Player Matchup

Pele
Pele
Emmyshell1997
Pele
Level 25
God Stats
9W - 16L
1,421 SR
Queue Stats
36W - 61L
1,247 Elo+
Party 1
Danzaburou
Danzaburou
N0TPINHEADLARRY
Danzaburou
Level 8
God Stats
60W - 34L
1,594 SR
Queue Stats
184W - 158L
1,589 Elo+
Solo
Bellona
Bellona
TruZillah
Bellona
Level 27
God Stats
2W - 2L
1,278 SR
Queue Stats
118W - 131L
1,388 Elo+
Solo
Sol
Sol
oOJBOo
Sol
Level 29
God Stats
31W - 28L
1,460 SR
Queue Stats
72W - 83L
1,367 Elo+
Party 1
Mulan
Mulan
九里庆安
Mulan
Level 28
God Stats
21W - 19L
1,515 SR
Queue Stats
80W - 95L
1,499 Elo+
Solo
Team Averages
Level 23
1,453 SR
1,418 Elo+

VS

Team Averages
Level 21
1,438 SR
1,502 Elo+
Fafnir
Fafnir
bmunz2775
Fafnir
Level 29
God Stats
16W - 9L
1,574 SR
Queue Stats
659W - 555L
1,654 Elo+
Solo
Gilgamesh
Gilgamesh
cbdgreenbrady
Gilgamesh
Level 21
God Stats
14W - 10L
1,155 SR
Queue Stats
226W - 248L
1,379 Elo+
Solo
Kukulkan
Kukulkan
kamikaze2082gp
Kukulkan
Level 28
God Stats
215W - 243L
1,438 SR
Queue Stats
518W - 628L
1,340 Elo+
Solo
Neith
Neith
walriq
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,708 Elo+
Solo
Fenrir
Fenrir
willhefner
Fenrir
Level 25
God Stats
42W - 33L
1,523 SR
Queue Stats
150W - 180L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 6
12,808
457
8,758
20,383
11,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Danzaburou
N0TPINHEADLARRY
Danzaburou
20
18 / 0 / 5
19,672
703
17,800
22,540
10,915
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
TruZillah
Bellona
20
6 / 2 / 10
17,023
608
27,000
24,648
25,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
oOJBOo
Sol
20
3 / 7 / 7
14,094
503
18,308
26,213
11,760
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

20
12 / 5 / 11
17,260
616
16,606
21,884
13,528
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
bmunz2775
Fafnir
18
2 / 7 / 6
12,526
447
11,986
27,197
41,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
cbdgreenbrady
Gilgamesh
19
3 / 10 / 3
12,761
456
14,815
33,345
20,921
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
12
2 / 4 / 1
9,584
342
5,998
10,258
4,554
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
walriq
Neith
16
0 / 10 / 2
9,444
337
5,984
15,098
4,593
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
willhefner
Fenrir
19
12 / 11 / 3
13,286
475
23,743
27,085
14,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
34
41
Kills
19
19
Deaths
42
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
5
6
1
W
Danzaburou
N0TPINHEADLARRY
Danzaburou
18
0
5
20.5
W
Bellona
TruZillah
Bellona
6
2
10
5.5
L
Fafnir
bmunz2775
Fafnir
2
7
6
0.71
L
Gilgamesh
cbdgreenbrady
Gilgamesh
3
10
3
0.45
L
Kukulkan
2
4
1
0.63
W
Sol
oOJBOo
Sol
3
7
7
0.93
L
Neith
walriq
Neith
0
10
2
0.1
L
Fenrir
willhefner
Fenrir
12
11
3
1.23
W
12
5
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,472
Damage
62,526
115,668
Taken
112,983
73,390
Mitigated
86,759
53,735
Healing
20,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,758
3,515
0
5,130
20,383
11,429
657
3,114
17,269
0
44,990
W
Danzaburou
N0TPINHEADLARRY
Danzaburou
17,800
9,581
0
19,372
22,540
10,915
7,991
1,431
21,109
0
211,383
W
Bellona
TruZillah
Bellona
27,000
11,542
0
5,840
24,648
25,758
4,164
3,497
21,151
0
130,707
L
Fafnir
bmunz2775
Fafnir
11,986
3,912
0
4,073
27,197
41,847
0
4,612
22,585
46,392
0
L
Gilgamesh
cbdgreenbrady
Gilgamesh
14,815
3,677
972
7,763
33,345
20,921
645
4,054
29,291
0
81,693
L
Kukulkan
5,998
277
0
3,351
10,258
4,554
0
4,053
6,205
35,839
0
W
Sol
oOJBOo
Sol
18,308
3,980
183
13,980
26,213
11,760
527
7,471
18,742
91,752
0
L
Neith
walriq
Neith
5,984
1,922
0
2,044
15,098
4,593
0
2,372
12,726
0
41,626
L
Fenrir
willhefner
Fenrir
23,743
6,034
0
2,504
27,085
14,844
920
3,217
23,868
0
74,961
W
16,606
2,640
0
9,230
21,884
13,528
2,669
3,040
18,844
0
77,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,857
Gold Earned
57,601
750
Minions Killed
409
0
Camps Cleared
0
2,655,448
Distance Traveled
1,963,743
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,808
457
74
3
0
581,334
1
W
Danzaburou
19,672
703
243
9
0
514,718
1
W
Bellona
17,023
608
210
8
0
526,654
6
L
Fafnir
12,526
447
65
2
0
478,383
4
L
Gilgamesh
12,761
456
109
4
0
431,725
0
L
Kukulkan
9,584
342
65
2
0
269,185
4
W
Sol
14,094
503
118
4
0
510,318
1
L
Neith
9,444
337
71
3
0
354,202
4
L
Fenrir
13,286
475
99
4
0
430,248
0
W
Mulan
17,260
616
105
4
0
522,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role