Player Matchup

Arachne
Arachne
ElCheifKeif
Arachne
Level 29
God Stats
2W - 2L
1,710 SR
Queue Stats
215W - 250L
1,391 Elo+
Solo
Sun Wukong
Sun Wukong
Giorgi4937
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Apollo
Apollo
Le1FluffyPanda
Apollo
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Sobek
Sobek
Rathlos89
Sobek
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,072 Elo+
Solo
Pele
Pele
semsilvanya
Pele
Level 28
God Stats
52W - 57L
1,457 SR
Queue Stats
314W - 420L
1,274 Elo+
Solo
Team Averages
Level 14
1,533 SR
1,347 Elo+

VS

Team Averages
Level 19
1,376 SR
1,333 Elo+
Cerberus
Cerberus
Ace_Lugz
Cerberus
Level 20
God Stats
11W - 13L
1,448 SR
Queue Stats
20W - 36L
1,229 Elo+
Solo
Gilgamesh
Gilgamesh
D3Yk0N-_-
Gilgamesh
Level 17
God Stats
2W - 3L
1,214 SR
Queue Stats
72W - 82L
1,282 Elo+
Solo
Cthulhu
Cthulhu
Merubinxotwod
Cthulhu
Level 15
God Stats
4W - 5L
1,226 SR
Queue Stats
10W - 13L
1,268 Elo+
Solo
Mercury
Mercury
Rafael4627br
Mercury
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 44L
1,272 Elo+
Solo
Nemesis
Nemesis
XxHarambe42OxX
Nemesis
Level 26
God Stats
2W - 3L
1,493 SR
Queue Stats
155W - 141L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ElCheifKeif
Arachne
10
2 / 5 / 1
6,827
455
3,154
11,138
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Giorgi4937
Sun Wukong
8
1 / 9 / 1
5,809
387
3,966
11,694
5,228
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 8 / 1
6,503
434
4,050
9,497
5,041
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
Rathlos89
Sobek
9
2 / 5 / 4
6,741
449
3,756
11,658
9,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
5 / 6 / 2
7,483
499
7,720
11,199
3,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ace_Lugz
Cerberus
12
6 / 1 / 12
8,800
587
10,904
10,187
8,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
D3Yk0N-_-
Gilgamesh
13
7 / 1 / 2
8,178
545
5,531
9,312
5,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
15
7 / 1 / 2
8,696
580
5,649
7,632
7,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
Rafael4627br
Mercury
11
2 / 7 / 4
7,293
486
2,984
8,539
2,227
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
10 / 1 / 9
9,186
612
12,691
10,606
6,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
11
Kills
32
33
Deaths
11
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Ace_Lugz
Cerberus
6
1
12
12
W
Gilgamesh
D3Yk0N-_-
Gilgamesh
7
1
2
8
L
Arachne
ElCheifKeif
Arachne
2
5
1
0.5
L
Sun Wukong
Giorgi4937
Sun Wukong
1
9
1
0.17
L
1
8
1
0.19
W
Cthulhu
7
1
2
8
W
Mercury
Rafael4627br
Mercury
2
7
4
0.57
L
Sobek
Rathlos89
Sobek
2
5
4
0.8
W
10
1
9
14.5
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,646
Damage
37,759
55,186
Taken
46,276
26,697
Mitigated
30,012
5,205
Healing
11,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Ace_Lugz
Cerberus
10,904
958
0
2,468
10,187
8,436
75
1,443
8,744
25,052
0
W
Gilgamesh
D3Yk0N-_-
Gilgamesh
5,531
1,399
0
1,530
9,312
5,807
813
739
8,573
0
42,944
L
Arachne
ElCheifKeif
Arachne
3,154
2,364
0
2,313
11,138
3,814
0
3,550
7,513
0
35,856
L
Sun Wukong
Giorgi4937
Sun Wukong
3,966
1,672
0
207
11,694
5,228
345
1,895
9,749
0
16,842
L
4,050
2,455
0
0
9,497
5,041
1,149
2,482
6,940
0
22,675
W
Cthulhu
5,649
461
261
2,256
7,632
7,300
192
281
7,351
42,806
0
W
Mercury
Rafael4627br
Mercury
2,984
1,847
234
1,110
8,539
2,227
2,867
556
7,983
0
30,147
L
Sobek
Rathlos89
Sobek
3,756
751
0
1,296
11,658
9,303
54
4,291
7,317
15,421
0
W
12,691
5,509
0
3,728
10,606
6,242
0
737
9,869
0
56,551
L
7,720
2,205
0
1,389
11,199
3,311
800
4,010
7,114
0
35,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,363
Gold Earned
42,153
198
Minions Killed
378
0
Camps Cleared
0
1,326,340
Distance Traveled
1,569,108
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,800
587
53
4
0
321,786
0
W
Gilgamesh
8,178
545
80
5
0
333,422
2
L
Arachne
6,827
455
60
4
0
276,949
7
L
Sun Wukong
5,809
387
24
2
0
216,952
0
L
Apollo
6,503
434
39
3
0
231,477
0
W
Cthulhu
8,696
580
89
6
0
281,945
1
W
Mercury
7,293
486
51
3
0
306,124
3
L
Sobek
6,741
449
19
1
0
287,650
0
W
Nemesis
9,186
612
105
7
0
325,831
2
L
Pele
7,483
499
56
4
0
313,312
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role