Player Matchup

Fenrir
Fenrir
DabsOnly
Fenrir
Level 28
God Stats
4W - 4L
1,440 SR
Queue Stats
187W - 125L
1,693 Elo+
Solo
Izanami
Izanami
MiickaZer88
Izanami
Level 14
God Stats
18W - 13L
1,853 SR
Queue Stats
35W - 32L
1,564 Elo+
Party 1
Nemesis
Nemesis
OmarsCxmDump
Nemesis
Level 22
God Stats
2W - 1L
1,667 SR
Queue Stats
82W - 68L
1,618 Elo+
Party 1
Neith
Neith
Yaytoc
Neith
Level 26
God Stats
39W - 36L
1,581 SR
Queue Stats
40W - 38L
1,530 Elo+
Party 1
Zeus
Zeus
tourounzer
Zeus
Level 14
God Stats
3W - 1L
1,350 SR
Queue Stats
25W - 16L
1,543 Elo+
Party 1
Team Averages
Level 21
1,578 SR
1,590 Elo+

VS

Team Averages
Level 15
1,467 SR
1,580 Elo+
Tiamat
Tiamat
FineNova
Tiamat
Level 17
God Stats
8W - 6L
1,591 SR
Queue Stats
126W - 102L
1,631 Elo+
Solo
Ares
Ares
H3RACLES130
Ares
Level 5
God Stats
0W - 1L
1,370 SR
Queue Stats
2W - 1L
1,621 Elo+
Solo
Heimdallr
Heimdallr
Mcloven7564
Heimdallr
Level 10
God Stats
2W - 3L
1,319 SR
Queue Stats
22W - 22L
1,518 Elo+
Solo
Yemoja
Yemoja
Pinkshadow12338
Yemoja
Level 29
God Stats
0W - 1L
1,380 SR
Queue Stats
2W - 3L
1,497 Elo+
Solo
Thanatos
Thanatos
chinoyuruguayo91
Thanatos
Level 12
God Stats
8W - 11L
1,677 SR
Queue Stats
18W - 19L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DabsOnly
Fenrir
10
6 / 0 / 4
6,320
575
5,277
3,871
1,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
MiickaZer88
Izanami
11
4 / 1 / 2
6,524
593
2,758
5,027
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
OmarsCxmDump
Nemesis
12
1 / 1 / 4
6,663
606
2,861
5,714
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Yaytoc
Neith
10
3 / 0 / 4
5,864
533
3,675
3,310
936
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 0
6,093
554
2,911
3,658
1,070
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FineNova
Tiamat
10
2 / 2 / 0
5,958
542
3,365
4,442
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 4 / 1
4,625
420
1,477
7,141
3,023
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
Mcloven7564
Heimdallr
8
0 / 4 / 0
4,905
446
1,872
5,956
1,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 3 / 0
4,579
416
1,135
5,531
2,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
1 / 3 / 1
5,387
490
3,254
6,695
1,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
16
Kills
3
3
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DabsOnly
Fenrir
6
0
4
8
L
Tiamat
FineNova
Tiamat
2
2
0
1
L
0
4
1
0.13
L
Heimdallr
Mcloven7564
Heimdallr
0
4
0
0
W
Izanami
MiickaZer88
Izanami
4
1
2
5
W
Nemesis
OmarsCxmDump
Nemesis
1
1
4
3
L
0
3
0
0
W
Neith
Yaytoc
Neith
3
0
4
5
L
1
3
1
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,482
Damage
11,103
21,580
Taken
29,765
6,668
Mitigated
10,483
6,869
Healing
9,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DabsOnly
Fenrir
5,277
2,166
0
1,255
3,871
1,424
0
494
3,345
0
13,738
L
Tiamat
FineNova
Tiamat
3,365
612
0
1,674
4,442
1,751
10
0
4,442
29,582
0
L
1,477
205
0
0
7,141
3,023
0
2,840
4,301
14,095
0
L
Heimdallr
Mcloven7564
Heimdallr
1,872
470
0
833
5,956
1,755
349
0
5,956
0
28,287
W
Izanami
MiickaZer88
Izanami
2,758
2,295
0
811
5,027
1,357
702
1,806
2,979
0
34,672
W
Nemesis
OmarsCxmDump
Nemesis
2,861
1,226
0
2,876
5,714
1,881
0
1,256
4,384
0
42,502
L
1,135
175
471
1,507
5,531
2,121
23
0
5,531
3,793
0
W
Neith
Yaytoc
Neith
3,675
858
0
833
3,310
936
57
734
2,576
0
25,150
L
3,254
910
0
5,065
6,695
1,833
0
71
6,624
0
19,299
W
2,911
1,201
0
1,094
3,658
1,070
699
1,339
2,319
25,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
25,454
301
Minions Killed
209
0
Camps Cleared
0
983,623
Distance Traveled
912,400
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,320
575
16
1
0
198,835
1
L
Tiamat
5,958
542
72
7
0
167,718
5
L
Ares
4,625
420
30
3
0
191,202
0
L
Heimdallr
4,905
446
60
5
0
163,079
0
W
Izanami
6,524
593
78
7
0
200,016
1
W
Nemesis
6,663
606
96
9
0
249,110
2
L
Yemoja
4,579
416
5
0
0
168,234
3
W
Neith
5,864
533
51
5
0
172,620
2
L
Thanatos
5,387
490
42
4
0
222,167
4
W
Zeus
6,093
554
60
5
0
163,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role