Player Matchup

Pele
Pele
Hobbo6
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
K0J0U
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
MajsterYodoch66
Kukulkan
Level 23
God Stats
19W - 11L
1,735 SR
Queue Stats
57W - 54L
1,495 Elo+
Solo
Danzaburou
Danzaburou
WodniyKazimir
Danzaburou
Level 27
God Stats
3W - 3L
1,442 SR
Queue Stats
147W - 142L
1,462 Elo+
Solo
Yemoja
Yemoja
elgatofeliz12345
Yemoja
Level 21
God Stats
36W - 39L
1,438 SR
Queue Stats
42W - 41L
1,493 Elo+
Solo
Team Averages
Level 21
1,523 SR
1,490 Elo+

VS

Team Averages
Level 15
1,607 SR
1,430 Elo+
Fenrir
Fenrir
Jouki1
Fenrir
Level 14
God Stats
11W - 7L
1,716 SR
Queue Stats
98W - 85L
1,482 Elo+
Party 2
Ra
Ra
MyMansLolSucks
Ra
Level 23
God Stats
7W - 5L
1,814 SR
Queue Stats
160W - 128L
1,524 Elo+
Party 2
Neith
Neith
Sharrink
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,125 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
corleone71
Ah Muzen Cab
Level 29
God Stats
0W - 1L
1,505 SR
Queue Stats
19W - 28L
1,375 Elo+
Party 1
Sylvanus
Sylvanus
dtyn
Sylvanus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Hobbo6
Pele
20
4 / 10 / 8
15,654
921
18,108
21,867
8,211
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ra
18
0 / 2 / 7
12,926
760
5,525
11,209
4,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
20
5 / 5 / 7
16,250
956
18,378
13,387
5,077
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
WodniyKazimir
Danzaburou
20
6 / 4 / 5
15,699
923
17,722
15,663
4,915
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
1 / 4 / 8
15,273
898
4,520
20,009
17,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

138

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jouki1
Fenrir
20
12 / 9 / 11
18,394
1,082
30,638
34,839
22,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
12 / 1 / 8
18,673
1,098
32,465
22,310
9,634
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Sharrink
Neith
17
0 / 1 / 2
12,328
725
2,102
2,201
751
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Muzen Cab
corleone71
Ah Muzen Cab
16
0 / 0 / 1
10,485
617
0
0
0
Sylvanus
dtyn
Sylvanus
19
1 / 5 / 5
13,280
781
4,862
9,837
8,627
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
52
16
Kills
25
25
Deaths
16
35
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Pele
Hobbo6
Pele
4
10
8
0.8
L
Fenrir
Jouki1
Fenrir
12
9
11
1.94
W
Ra
0
2
7
1.75
W
Kukulkan
5
5
7
1.7
L
12
1
8
16
L
Neith
Sharrink
Neith
0
1
2
1
W
Danzaburou
WodniyKazimir
Danzaburou
6
4
5
2.13
L
Ah Muzen Cab
corleone71
Ah Muzen Cab
0
0
1
0.5
L
Sylvanus
dtyn
Sylvanus
1
5
5
0.7
W
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,253
Damage
70,067
82,135
Taken
69,187
40,098
Mitigated
41,529
15,971
Healing
5,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Hobbo6
Pele
18,108
4,842
0
1,223
21,867
8,211
0
6,580
14,727
0
54,252
L
Fenrir
Jouki1
Fenrir
30,638
5,731
0
1,087
34,839
22,517
0
14,050
20,789
0
46,779
W
Ra
5,525
597
2,230
1,929
11,209
4,263
0
5,675
5,534
18,555
0
W
Kukulkan
18,378
1,747
0
0
13,387
5,077
0
6,324
7,063
68,722
0
L
32,465
1,796
1,294
1,740
22,310
9,634
0
10,730
11,580
90,449
0
L
Neith
Sharrink
Neith
2,102
1,042
0
221
2,201
751
0
898
1,303
0
6,740
W
Danzaburou
WodniyKazimir
Danzaburou
17,722
8,166
772
2,525
15,663
4,915
0
9,944
5,593
0
44,735
L
Ah Muzen Cab
corleone71
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
dtyn
Sylvanus
4,862
1,425
244
1,292
9,837
8,627
0
2,745
7,092
10,922
0
W
4,520
749
3,981
3,311
20,009
17,632
0
8,804
7,421
15,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,802
Gold Earned
73,160
316
Minions Killed
197
8
Camps Cleared
4
1,303,353
Distance Traveled
914,995
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
15,654
921
71
4
7
284,411
0
L
Fenrir
18,394
1,082
32
2
2
365,213
2
W
Ra
12,926
760
34
2
0
188,979
2
W
Kukulkan
16,250
956
116
7
1
289,082
0
L
Ra
18,673
1,098
149
9
1
365,525
0
L
Neith
12,328
725
3
0
1
84,364
0
W
Danzaburou
15,699
923
78
5
0
267,330
1
L
Ah Muzen Cab
10,485
617
0
0
0
0
0
L
Sylvanus
13,280
781
13
1
0
99,893
0
W
Yemoja
15,273
898
17
1
0
273,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role