Player Matchup

Freya
Freya
BonaseiraKatuxa
Freya
Level 18
God Stats
1W - 0L
1,283 SR
Queue Stats
43W - 41L
1,565 Elo+
Solo
Yemoja
Yemoja
Giovani_Cadarn
Yemoja
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 22L
1,251 Elo+
Solo
Anhur
Anhur
GustavoElric
Anhur
Level 18
God Stats
7W - 5L
1,741 SR
Queue Stats
67W - 55L
1,654 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PauPingano
Tsukuyomi
Level 29
God Stats
7W - 1L
1,999 SR
Queue Stats
92W - 22L
1,744 Elo+
Party 1
Thor
Thor
Voadeira
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 19
1,605 SR
1,543 Elo+

VS

Team Averages
Level 18
1,567 SR
1,529 Elo+
Cthulhu
Cthulhu
HaizEnd
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,461 Elo+
Solo
Nemesis
Nemesis
Magma_heat86
Nemesis
Level 18
God Stats
1W - 5L
1,065 SR
Queue Stats
29W - 29L
1,463 Elo+
Solo
Anhur
Anhur
PomboCanhoto
Anhur
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 135L
1,547 Elo+
Solo
Bellona
Bellona
RevoltOriginal
Bellona
Level 5
God Stats
1W - 1L
1,858 SR
Queue Stats
2W - 1L
1,752 Elo+
Solo
Tiamat
Tiamat
Zoro1player
Tiamat
Level 18
God Stats
6W - 2L
1,914 SR
Queue Stats
84W - 90L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 1
10,101
631
6,081
9,213
3,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
3 / 1 / 10
7,535
471
3,144
8,234
3,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
5 / 0 / 12
9,298
581
9,118
10,123
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
PauPingano
Tsukuyomi
14
6 / 2 / 9
8,878
555
10,991
9,682
3,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thor
16
13 / 2 / 7
10,313
645
12,038
9,009
3,359
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HaizEnd
Cthulhu
10
1 / 6 / 1
6,210
388
6,199
9,905
6,830
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Magma_heat86
Nemesis
12
1 / 6 / 0
7,214
451
2,414
10,640
3,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 7 / 0
7,783
486
8,172
11,961
3,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 6 / 2
6,305
394
5,204
10,063
7,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
11
1 / 10 / 2
7,168
448
3,063
11,128
5,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
10
35
Kills
5
5
Deaths
35
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
0
1
8.5
W
3
1
10
8
W
5
0
12
11
L
Cthulhu
HaizEnd
Cthulhu
1
6
1
0.25
L
Nemesis
Magma_heat86
Nemesis
1
6
0
0.17
W
Tsukuyomi
PauPingano
Tsukuyomi
6
2
9
5.25
L
2
7
0
0.29
L
0
6
2
0.17
W
Thor
13
2
7
8.25
L
Tiamat
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,372
Damage
25,052
46,261
Taken
53,697
17,546
Mitigated
25,961
18,290
Healing
5,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,081
2,638
0
6,530
9,213
3,786
96
847
8,366
63,236
0
W
3,144
921
2,401
1,883
8,234
3,658
341
1,910
6,324
12,240
0
W
9,118
4,064
0
4,475
10,123
3,165
1,666
1,922
8,201
0
70,464
L
Cthulhu
HaizEnd
Cthulhu
6,199
263
128
346
9,905
6,830
0
1,632
8,273
22,590
0
L
Nemesis
Magma_heat86
Nemesis
2,414
992
0
860
10,640
3,491
0
1,153
9,487
0
38,991
W
Tsukuyomi
PauPingano
Tsukuyomi
10,991
2,536
0
2,263
9,682
3,578
993
2,333
7,349
0
44,948
L
8,172
5,309
0
2,541
11,961
3,269
0
1,914
10,047
0
46,319
L
5,204
1,854
0
1,038
10,063
7,006
0
3,045
7,018
0
22,646
W
Thor
12,038
2,803
0
738
9,009
3,359
0
2,250
6,759
0
63,183
L
Tiamat
3,063
461
0
1,032
11,128
5,365
172
1,481
9,647
25,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,125
Gold Earned
34,680
444
Minions Killed
309
0
Camps Cleared
0
1,440,699
Distance Traveled
1,374,342
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,101
631
135
8
0
278,018
7
W
Yemoja
7,535
471
23
1
0
268,781
4
W
Anhur
9,298
581
121
8
0
280,628
8
L
Cthulhu
6,210
388
33
2
0
296,524
1
L
Nemesis
7,214
451
79
5
0
290,317
4
W
Tsukuyomi
8,878
555
62
4
0
324,022
1
L
Anhur
7,783
486
90
6
0
244,792
3
L
Bellona
6,305
394
53
3
0
278,555
1
W
Thor
10,313
645
103
6
0
289,250
2
L
Tiamat
7,168
448
54
3
0
264,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role