Player Matchup

Bellona
Bellona
Cowboyinblood
Bellona
Level 29
God Stats
8W - 10L
1,473 SR
Queue Stats
148W - 125L
1,485 Elo+
Solo
Fenrir
Fenrir
Grengames
Fenrir
Level 14
God Stats
4W - 2L
1,326 SR
Queue Stats
52W - 65L
1,361 Elo+
Solo
Ra
Ra
Kennerrs
Ra
Level 10
God Stats
2W - 2L
1,754 SR
Queue Stats
24W - 22L
1,481 Elo+
Solo
Terra
Terra
ShiYuugen
Terra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,429 Elo+
Solo
Neith
Neith
yusuferrrrgin
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 13
1,510 SR
1,451 Elo+

VS

Team Averages
Level 16
1,540 SR
1,427 Elo+
Raijin
Raijin
Piccxxhh
Raijin
Level 28
God Stats
1W - 3L
1,391 SR
Queue Stats
19W - 22L
1,306 Elo+
Solo
Neith
Neith
Piertxusssss
Neith
Level 10
God Stats
1W - 3L
1,637 SR
Queue Stats
6W - 8L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
Rartmanoutlaw
Gilgamesh
Level 16
God Stats
7W - 5L
1,722 SR
Queue Stats
41W - 49L
1,504 Elo+
Solo
Ares
Ares
Spartias
Ares
Level 4
God Stats
1W - 1L
1,657 SR
Queue Stats
1W - 3L
1,322 Elo+
Solo
Mercury
Mercury
Twotimesgamer
Mercury
Level 23
God Stats
0W - 2L
1,292 SR
Queue Stats
36W - 35L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
5 / 2 / 4
13,507
587
9,852
15,558
13,886
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Grengames
Fenrir
19
13 / 2 / 4
12,896
561
16,715
24,435
12,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
7 / 4 / 11
12,765
555
15,929
16,540
6,560
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Terra
ShiYuugen
Terra
14
1 / 3 / 10
9,788
426
3,617
15,047
12,090
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
1 / 6 / 3
9,912
431
5,786
12,441
4,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Piccxxhh
Raijin
16
3 / 14 / 6
10,552
459
15,149
20,655
8,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 1 / 5
12,707
552
11,008
13,773
7,154
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Rartmanoutlaw
Gilgamesh
7
0 / 1 / 2
8,130
353
399
2,397
813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
14
2 / 5 / 8
9,795
426
7,634
15,817
15,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
18
4 / 6 / 7
11,866
516
8,128
19,922
9,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
45
27
Kills
17
17
Deaths
27
32
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
5
2
4
3.5
W
Fenrir
Grengames
Fenrir
13
2
4
7.5
W
7
4
11
3.13
L
Raijin
Piccxxhh
Raijin
3
14
6
0.43
L
8
1
5
10.5
L
Gilgamesh
Rartmanoutlaw
Gilgamesh
0
1
2
1
W
Terra
ShiYuugen
Terra
1
3
10
2
L
Ares
2
5
8
1.2
L
Mercury
4
6
7
1.25
W
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,899
Damage
42,318
84,021
Taken
72,564
49,930
Mitigated
41,304
31,308
Healing
6,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
9,852
3,392
0
3,096
15,558
13,886
5,497
1,914
13,475
0
88,932
W
Fenrir
Grengames
Fenrir
16,715
3,460
0
7,608
24,435
12,911
1,261
3,959
20,280
0
106,559
W
15,929
3,642
2,779
7,436
16,540
6,560
2,300
8,081
8,030
91,526
0
L
Raijin
Piccxxhh
Raijin
15,149
2,099
0
861
20,655
8,380
863
8,379
12,276
63,123
0
L
11,008
5,651
0
2,747
13,773
7,154
374
2,732
11,041
0
74,504
L
Gilgamesh
Rartmanoutlaw
Gilgamesh
399
0
0
746
2,397
813
0
0
2,397
0
8,499
W
Terra
ShiYuugen
Terra
3,617
546
2,974
4,799
15,047
12,090
630
5,895
8,969
9,783
0
L
Ares
7,634
298
0
1,472
15,817
15,236
0
3,754
12,063
27,694
0
L
Mercury
8,128
4,208
0
982
19,922
9,721
0
4,681
15,241
0
78,172
W
5,786
3,288
0
2,616
12,441
4,483
3,152
2,088
10,333
0
57,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,868
Gold Earned
53,050
558
Minions Killed
400
0
Camps Cleared
0
2,059,813
Distance Traveled
1,702,412
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,507
587
180
8
0
424,388
3
W
Fenrir
12,896
561
119
5
0
442,492
15
W
Ra
12,765
555
153
7
0
434,691
2
L
Raijin
10,552
459
106
5
0
311,811
3
L
Neith
12,707
552
133
6
0
439,483
1
L
Gilgamesh
8,130
353
16
1
0
70,742
0
W
Terra
9,788
426
11
0
0
412,326
4
L
Ares
9,795
426
28
1
0
404,847
3
L
Mercury
11,866
516
117
5
0
475,529
2
W
Neith
9,912
431
95
4
0
345,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role