Player Matchup

Geb
Geb
Amonkus
Geb
Level 14
God Stats
4W - 4L
1,626 SR
Queue Stats
36W - 37L
1,598 Elo+
Solo
Ratatoskr
Ratatoskr
FoxyRenardo
Ratatoskr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,754 Elo+
Party 1
Hel
Hel
MadAndLying
Hel
Level 27
God Stats
10W - 14L
1,514 SR
Queue Stats
114W - 95L
1,639 Elo+
Solo
Ymir
Ymir
Nost31
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,350 Elo+
Party 1
Anhur
Anhur
SameoxSurYoutube
Anhur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 54L
1,408 Elo+
Party 1
Team Averages
Level 34
1,528 SR
1,550 Elo+

VS

Team Averages
Level 26
1,638 SR
1,490 Elo+
Sylvanus
Sylvanus
DKamina
Sylvanus
Level 28
God Stats
1W - 0L
1,907 SR
Queue Stats
130W - 120L
1,569 Elo+
Solo
Fenrir
Fenrir
DarlesDj
Fenrir
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 26L
1,317 Elo+
Solo
Izanami
Izanami
Misshides
Izanami
Level 29
God Stats
6W - 5L
1,700 SR
Queue Stats
114W - 65L
1,667 Elo+
Solo
Rama
Rama
RaggedBoy
Rama
Level 29
God Stats
5W - 1L
1,397 SR
Queue Stats
105W - 130L
1,454 Elo+
Solo
He Bo
He Bo
我也想努力
He Bo
Level 18
God Stats
8W - 6L
1,688 SR
Queue Stats
75W - 59L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
6 / 3 / 5
8,791
549
11,466
13,926
8,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ratatoskr
FoxyRenardo
Ratatoskr
13
0 / 5 / 1
7,515
470
1,673
10,356
6,697
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 2 / 4
10,140
634
13,462
10,446
3,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
Nost31
Ymir
10
1 / 5 / 3
6,638
415
2,773
11,068
5,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 4 / 4
7,249
453
5,770
8,814
2,232
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DKamina
Sylvanus
13
2 / 4 / 6
9,232
577
7,598
14,810
10,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
DarlesDj
Fenrir
13
1 / 3 / 3
8,150
509
4,352
10,614
5,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Misshides
Izanami
15
4 / 2 / 2
9,837
615
12,593
10,023
4,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rama
15
7 / 2 / 2
9,307
582
6,831
10,660
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
5 / 3 / 2
8,825
552
5,590
9,932
3,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
34
14
Kills
19
19
Deaths
14
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Geb
6
3
5
2.83
W
Sylvanus
DKamina
Sylvanus
2
4
6
1.25
W
Fenrir
DarlesDj
Fenrir
1
3
3
0.83
L
Ratatoskr
FoxyRenardo
Ratatoskr
0
5
1
0.1
L
6
2
4
4
W
Izanami
Misshides
Izanami
4
2
2
2.5
L
Ymir
Nost31
Ymir
1
5
3
0.5
W
Rama
7
2
2
4
L
1
4
4
0.75
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,144
Damage
36,964
54,610
Taken
56,039
26,161
Mitigated
27,605
14,378
Healing
18,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
11,466
2,442
0
0
13,926
8,322
26
1,910
11,914
49,437
0
W
Sylvanus
DKamina
Sylvanus
7,598
2,815
3,078
4,588
14,810
10,913
588
6,625
8,160
30,506
0
W
Fenrir
DarlesDj
Fenrir
4,352
850
0
4,020
10,614
5,028
0
5,245
5,369
0
46,736
L
Ratatoskr
FoxyRenardo
Ratatoskr
1,673
125
0
1,232
10,356
6,697
1,038
1,993
8,315
0
28,886
L
13,462
1,621
3,064
6,189
10,446
3,728
70
3,152
7,128
77,283
0
W
Izanami
Misshides
Izanami
12,593
8,300
0
1,867
10,023
4,395
2,262
4,064
5,834
0
73,076
L
Ymir
Nost31
Ymir
2,773
545
0
835
11,068
5,182
73
2,806
8,246
13,423
0
W
Rama
6,831
5,962
0
1,921
10,660
3,616
5,444
4,453
6,207
0
56,349
L
5,770
3,072
0
3,058
8,814
2,232
477
2,920
5,819
0
40,508
W
5,590
169
0
2,785
9,932
3,653
444
7,314
2,593
32,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,333
Gold Earned
45,351
373
Minions Killed
450
0
Camps Cleared
0
1,556,425
Distance Traveled
1,500,994
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,791
549
54
3
0
361,496
7
W
Sylvanus
9,232
577
52
3
0
277,748
3
W
Fenrir
8,150
509
84
5
0
322,706
2
L
Ratatoskr
7,515
470
76
5
0
300,338
1
L
Hel
10,140
634
142
9
0
345,764
4
W
Izanami
9,837
615
135
8
0
283,661
1
L
Ymir
6,638
415
17
1
0
259,843
0
W
Rama
9,307
582
101
6
0
278,581
3
L
Anhur
7,249
453
84
5
0
288,984
7
W
He Bo
8,825
552
78
5
0
338,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role