir
10
2 / 1 / 1
5,781
578
4,141
7,088
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
TsukuyomiApolloSetAthenaDanzaburou

VS

Bans
AnubisOdinAnhurTyrCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Diegollr121
Bakasura
9
1 / 2 / 0
5,179
518
2,184
7,625
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Kalekói
Izanami
10
0 / 2 / 0
5,559
556
2,618
5,268
1,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 0
4,776
478
4,003
4,580
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Morgîana
Khepri
8
0 / 3 / 0
4,999
500
1,552
6,988
5,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
Wendaric
Cu Chulainn
10
0 / 4 / 0
5,380
538
4,415
9,027
4,169
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
12
Kills
1
1
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Diegollr121
Bakasura
1
2
0
0.5
W
Hou Yi
Henisir
Hou Yi
3
0
3
4.5
W
5
0
0
5
L
Izanami
Kalekói
Izanami
0
2
0
0
L
0
1
0
0
L
Khepri
Morgîana
Khepri
0
3
0
0
L
Cu Chulainn
Wendaric
Cu Chulainn
0
4
0
0
W
Eset
boshyoo
Eset
2
0
2
3
W
Yemoja
0
0
3
1.5
W
Fenrir
paladin18
Fenrir
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,352
Damage
14,772
30,778
Taken
33,488
14,712
Mitigated
14,219
17,754
Healing
6,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Diegollr121
Bakasura
2,184
1,932
0
1,255
7,625
2,335
25
169
7,402
0
23,032
W
Hou Yi
Henisir
Hou Yi
7,261
4,757
0
3,171
5,218
1,439
0
612
4,566
0
44,806
W
7,362
1,937
0
5,318
9,081
6,182
832
92
8,879
0
41,717
L
Izanami
Kalekói
Izanami
2,618
1,835
0
791
5,268
1,546
0
468
4,800
0
39,725
L
4,003
85
0
1,608
4,580
1,166
0
1,264
3,148
22,376
0
L
Khepri
Morgîana
Khepri
1,552
240
0
1,232
6,988
5,003
0
1,381
5,523
11,437
0
L
Cu Chulainn
Wendaric
Cu Chulainn
4,415
1,328
0
1,410
9,027
4,169
0
0
9,027
92
26,787
W
Eset
boshyoo
Eset
2,509
579
450
903
3,134
881
0
775
2,245
20,080
0
W
Yemoja
1,079
408
1,284
3,149
6,257
2,837
0
2,248
3,879
9,211
0
W
Fenrir
paladin18
Fenrir
4,141
1,514
0
3,479
7,088
3,373
0
1,528
5,402
0
26,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,293
Gold Earned
25,893
287
Minions Killed
289
0
Camps Cleared
0
997,508
Distance Traveled
1,017,179
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,179
518
63
6
0
229,823
1
W
Hou Yi
6,655
666
88
9
0
183,804
4
W
Bellona
7,271
727
75
8
0
180,311
2
L
Izanami
5,559
556
86
9
0
197,872
2
L
Scylla
4,776
478
55
6
0
201,104
3
L
Khepri
4,999
500
22
2
0
185,794
5
L
Cu Chulainn
5,380
538
63
6
0
202,586
0
W
Eset
5,437
544
42
4
0
203,534
5
W
Yemoja
5,149
515
14
1
0
215,627
4
W
Fenrir
5,781
578
68
7
0
214,232
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role