Player Matchup

Gilgamesh
Gilgamesh
Jeffersonn157
Gilgamesh
Level 149
God Stats
5W - 3L
1,834 SR
Queue Stats
244W - 176L
1,575 Elo+
Party 1
Cupid
Cupid
xElmoox
Cupid
Level 107
God Stats
3W - 1L
1,599 SR
Queue Stats
7W - 15L
1,343 Elo+
Solo
Merlin
Merlin
zCaduMaverick
Merlin
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
212W - 171L
1,286 Elo+
Party 1
Team Averages
Level 137
1,644 SR
1,402 Elo+

VS

Team Averages
Level 106
1,523 SR
1,433 Elo+
Sobek
Sobek
Leonnah
Sobek
Level 45
God Stats
1W - 9L
1,223 SR
Queue Stats
39W - 64L
1,373 Elo+
Party 2
Nu Wa
Nu Wa
Phraude
Nu Wa
Level 116
God Stats
5W - 1L
1,846 SR
Queue Stats
70W - 84L
1,425 Elo+
Party 2
Anhur
Anhur
Tumati
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jeffersonn157
Gilgamesh
16
4 / 1 / 14
10,680
763
12,675
11,477
8,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cupid
xElmoox
Cupid
1
0 / 0 / 0
5,387
385
0
434
96
17
14 / 1 / 4
11,714
837
16,619
5,839
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Leonnah
Sobek
11
0 / 7 / 2
8,684
620
2,596
19,037
17,954
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Phraude
Nu Wa
13
2 / 8 / 0
9,364
669
4,983
11,704
4,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Tumati
Anhur
6
0 / 3 / 1
7,152
511
324
3,441
789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
18
Kills
2
2
Deaths
18
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Jeffersonn157
Gilgamesh
4
1
14
11
L
Sobek
Leonnah
Sobek
0
7
2
0.14
L
Nu Wa
Phraude
Nu Wa
2
8
0
0.25
L
Anhur
Tumati
Anhur
0
3
1
0.17
W
Cupid
xElmoox
Cupid
0
0
0
0
W
14
1
4
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,294
Damage
7,903
17,750
Taken
34,182
10,150
Mitigated
23,055
3,558
Healing
3,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Jeffersonn157
Gilgamesh
12,675
3,702
0
1,374
11,477
8,039
970
4,123
6,484
0
43,200
L
Sobek
Leonnah
Sobek
2,596
416
0
3,217
19,037
17,954
0
9,011
9,801
11,271
0
L
Nu Wa
Phraude
Nu Wa
4,983
769
0
350
11,704
4,312
218
4,769
6,735
45,480
0
L
Anhur
Tumati
Anhur
324
160
0
135
3,441
789
0
2,843
573
0
4,677
W
Cupid
xElmoox
Cupid
0
0
0
0
434
96
0
398
0
0
0
W
16,619
1,070
0
2,184
5,839
2,015
1,982
2,678
3,051
70,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,781
Gold Earned
25,200
156
Minions Killed
105
0
Camps Cleared
0
495,943
Distance Traveled
478,523
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,680
763
63
5
0
236,940
0
L
Sobek
8,684
620
18
1
0
238,928
10
L
Nu Wa
9,364
669
79
6
0
210,499
2
L
Anhur
7,152
511
8
1
0
29,096
0
W
Cupid
5,387
385
0
0
0
0
0
W
Merlin
11,714
837
93
7
0
259,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role