Player Matchup

Jing Wei
Jing Wei
Circuscuny
Jing Wei
Level 23
God Stats
8W - 2L
1,727 SR
Queue Stats
211W - 100L
1,925 Elo+
Party 1
Janus
Janus
DefectionX
Janus
Level 105
God Stats
32W - 10L
1,701 SR
Queue Stats
268W - 97L
1,871 Elo+
Party 1
Cthulhu
Cthulhu
o3oBoredom
Cthulhu
Level 145
God Stats
6W - 3L
1,610 SR
Queue Stats
258W - 141L
1,880 Elo+
Party 1
Team Averages
Level 91
1,679 SR
1,892 Elo+

VS

Team Averages
Level 22
1,486 SR
1,484 Elo+
Yemoja
Yemoja
Genbune
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,493 Elo+
Solo
Neith
Neith
criscammorc
Neith
Level 26
God Stats
30W - 47L
1,322 SR
Queue Stats
47W - 81L
1,350 Elo+
Solo
Discordia
Discordia
theHilly
Discordia
Level 29
God Stats
39W - 33L
1,635 SR
Queue Stats
439W - 353L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Circuscuny
Jing Wei
10
1 / 1 / 8
7,227
723
3,749
5,953
2,033
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
13
12 / 1 / 4
9,028
903
8,772
7,197
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
o3oBoredom
Cthulhu
11
4 / 0 / 9
8,563
856
5,717
9,540
8,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Genbune
Yemoja
8
0 / 4 / 1
5,830
583
3,108
7,059
2,843
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
0 / 7 / 1
5,795
580
5,359
8,883
3,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
theHilly
Discordia
8
2 / 6 / 0
6,482
648
7,087
6,651
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
17
Kills
2
2
Deaths
17
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Circuscuny
Jing Wei
1
1
8
5
W
Janus
12
1
4
14
L
Yemoja
Genbune
Yemoja
0
4
1
0.13
L
0
7
1
0.07
W
Cthulhu
o3oBoredom
Cthulhu
4
0
9
8.5
L
Discordia
theHilly
Discordia
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,238
Damage
15,554
22,690
Taken
22,593
13,108
Mitigated
8,174
6,211
Healing
3,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Circuscuny
Jing Wei
3,749
1,995
0
1,120
5,953
2,033
117
2,002
3,751
0
15,916
W
Janus
8,772
875
0
2,985
7,197
2,504
368
3,179
3,846
44,610
0
L
Yemoja
Genbune
Yemoja
3,108
673
745
373
7,059
2,843
0
4,657
2,402
10,589
0
L
5,359
2,986
564
1,193
8,883
3,015
0
4,964
3,919
0
15,456
W
Cthulhu
o3oBoredom
Cthulhu
5,717
460
85
2,021
9,540
8,571
0
4,388
4,856
16,662
0
L
Discordia
theHilly
Discordia
7,087
844
0
410
6,651
2,316
0
4,924
1,727
16,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,818
Gold Earned
18,107
122
Minions Killed
63
0
Camps Cleared
0
577,045
Distance Traveled
457,567
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,227
723
33
3
0
187,351
1
W
Janus
9,028
903
73
7
0
193,019
3
L
Yemoja
5,830
583
20
2
0
153,823
1
L
Neith
5,795
580
27
3
0
154,085
0
W
Cthulhu
8,563
856
16
2
0
196,675
3
L
Discordia
6,482
648
16
2
0
149,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role