Player Matchup

Mercury
Mercury
Silver I
EstiiDG
Mercury
Silver I
Level 125
God Stats
6W - 5L
1,611 SR
Queue Stats
284W - 295L
1,262 MMR
Solo
Athena
Athena
Silver V
MiaKhalifa69420
Athena
Silver V
Level 89
God Stats
2W - 4L
1,871 SR
Queue Stats
14W - 22L
1,228 MMR
Party 1
Kukulkan
Kukulkan
Silver I
SpaceSensation
Kukulkan
Silver I
Level 129
God Stats
4W - 5L
1,489 SR
Queue Stats
201W - 212L
1,102 MMR
Party 1
Medusa
Medusa
Silver III
okdeven
Medusa
Silver III
Level 117
God Stats
0W - 2L
1,418 SR
Queue Stats
93W - 108L
873 MMR
Solo
Guan Yu
Guan Yu
Silver IV
Палач300
Guan Yu
Silver IV
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,578 SR
1,193 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,472 SR
1,137 MMR
Sun Wukong
Sun Wukong
Gold V
MAEZSO
Sun Wukong
Gold V
Level 147
God Stats
3W - 4L
1,242 SR
Queue Stats
72W - 73L
1,175 MMR
Solo
Ymir
Ymir
Silver II
Nuclear5150
Ymir
Silver II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
Tmoney7256
Apollo
Gold V
Level 148
God Stats
11W - 6L
1,744 SR
Queue Stats
126W - 127L
1,192 MMR
Solo
Hun Batz
Hun Batz
Silver III
haskaal
Hun Batz
Silver III
Level 101
God Stats
2W - 1L
1,555 SR
Queue Stats
204W - 208L
790 MMR
Solo
Ra
Ra
Silver II
thriIl
Ra
Silver II
Level 99
God Stats
1W - 2L
1,320 SR
Queue Stats
124W - 143L
1,029 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EstiiDG
Mercury
19
5 / 6 / 3
12,348
494
7,655
17,546
8,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 4 / 12
11,037
441
8,484
19,608
20,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
17
4 / 3 / 5
11,126
445
20,089
14,905
6,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
okdeven
Medusa
17
5 / 8 / 0
11,471
459
10,803
18,655
7,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
15
0 / 5 / 5
9,631
385
5,410
24,665
32,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
TiamatSetScyllaDanzaburouSobek

VS

Bans
TsukuyomiCu ChulainnPersephoneJanusAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MAEZSO
Sun Wukong
20
5 / 1 / 9
14,386
575
16,566
17,927
16,633
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
3 / 4 / 11
13,683
547
8,709
16,971
19,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
Tmoney7256
Apollo
20
7 / 2 / 4
16,001
640
15,842
16,517
7,178
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
haskaal
Hun Batz
20
5 / 5 / 8
14,069
563
12,604
20,803
8,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
20
6 / 3 / 10
13,646
546
14,293
12,435
6,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
68
15
Kills
26
26
Deaths
15
25
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Mercury
EstiiDG
Mercury
5
6
3
1.08
W
Sun Wukong
MAEZSO
Sun Wukong
5
1
9
9.5
L
1
4
12
1.75
W
3
4
11
2.13
L
Kukulkan
4
3
5
2.17
W
Apollo
Tmoney7256
Apollo
7
2
4
4.5
W
Hun Batz
haskaal
Hun Batz
5
5
8
1.8
L
Medusa
okdeven
Medusa
5
8
0
0.63
W
Ra
6
3
10
3.67
L
Guan Yu
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,441
Damage
68,014
95,379
Taken
84,653
75,248
Mitigated
57,744
13,934
Healing
28,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
EstiiDG
Mercury
7,655
3,061
0
480
17,546
8,632
0
2,330
15,216
0
96,480
W
Sun Wukong
MAEZSO
Sun Wukong
16,566
2,801
0
4,951
17,927
16,633
745
6,115
11,812
0
91,011
L
8,484
2,438
0
2,014
19,608
20,177
0
5,450
14,158
46,731
0
W
8,709
795
0
1,459
16,971
19,209
262
5,862
11,109
74,101
0
L
Kukulkan
20,089
832
0
1,899
14,905
6,504
51
6,001
8,904
88,736
0
W
Apollo
Tmoney7256
Apollo
15,842
10,105
0
6,760
16,517
7,178
7,480
3,909
12,608
0
135,559
W
Hun Batz
haskaal
Hun Batz
12,604
3,610
0
5,521
20,803
8,575
1,758
8,217
12,586
0
107,109
L
Medusa
okdeven
Medusa
10,803
4,945
0
2,811
18,655
7,445
1,282
2,881
15,774
0
80,415
W
Ra
14,293
369
4,908
4,508
12,435
6,149
640
6,598
5,837
97,187
0
L
Guan Yu
5,410
146
774
5,956
24,665
32,490
0
6,340
18,325
599
42,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,613
Gold Earned
71,785
575
Minions Killed
781
0
Camps Cleared
0
2,326,036
Distance Traveled
2,476,316
20
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,348
494
140
6
0
490,646
1
W
Sun Wukong
14,386
575
170
7
0
524,757
8
L
Athena
11,037
441
68
3
0
496,592
1
W
Ymir
13,683
547
126
5
0
468,100
9
L
Kukulkan
11,126
445
164
7
0
470,004
9
W
Apollo
16,001
640
199
8
0
473,024
9
W
Hun Batz
14,069
563
151
6
0
496,202
10
L
Medusa
11,471
459
131
5
0
413,960
9
W
Ra
13,646
546
135
5
0
514,233
10
L
Guan Yu
9,631
385
72
3
0
454,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role