Player Matchup

Ra
Ra
Anvix
Ra
Level 5
God Stats
1W - 3L
1,510 SR
Queue Stats
5W - 5L
1,717 Elo+
Solo
Nu Wa
Nu Wa
Drys94
Nu Wa
Level 27
God Stats
15W - 8L
1,562 SR
Queue Stats
49W - 36L
1,540 Elo+
Party 2
Sun Wukong
Sun Wukong
Jaeo
Sun Wukong
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,533 Elo+
Solo
Anhur
Anhur
dearb
Anhur
Level 28
God Stats
8W - 5L
1,337 SR
Queue Stats
122W - 123L
1,473 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
h4t3allruss
Ah Muzen Cab
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,482 SR
1,553 Elo+

VS

Team Averages
Level 20
1,553 SR
1,497 Elo+
Cupid
Cupid
DarkShady1886
Cupid
Level 18
God Stats
14W - 4L
1,778 SR
Queue Stats
23W - 15L
1,487 Elo+
Solo
Fenrir
Fenrir
Jouki1
Fenrir
Level 14
God Stats
11W - 7L
1,500 SR
Queue Stats
98W - 85L
1,466 Elo+
Party 1
Arachne
Arachne
MyMansLolSucks
Arachne
Level 23
God Stats
3W - 4L
1,608 SR
Queue Stats
160W - 128L
1,513 Elo+
Party 1
Gilgamesh
Gilgamesh
S0101
Gilgamesh
Level 29
God Stats
11W - 8L
1,377 SR
Queue Stats
112W - 99L
1,511 Elo+
Solo
Agni
Agni
我也想努力
Agni
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 78L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
18
4 / 10 / 15
11,934
1,085
17,826
15,882
7,448
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Drys94
Nu Wa
18
5 / 8 / 13
12,203
1,109
22,115
16,957
6,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Jaeo
Sun Wukong
18
3 / 7 / 14
11,728
1,066
12,552
22,611
30,071
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
dearb
Anhur
17
6 / 9 / 10
11,758
1,069
13,853
15,852
6,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
h4t3allruss
Ah Muzen Cab
18
4 / 12 / 12
11,700
1,064
25,583
20,507
9,672
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

172

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 5 / 17
14,624
1,329
23,625
21,844
7,880
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Jouki1
Fenrir
19
7 / 5 / 22
12,509
1,137
15,310
18,596
10,464
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

19
10 / 1 / 21
13,316
1,211
12,528
18,097
7,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
S0101
Gilgamesh
19
6 / 8 / 25
12,323
1,120
23,592
25,214
13,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
5 / 3 / 23
13,172
1,197
11,354
14,141
4,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
153
22
Kills
45
46
Deaths
22
64
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Ra
4
10
15
1.15
W
17
5
17
5.1
L
Nu Wa
Drys94
Nu Wa
5
8
13
1.44
L
Sun Wukong
Jaeo
Sun Wukong
3
7
14
1.43
W
Fenrir
Jouki1
Fenrir
7
5
22
3.6
W
10
1
21
20.5
W
Gilgamesh
S0101
Gilgamesh
6
8
25
2.31
L
Anhur
dearb
Anhur
6
9
10
1.22
L
Ah Muzen Cab
h4t3allruss
Ah Muzen Cab
4
12
12
0.83
W
5
3
23
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,929
Damage
86,409
91,809
Taken
97,892
60,401
Mitigated
44,351
12,659
Healing
16,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
17,826
2,234
4,299
2,733
15,882
7,448
0
1,285
14,597
39,889
0
W
23,625
20,352
212
8,000
21,844
7,880
0
9,790
11,979
0
46,495
L
Nu Wa
Drys94
Nu Wa
22,115
6,236
0
821
16,957
6,952
0
3,589
13,368
55,449
0
L
Sun Wukong
Jaeo
Sun Wukong
12,552
2,313
0
2,526
22,611
30,071
0
3,170
19,441
1,012
23,542
W
Fenrir
Jouki1
Fenrir
15,310
5,499
0
1,505
18,596
10,464
0
6,489
12,007
0
27,082
W
12,528
9,527
0
3,445
18,097
7,253
0
8,398
9,649
0
24,715
W
Gilgamesh
S0101
Gilgamesh
23,592
6,974
0
1,383
25,214
13,938
0
11,070
13,919
377
46,282
L
Anhur
dearb
Anhur
13,853
8,553
0
240
15,852
6,258
0
2,218
13,634
0
30,600
L
Ah Muzen Cab
h4t3allruss
Ah Muzen Cab
25,583
9,860
0
2,040
20,507
9,672
0
1,415
19,092
0
47,506
W
11,354
275
0
1,925
14,141
4,816
0
5,192
8,824
58,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,323
Gold Earned
65,944
232
Minions Killed
269
4
Camps Cleared
10
961,726
Distance Traveled
1,128,178
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,934
1,085
54
5
0
192,834
0
W
Cupid
14,624
1,329
59
5
2
203,704
0
L
Nu Wa
12,203
1,109
67
6
2
192,912
0
L
Sun Wukong
11,728
1,066
22
2
1
231,898
0
W
Fenrir
12,509
1,137
34
3
3
224,973
1
W
Arachne
13,316
1,211
20
2
1
271,790
0
W
Gilgamesh
12,323
1,120
42
4
2
190,070
1
L
Anhur
11,758
1,069
29
3
1
171,694
0
L
Ah Muzen Cab
11,700
1,064
60
5
0
172,388
3
W
Agni
13,172
1,197
114
10
2
237,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role