Player Matchup

Fenrir
Fenrir
Masters
Lahooloo
Fenrir
Masters
Level 149
God Stats
61W - 39L
1,704 SR
Queue Stats
368W - 344L
2,481 MMR
Party 3
Rama
Rama
Diamond I
Moppie_Matthijs
Rama
Diamond I
Level 160
God Stats
4W - 4L
1,663 SR
Queue Stats
186W - 176L
2,456 MMR
Solo
Sylvanus
Sylvanus
Masters
Mystical_Orange4
Sylvanus
Masters
Level 124
God Stats
11W - 9L
1,607 SR
Queue Stats
824W - 827L
2,511 MMR
Solo
Geb
Geb
Diamond II
QW1K
Geb
Diamond II
Level 159
God Stats
25W - 20L
1,450 SR
Queue Stats
579W - 563L
2,342 MMR
Party 3
Camazotz
Camazotz
Diamond I
Santtu5532
Camazotz
Diamond I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,585 SR
2,258 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,687 SR
2,504 MMR
Nemesis
Nemesis
Diamond II
AlaricMoon4
Nemesis
Diamond II
Level 103
God Stats
3W - 2L
1,705 SR
Queue Stats
51W - 29L
2,369 MMR
Solo
Janus
Janus
Masters
Darkmat17
Janus
Masters
Level 160
God Stats
6W - 8L
1,653 SR
Queue Stats
145W - 125L
2,653 MMR
Party 1
Izanami
Izanami
Masters
LotusOrden
Izanami
Masters
Level 160
God Stats
4W - 1L
1,551 SR
Queue Stats
283W - 265L
2,259 MMR
Party 2
Cerberus
Cerberus
Masters
SneakyNick4216
Cerberus
Masters
Level 160
God Stats
12W - 7L
1,749 SR
Queue Stats
222W - 195L
2,828 MMR
Party 1
Achilles
Achilles
Diamond II
TSM__Achilles
Achilles
Diamond II
Level 160
God Stats
52W - 36L
1,774 SR
Queue Stats
290W - 267L
2,414 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lahooloo
Fenrir
20
12 / 3 / 11
13,926
605
16,548
17,587
13,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 1 / 8
13,324
579
14,010
17,805
7,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
4 / 0 / 9
13,496
587
14,246
14,362
7,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
QW1K
Geb
17
1 / 0 / 19
11,552
502
6,503
17,943
19,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Camazotz
Santtu5532
Camazotz
20
9 / 4 / 14
13,869
603
28,334
36,052
29,077
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
ApolloTsukuyomiAthenaAphroditeSet

VS

Bans
TiamatDanzaburouGaneshaCupidChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlaricMoon4
Nemesis
18
4 / 7 / 1
11,687
508
12,236
21,814
11,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Darkmat17
Janus
19
1 / 6 / 1
11,446
498
13,679
15,084
5,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
LotusOrden
Izanami
17
1 / 5 / 1
11,823
514
10,359
16,932
6,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
16
1 / 4 / 2
11,183
486
11,257
27,977
29,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
TSM__Achilles
Achilles
16
1 / 9 / 2
10,506
457
9,023
20,885
15,717
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
15
31
Kills
8
8
Deaths
31
61
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AlaricMoon4
Nemesis
4
7
1
0.64
L
Janus
Darkmat17
Janus
1
6
1
0.25
W
Fenrir
Lahooloo
Fenrir
12
3
11
5.83
L
Izanami
LotusOrden
Izanami
1
5
1
0.3
W
5
1
8
9
W
4
0
9
8.5
W
Geb
QW1K
Geb
1
0
19
10.5
W
Camazotz
Santtu5532
Camazotz
9
4
14
4
L
Cerberus
1
4
2
0.5
L
Achilles
TSM__Achilles
Achilles
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,641
Damage
56,554
103,749
Taken
102,692
76,704
Mitigated
68,213
57,407
Healing
24,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AlaricMoon4
Nemesis
12,236
6,255
0
2,939
21,814
11,088
0
4,264
17,550
0
80,274
L
Janus
Darkmat17
Janus
13,679
623
0
2,409
15,084
5,154
0
5,070
10,014
101,563
0
W
Fenrir
Lahooloo
Fenrir
16,548
4,569
0
6,170
17,587
13,079
2,933
5,470
12,117
0
84,891
L
Izanami
LotusOrden
Izanami
10,359
7,555
0
5,033
16,932
6,656
3,278
1,154
15,778
0
95,183
W
14,010
11,842
0
8,586
17,805
7,561
6,657
4,843
12,962
0
111,396
W
14,246
3,291
7,316
9,368
14,362
7,341
1,598
8,289
6,073
103,039
9,932
W
Geb
QW1K
Geb
6,503
861
0
4,138
17,943
19,646
815
4,398
13,545
22,516
0
W
Camazotz
Santtu5532
Camazotz
28,334
10,605
0
21,829
36,052
29,077
712
3,639
31,972
0
100,627
L
Cerberus
11,257
514
0
9,811
27,977
29,598
0
8,351
19,626
44,718
0
L
Achilles
TSM__Achilles
Achilles
9,023
3,865
0
4,074
20,885
15,717
568
1,552
19,333
0
58,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,167
Gold Earned
56,645
645
Minions Killed
682
0
Camps Cleared
0
2,236,831
Distance Traveled
2,106,483
29
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,687
508
115
5
0
439,700
1
L
Janus
11,446
498
192
8
0
444,312
4
W
Fenrir
13,926
605
103
4
0
495,918
7
L
Izanami
11,823
514
189
8
0
373,621
6
W
Rama
13,324
579
169
7
0
416,475
9
W
Sylvanus
13,496
587
193
8
0
403,425
5
W
Geb
11,552
502
28
1
0
488,680
7
W
Camazotz
13,869
603
152
7
0
432,333
1
L
Cerberus
11,183
486
68
3
0
440,877
4
L
Achilles
10,506
457
118
5
0
407,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role