Player Matchup

Cthulhu
Cthulhu
Hrungrir
Cthulhu
Level 22
God Stats
8W - 3L
1,786 SR
Queue Stats
48W - 38L
1,600 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RJPNBB
Ah Muzen Cab
Level 8
God Stats
9W - 8L
1,884 SR
Queue Stats
191W - 172L
1,549 Elo+
Solo
Odin
Odin
SAHİNULUCAY
Odin
Level 10
God Stats
6W - 3L
1,785 SR
Queue Stats
22W - 11L
1,677 Elo+
Solo
Thor
Thor
Xerafinus
Thor
Level 6
God Stats
0W - 2L
1,279 SR
Queue Stats
5W - 5L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
stryalz
Baron Samedi
Level 36
God Stats
24W - 11L
1,753 SR
Queue Stats
163W - 128L
1,601 Elo+
Party 2
Team Averages
Level 16
1,697 SR
1,581 Elo+

VS

Team Averages
Level 28
1,405 SR
1,498 Elo+
Artemis
Artemis
Bloodywolfis
Artemis
Level 65
God Stats
14W - 8L
1,439 SR
Queue Stats
185W - 131L
1,465 Elo+
Party 1
Bellona
Bellona
FrozenArthas
Bellona
Level 5
God Stats
2W - 2L
1,223 SR
Queue Stats
3W - 5L
1,474 Elo+
Party 1
Janus
Janus
MrFaptiful
Janus
Level 7
God Stats
1W - 2L
1,210 SR
Queue Stats
14W - 9L
1,648 Elo+
Party 1
Tiamat
Tiamat
Tarquos
Tiamat
Level 44
God Stats
1W - 2L
1,306 SR
Queue Stats
7W - 11L
1,610 Elo+
Party 1
Bacchus
Bacchus
Z166Y
Bacchus
Level 17
God Stats
2W - 0L
1,847 SR
Queue Stats
2W - 3L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hrungrir
Cthulhu
16
3 / 5 / 7
10,419
947
9,475
19,310
18,527
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
RJPNBB
Ah Muzen Cab
16
1 / 6 / 6
9,909
901
5,699
11,547
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 2 / 7
10,527
957
5,346
17,374
14,921
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
16
1 / 12 / 8
9,928
903
5,428
17,958
6,950
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
stryalz
Baron Samedi
17
3 / 1 / 7
11,141
1,013
19,182
12,360
6,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

135

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bloodywolfis
Artemis
19
13 / 0 / 13
13,309
1,210
27,882
8,800
3,883
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
FrozenArthas
Bellona
18
6 / 2 / 16
11,090
1,008
10,955
11,983
7,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
17
2 / 0 / 12
10,603
964
7,803
4,969
1,646
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Tarquos
Tiamat
17
1 / 4 / 20
10,773
979
14,682
11,853
7,711
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Z166Y
Bacchus
18
4 / 5 / 19
11,279
1,025
11,222
12,045
13,811
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
106
11
Kills
26
26
Deaths
11
35
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bloodywolfis
Artemis
13
0
13
19.5
W
Bellona
FrozenArthas
Bellona
6
2
16
7
L
Cthulhu
Hrungrir
Cthulhu
3
5
7
1.3
W
Janus
2
0
12
8
L
Ah Muzen Cab
RJPNBB
Ah Muzen Cab
1
6
6
0.67
L
3
2
7
3.25
W
Tiamat
Tarquos
Tiamat
1
4
20
2.75
L
Thor
1
12
8
0.42
W
Bacchus
Z166Y
Bacchus
4
5
19
2.7
L
Baron Samedi
stryalz
Baron Samedi
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,130
Damage
72,544
78,549
Taken
49,650
51,247
Mitigated
34,633
14,656
Healing
7,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bloodywolfis
Artemis
27,882
14,531
0
0
8,800
3,883
0
5,121
3,556
0
58,439
W
Bellona
FrozenArthas
Bellona
10,955
1,660
0
890
11,983
7,582
0
6,224
5,537
0
24,368
L
Cthulhu
Hrungrir
Cthulhu
9,475
450
1,025
0
19,310
18,527
0
7,735
11,575
28,221
0
W
Janus
7,803
899
486
564
4,969
1,646
0
2,912
1,975
23,563
0
L
Ah Muzen Cab
RJPNBB
Ah Muzen Cab
5,699
994
0
1,872
11,547
4,412
0
3,599
7,948
0
29,800
L
5,346
2,439
898
685
17,374
14,921
0
5,885
11,489
0
13,542
W
Tiamat
Tarquos
Tiamat
14,682
111
2,520
3,364
11,853
7,711
0
7,066
4,481
36,768
0
L
Thor
5,428
1,149
0
0
17,958
6,950
0
9,369
8,589
0
19,563
W
Bacchus
Z166Y
Bacchus
11,222
367
0
0
12,045
13,811
0
6,336
5,444
20,947
0
L
Baron Samedi
stryalz
Baron Samedi
19,182
1,054
4,773
5,403
12,360
6,437
0
7,119
5,241
52,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,924
Gold Earned
57,054
226
Minions Killed
242
5
Camps Cleared
5
951,208
Distance Traveled
1,128,826
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,309
1,210
80
7
3
230,741
2
W
Bellona
11,090
1,008
37
3
1
233,949
3
L
Cthulhu
10,419
947
45
4
0
189,883
0
W
Janus
10,603
964
33
3
0
216,617
0
L
Ah Muzen Cab
9,909
901
46
4
1
141,523
1
L
Odin
10,527
957
15
1
0
222,989
0
W
Tiamat
10,773
979
75
7
1
231,183
0
L
Thor
9,928
903
26
2
1
179,956
2
W
Bacchus
11,279
1,025
17
2
0
216,336
0
L
Baron Samedi
11,141
1,013
94
9
3
216,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role