Player Matchup

Bacchus
Bacchus
ExixChino
Bacchus
Level 13
God Stats
10W - 17L
1,186 SR
Queue Stats
16W - 28L
1,127 Elo+
Party 1
Scylla
Scylla
KKDvAK847
Scylla
Level 16
God Stats
6W - 21L
1,102 SR
Queue Stats
21W - 44L
1,087 Elo+
Party 1
Mercury
Mercury
MXasrow
Mercury
Level 7
God Stats
4W - 12L
1,111 SR
Queue Stats
6W - 24L
972 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Samurai122
Cu Chulainn
Level 23
God Stats
4W - 3L
1,513 SR
Queue Stats
13W - 13L
1,379 Elo+
Solo
Neith
Neith
Tantares
Neith
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 22L
1,500 Elo+
Solo
Team Averages
Level 12
1,282 SR
1,213 Elo+

VS

Team Averages
Level 15
1,405 SR
1,223 Elo+
Vamana
Vamana
JihadidJohn
Vamana
Level 8
God Stats
0W - 8L
1,049 SR
Queue Stats
10W - 21L
1,194 Elo+
Party 3
Cerberus
Cerberus
Kinehu
Cerberus
Level 15
God Stats
0W - 1L
1,277 SR
Queue Stats
2W - 4L
1,068 Elo+
Party 2
Hachiman
Hachiman
Ksenon77
Hachiman
Level 27
God Stats
1W - 1L
1,701 SR
Queue Stats
6W - 6L
1,208 Elo+
Party 2
Baron Samedi
Baron Samedi
important382car
Baron Samedi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
yyyxam
Tsukuyomi
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,148 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ExixChino
Bacchus
17
4 / 10 / 9
13,043
522
16,236
20,472
23,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Scylla
KKDvAK847
Scylla
17
6 / 11 / 8
12,384
495
8,130
17,508
6,172
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
MXasrow
Mercury
17
1 / 6 / 1
10,710
428
5,578
15,128
5,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Samurai122
Cu Chulainn
20
20 / 3 / 2
15,597
624
25,410
23,070
21,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Neith
Tantares
Neith
18
2 / 13 / 8
11,539
462
9,223
17,182
8,663
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
4 / 4 / 3
9,916
397
5,672
8,734
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
Kinehu
Cerberus
17
4 / 6 / 13
11,776
471
11,609
23,079
25,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
Ksenon77
Hachiman
20
14 / 7 / 3
14,165
567
17,049
17,380
8,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
important382car
Baron Samedi
18
5 / 9 / 5
11,915
477
9,706
18,745
8,425
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tsukuyomi
yyyxam
Tsukuyomi
20
14 / 9 / 6
13,782
551
18,324
21,322
9,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
71
33
Kills
41
43
Deaths
35
28
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ExixChino
Bacchus
4
10
9
0.85
L
Vamana
4
4
3
1.38
W
Scylla
KKDvAK847
Scylla
6
11
8
0.91
L
Cerberus
Kinehu
Cerberus
4
6
13
1.75
L
Hachiman
Ksenon77
Hachiman
14
7
3
2.21
W
Mercury
MXasrow
Mercury
1
6
1
0.25
W
Cu Chulainn
Samurai122
Cu Chulainn
20
3
2
7
W
Neith
Tantares
Neith
2
13
8
0.46
L
Baron Samedi
important382car
Baron Samedi
5
9
5
0.83
L
Tsukuyomi
yyyxam
Tsukuyomi
14
9
6
1.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,577
Damage
62,360
93,360
Taken
89,260
65,770
Mitigated
57,788
9,550
Healing
9,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ExixChino
Bacchus
16,236
1,900
0
827
20,472
23,823
1,230
6,539
13,829
47,429
0
L
Vamana
5,672
3,105
0
1,305
8,734
5,405
2,101
532
8,202
0
31,016
W
Scylla
KKDvAK847
Scylla
8,130
1,571
588
3,105
17,508
6,172
3,941
4,044
13,464
39,854
0
L
Cerberus
Kinehu
Cerberus
11,609
685
0
2,240
23,079
25,496
1,324
9,332
13,747
42,975
0
L
Hachiman
Ksenon77
Hachiman
17,049
12,161
0
0
17,380
8,629
2,453
6,730
10,650
0
97,030
W
Mercury
MXasrow
Mercury
5,578
3,790
0
0
15,128
5,614
1,090
4,177
10,951
0
60,334
W
Cu Chulainn
Samurai122
Cu Chulainn
25,410
6,507
254
3,768
23,070
21,498
415
6,033
16,957
14,903
70,984
W
Neith
Tantares
Neith
9,223
6,062
0
1,008
17,182
8,663
2,378
4,755
12,427
0
55,006
L
Baron Samedi
important382car
Baron Samedi
9,706
1,728
978
2,232
18,745
8,425
2,851
5,782
12,963
57,915
0
L
Tsukuyomi
yyyxam
Tsukuyomi
18,324
6,082
0
2,780
21,322
9,833
1,398
5,464
15,858
0
73,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,273
Gold Earned
61,554
432
Minions Killed
536
0
Camps Cleared
0
2,141,882
Distance Traveled
2,014,781
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,043
522
53
2
0
434,576
0
L
Vamana
9,916
397
71
3
0
328,417
0
W
Scylla
12,384
495
82
3
0
372,828
3
L
Cerberus
11,776
471
65
3
0
462,263
5
L
Hachiman
14,165
567
156
6
0
413,256
0
W
Mercury
10,710
428
99
4
0
467,106
0
W
Cu Chulainn
15,597
624
103
4
0
516,467
3
W
Neith
11,539
462
95
4
0
350,905
0
L
Baron Samedi
11,915
477
129
5
0
382,671
1
L
Tsukuyomi
13,782
551
115
5
0
428,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role