Player Matchup

Fenrir
Fenrir
AlfistiGamer
Fenrir
Level 22
God Stats
15W - 19L
1,258 SR
Queue Stats
89W - 111L
1,415 Elo+
Party 1
Ra
Ra
KillerDoomY
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,345 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mimatix
Ah Muzen Cab
Level 29
God Stats
0W - 1L
1,264 SR
Queue Stats
120W - 127L
1,450 Elo+
Solo
Odin
Odin
SimurgScream
Odin
Level 28
God Stats
9W - 5L
1,497 SR
Queue Stats
36W - 48L
1,426 Elo+
Party 1
Ares
Ares
Thuggyz
Ares
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 68L
1,416 Elo+
Solo
Team Averages
Level 22
1,404 SR
1,411 Elo+

VS

Team Averages
Level 42
1,621 SR
1,490 Elo+
Sobek
Sobek
AlphaChadd
Sobek
Level 17
God Stats
5W - 2L
1,694 SR
Queue Stats
249W - 268L
1,392 Elo+
Solo
Ra
Ra
JAMM3Y DODG3R
Ra
Level 29
God Stats
4W - 1L
1,909 SR
Queue Stats
47W - 36L
1,482 Elo+
Party 3
Da Ji
Da Ji
TTVatubbyk
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
WarSty1e
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
reiðr
Nemesis
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 76L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 4 / 3
7,886
526
6,732
10,646
3,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 8 / 0
6,377
425
3,896
7,823
2,835
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
Mimatix
Ah Muzen Cab
13
1 / 2 / 0
7,697
513
5,316
7,568
2,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 5 / 1
7,645
510
6,403
11,270
7,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
Thuggyz
Ares
9
0 / 6 / 0
6,217
414
1,844
12,503
8,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
2 / 1 / 7
7,806
520
4,495
11,176
8,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 1 / 8
9,719
648
10,013
6,705
2,739
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
14
4 / 3 / 9
8,592
573
6,046
12,059
4,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
WarSty1e
Danzaburou
14
6 / 0 / 3
9,263
618
8,525
7,873
2,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
reiðr
Nemesis
17
7 / 2 / 3
10,177
678
9,405
9,680
4,718
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
7
Kills
25
25
Deaths
7
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
4
3
1.13
W
Sobek
2
1
7
5.5
W
6
1
8
10
L
0
8
0
0
L
Ah Muzen Cab
Mimatix
Ah Muzen Cab
1
2
0
0.5
L
3
5
1
0.7
W
Da Ji
4
3
9
2.83
L
Ares
Thuggyz
Ares
0
6
0
0
W
Danzaburou
WarSty1e
Danzaburou
6
0
3
7.5
W
Nemesis
reiðr
Nemesis
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,191
Damage
38,484
49,810
Taken
47,493
24,235
Mitigated
23,213
9,047
Healing
20,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,732
836
0
2,629
10,646
3,961
0
2,200
8,446
0
32,732
W
Sobek
4,495
489
0
4,097
11,176
8,432
79
1,730
9,446
23,683
0
W
10,013
2,067
1,929
2,885
6,705
2,739
1,181
1,310
5,320
62,751
0
L
3,896
888
150
973
7,823
2,835
1,194
2,490
5,333
33,058
0
L
Ah Muzen Cab
Mimatix
Ah Muzen Cab
5,316
2,286
0
2,143
7,568
2,235
0
2,274
5,294
0
48,798
L
6,403
1,970
0
1,976
11,270
7,046
33
3,530
7,740
496
28,281
W
Da Ji
6,046
1,484
0
4,778
12,059
4,481
294
1,474
10,510
0
43,363
L
Ares
Thuggyz
Ares
1,844
141
87
1,089
12,503
8,158
0
4,014
8,489
15,133
0
W
Danzaburou
WarSty1e
Danzaburou
8,525
4,305
0
4,052
7,873
2,843
320
779
7,069
0
55,832
W
Nemesis
reiðr
Nemesis
9,405
4,675
0
3,203
9,680
4,718
3,444
894
8,586
0
61,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,822
Gold Earned
45,557
331
Minions Killed
486
0
Camps Cleared
0
1,344,857
Distance Traveled
1,501,294
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,886
526
63
4
0
298,003
8
W
Sobek
7,806
520
29
2
0
280,465
5
W
Ra
9,719
648
133
9
0
302,007
3
L
Ra
6,377
425
61
4
0
203,614
0
L
Ah Muzen Cab
7,697
513
100
7
0
292,386
2
L
Odin
7,645
510
77
5
0
273,491
0
W
Da Ji
8,592
573
94
6
0
293,659
2
L
Ares
6,217
414
30
2
0
277,363
3
W
Danzaburou
9,263
618
105
7
0
291,814
2
W
Nemesis
10,177
678
125
8
0
333,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role